javafx - Escala en el punto de pivote en un nodo ya escalado
scroll zoom (3)
Cambio tu clase de SceneGestures por lo que ahora estoy trabajando.
class SceneGestures {
private double oldx;
private double oldy;
double ttx=0;
double tty=0;
private static final double MAX_SCALE = 10.0d;
private static final double MIN_SCALE = .1d;
private DragContext sceneDragContext = new DragContext();
PannableCanvas canvas;
public SceneGestures( PannableCanvas canvas) {
this.canvas = canvas;
}
public EventHandler<MouseEvent> getOnMousePressedEventHandler() {
return onMousePressedEventHandler;
}
public EventHandler<MouseEvent> getOnMouseDraggedEventHandler() {
return onMouseDraggedEventHandler;
}
public EventHandler<ScrollEvent> getOnScrollEventHandler() {
return onScrollEventHandler;
}
private EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
// right mouse button => panning
if( !event.isSecondaryButtonDown())
return;
sceneDragContext.mouseAnchorX = event.getSceneX();
sceneDragContext.mouseAnchorY = event.getSceneY();
sceneDragContext.translateAnchorX = canvas.getTranslateX();
sceneDragContext.translateAnchorY = canvas.getTranslateY();
}
};
private EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
// right mouse button => panning
if( !event.isSecondaryButtonDown())
return;
canvas.setTranslateX(sceneDragContext.translateAnchorX + event.getSceneX() - sceneDragContext.mouseAnchorX);
canvas.setTranslateY(sceneDragContext.translateAnchorY + event.getSceneY() - sceneDragContext.mouseAnchorY);
event.consume();
}
};
/**
* Mouse wheel handler: zoom to pivot point
*/
private EventHandler<ScrollEvent> onScrollEventHandler = new EventHandler<ScrollEvent>() {
@Override
public void handle(ScrollEvent event) {
double delta = 1;
double scale = canvas.getScale(); // currently we only use Y, same value is used for X
double oldScale = scale;
if (event.getDeltaY() < 0)
scale -= delta;
else
scale += delta;
if (scale <= MIN_SCALE) {
scale = MIN_SCALE;
} else if (scale >= MAX_SCALE) {
scale = MAX_SCALE;
}
if (oldx==0){
ttx=event.getSceneX() ;
tty=event.getSceneY() ;
}else{
if (oldx!=event.getSceneX()){
ttx=((event.getSceneX()+oldx)/2) ;
}
if (oldy!=event.getSceneY()){
tty=((event.getSceneY()+oldy)/2);
}
}
// pivot value must be untransformed, i. e. without scaling
canvas.setPivot(
((ttx- canvas.getBoundsInParent().getMinX()) / oldScale),
((tty- canvas.getBoundsInParent().getMinY()) / oldScale)
);
// if (oldx==0){
oldx=event.getSceneX();
oldy=event.getSceneY();
// }
//try {
// Robot rbt=new Robot();
// rbt.mouseMove(512, 384);
//} catch (AWTException ex) {
// System.out.println(ex.getMessage());
// }
canvas.setScale( scale);
System.out.println( "new pivot x: " + canvas.scaleTransform.getPivotX() + "/" + canvas.scaleTransform.getPivotY() + ", new scale: " + scale);
System.out.println( "bounds: " + canvas.getBoundsInParent());
System.out.println( "old: " + oldx+" "+oldy);
System.out.println( "tt: " + ttx+" "+tty);
event.consume();
}
};
}
Intento crear una aplicación con un lienzo ampliable / pannable.
Caracteristicas :
- acercar / alejar con la rueda del mouse en los puntos de pivote
- arrastre los nodos por el lienzo con el botón izquierdo del mouse
- arrastre todo el lienzo con el botón derecho del mouse
El zoom en el punto de pivote funciona siempre que inicie el zoom a escala 1. Coloque el mouse sobre un punto de la cuadrícula y desplace la rueda del mouse. El punto de pivote se mantendrá donde comenzó a hacer zoom.
Problema :
Cuando acerque la imagen, mueva el mouse a otro punto y vuelva a enfocar, luego el punto de pivote se desplazará y el zoom ya no se realizará en la posición inicial del mouse.
Ejemplo :
Aquí está el código:
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.Label;
import javafx.scene.input.MouseEvent;
import javafx.scene.input.ScrollEvent;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.scene.transform.Scale;
import javafx.stage.Stage;
/**
* The canvas which holds all of the nodes of the application.
*/
class PannableCanvas extends Pane {
Scale scaleTransform;
public PannableCanvas() {
setPrefSize(600, 600);
setStyle("-fx-background-color: lightgrey; -fx-border-color: blue;");
// add scale transform
scaleTransform = new Scale( 1.0, 1.0);
getTransforms().add( scaleTransform);
// logging
addEventFilter(MouseEvent.MOUSE_PRESSED, event -> {
System.out.println(
"canvas event: " + ( ((event.getSceneX() - getBoundsInParent().getMinX()) / getScale()) + ", scale: " + getScale())
);
System.out.println( "canvas bounds: " + getBoundsInParent());
});
}
/**
* Add a grid to the canvas, send it to back
*/
public void addGrid() {
double w = getBoundsInLocal().getWidth();
double h = getBoundsInLocal().getHeight();
// add grid
Canvas grid = new Canvas(w, h);
// don''t catch mouse events
grid.setMouseTransparent(true);
GraphicsContext gc = grid.getGraphicsContext2D();
gc.setStroke(Color.GRAY);
gc.setLineWidth(1);
// draw grid lines
double offset = 50;
for( double i=offset; i < w; i+=offset) {
// vertical
gc.strokeLine( i, 0, i, h);
// horizontal
gc.strokeLine( 0, i, w, i);
}
getChildren().add( grid);
grid.toBack();
}
public Scale getScaleTransform() {
return scaleTransform;
}
public double getScale() {
return scaleTransform.getY();
}
/**
* Set x/y scale
* @param scale
*/
public void setScale( double scale) {
scaleTransform.setX(scale);
scaleTransform.setY(scale);
}
/**
* Set x/y pivot points
* @param x
* @param y
*/
public void setPivot( double x, double y) {
scaleTransform.setPivotX(x);
scaleTransform.setPivotY(y);
}
}
/**
* Mouse drag context used for scene and nodes.
*/
class DragContext {
double mouseAnchorX;
double mouseAnchorY;
double translateAnchorX;
double translateAnchorY;
}
/**
* Listeners for making the nodes draggable via left mouse button. Considers if parent is zoomed.
*/
class NodeGestures {
private DragContext nodeDragContext = new DragContext();
PannableCanvas canvas;
public NodeGestures( PannableCanvas canvas) {
this.canvas = canvas;
}
public EventHandler<MouseEvent> getOnMousePressedEventHandler() {
return onMousePressedEventHandler;
}
public EventHandler<MouseEvent> getOnMouseDraggedEventHandler() {
return onMouseDraggedEventHandler;
}
private EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
// left mouse button => dragging
if( !event.isPrimaryButtonDown())
return;
nodeDragContext.mouseAnchorX = event.getSceneX();
nodeDragContext.mouseAnchorY = event.getSceneY();
Node node = (Node) event.getSource();
nodeDragContext.translateAnchorX = node.getTranslateX();
nodeDragContext.translateAnchorY = node.getTranslateY();
}
};
private EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
// left mouse button => dragging
if( !event.isPrimaryButtonDown())
return;
double scale = canvas.getScale();
Node node = (Node) event.getSource();
node.setTranslateX(nodeDragContext.translateAnchorX + (( event.getSceneX() - nodeDragContext.mouseAnchorX) / scale));
node.setTranslateY(nodeDragContext.translateAnchorY + (( event.getSceneY() - nodeDragContext.mouseAnchorY) / scale));
event.consume();
}
};
}
/**
* Listeners for making the scene''s canvas draggable and zoomable
*/
class SceneGestures {
private static final double MAX_SCALE = 10.0d;
private static final double MIN_SCALE = .1d;
private DragContext sceneDragContext = new DragContext();
PannableCanvas canvas;
public SceneGestures( PannableCanvas canvas) {
this.canvas = canvas;
}
public EventHandler<MouseEvent> getOnMousePressedEventHandler() {
return onMousePressedEventHandler;
}
public EventHandler<MouseEvent> getOnMouseDraggedEventHandler() {
return onMouseDraggedEventHandler;
}
public EventHandler<ScrollEvent> getOnScrollEventHandler() {
return onScrollEventHandler;
}
private EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
// right mouse button => panning
if( !event.isSecondaryButtonDown())
return;
sceneDragContext.mouseAnchorX = event.getSceneX();
sceneDragContext.mouseAnchorY = event.getSceneY();
sceneDragContext.translateAnchorX = canvas.getTranslateX();
sceneDragContext.translateAnchorY = canvas.getTranslateY();
}
};
private EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
// right mouse button => panning
if( !event.isSecondaryButtonDown())
return;
canvas.setTranslateX(sceneDragContext.translateAnchorX + event.getSceneX() - sceneDragContext.mouseAnchorX);
canvas.setTranslateY(sceneDragContext.translateAnchorY + event.getSceneY() - sceneDragContext.mouseAnchorY);
event.consume();
}
};
/**
* Mouse wheel handler: zoom to pivot point
*/
private EventHandler<ScrollEvent> onScrollEventHandler = new EventHandler<ScrollEvent>() {
@Override
public void handle(ScrollEvent event) {
double delta = 1;
double scale = canvas.getScale(); // currently we only use Y, same value is used for X
double oldScale = scale;
if (event.getDeltaY() < 0)
scale -= delta;
else
scale += delta;
if (scale <= MIN_SCALE) {
scale = MIN_SCALE;
} else if (scale >= MAX_SCALE) {
scale = MAX_SCALE;
}
// pivot value must be untransformed, i. e. without scaling
canvas.setPivot(
((event.getSceneX() - canvas.getBoundsInParent().getMinX()) / oldScale),
((event.getSceneY() - canvas.getBoundsInParent().getMinY()) / oldScale)
);
canvas.setScale( scale);
System.out.println( "new pivot x: " + canvas.scaleTransform.getPivotX() + "/" + canvas.scaleTransform.getPivotY() + ", new scale: " + scale);
System.out.println( "bounds: " + canvas.getBoundsInParent());
event.consume();
}
};
}
/**
* An application with a zoomable and pannable canvas.
*/
public class ScrollApplication extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage stage) {
Group group = new Group();
// create canvas
PannableCanvas canvas = new PannableCanvas();
// we don''t want the canvas on the top/left in this example => just
// translate it a bit
canvas.setTranslateX(100);
canvas.setTranslateY(100);
// create sample nodes which can be dragged
NodeGestures nodeGestures = new NodeGestures( canvas);
Label label1 = new Label("Draggable node 1");
label1.setTranslateX(10);
label1.setTranslateY(10);
label1.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
label1.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());
Label label2 = new Label("Draggable node 2");
label2.setTranslateX(100);
label2.setTranslateY(100);
label2.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
label2.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());
Label label3 = new Label("Draggable node 3");
label3.setTranslateX(200);
label3.setTranslateY(200);
label3.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
label3.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());
Circle circle1 = new Circle( 300, 300, 50);
circle1.setStroke(Color.ORANGE);
circle1.setFill(Color.ORANGE.deriveColor(1, 1, 1, 0.5));
circle1.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
circle1.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());
Rectangle rect1 = new Rectangle(100,100);
rect1.setTranslateX(450);
rect1.setTranslateY(450);
rect1.setStroke(Color.BLUE);
rect1.setFill(Color.BLUE.deriveColor(1, 1, 1, 0.5));
rect1.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
rect1.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());
canvas.getChildren().addAll(label1, label2, label3, circle1, rect1);
group.getChildren().add(canvas);
// create scene which can be dragged and zoomed
Scene scene = new Scene(group, 1024, 768);
SceneGestures sceneGestures = new SceneGestures(canvas);
scene.addEventFilter( MouseEvent.MOUSE_PRESSED, sceneGestures.getOnMousePressedEventHandler());
scene.addEventFilter( MouseEvent.MOUSE_DRAGGED, sceneGestures.getOnMouseDraggedEventHandler());
scene.addEventFilter( ScrollEvent.ANY, sceneGestures.getOnScrollEventHandler());
stage.setScene(scene);
stage.show();
canvas.addGrid();
}
}
Obviamente, hay algo mal con el cálculo del punto de pivote, pero no puedo descubrir qué es y cómo solucionarlo.
¡Muchas gracias!
En FX8 puedes hacer
final Affine accumulatedScales = new Affine();
chart.getTransforms().add(accumulatedScales);
chart.setOnScroll(new EventHandler<ScrollEvent>() {
@Override public void handle(ScrollEvent event) {
accumulatedScales.appendScale(scaleFactor, scaleFactor, event.getX(), event.getY());
}
});
y has terminado
Primero, recomendaría no escalar en pasos lineales, sino por factores para suavizar la escala:
double delta = 1.2;
if (event.getDeltaY() < 0)
scale /= delta;
else
scale *= delta;
... y para ser de algún modo mandón, recomiendo los corchetes como un buen estilo ;-):
double delta = 1.2;
if (event.getDeltaY() < 0) {
scale /= delta;
} else {
scale *= delta;
}
... y para utilizar el valor de desplazamiento del mouse para una calidad aún mejor:
double delta = 1.2;
if (event.getDeltaY() < 0) {
scale /= Math.pow(delta, -event.getDeltaY()/20);
} else {
scale *= Math.pow(delta, event.getDeltaY()/20);
}
... que finalmente es lo mismo que:
scale *= Math.pow(1.01, event.getDeltaY());
En segundo lugar, recomiendo utilizar las propiedades de escala y trama en lugar de una Transformación:
public class ZoomApplication extends Application {
static public class PannableCanvas extends Pane {
DoubleProperty myScale = new SimpleDoubleProperty(1.0);
public PannableCanvas() {
setPrefSize(600, 600);
setStyle("-fx-background-color: lightgrey; -fx-border-color: blue;");
// add scale transform
scaleXProperty().bind(myScale);
scaleYProperty().bind(myScale);
// logging
addEventFilter(MouseEvent.MOUSE_PRESSED, event -> {
System.out.println(
"canvas event: " + ( ((event.getSceneX() - getBoundsInParent().getMinX()) / getScale()) + ", scale: " + getScale())
);
System.out.println( "canvas bounds: " + getBoundsInParent());
});
}
/**
* Add a grid to the canvas, send it to back
*/
public void addGrid() {
double w = getBoundsInLocal().getWidth();
double h = getBoundsInLocal().getHeight();
// add grid
Canvas grid = new Canvas(w, h);
// don''t catch mouse events
grid.setMouseTransparent(true);
GraphicsContext gc = grid.getGraphicsContext2D();
gc.setStroke(Color.GRAY);
gc.setLineWidth(1);
// draw grid lines
double offset = 50;
for( double i=offset; i < w; i+=offset) {
// vertical
gc.strokeLine( i, 0, i, h);
// horizontal
gc.strokeLine( 0, i, w, i);
}
getChildren().add( grid);
grid.toBack();
}
public double getScale() {
return myScale.get();
}
/**
* Set x/y scale
* @param myScale
*/
public void setScale( double scale) {
myScale.set(scale);
}
/**
* Set x/y pivot points
* @param x
* @param y
*/
public void setPivot( double x, double y) {
setTranslateX(getTranslateX()-x);
setTranslateY(getTranslateY()-y);
}
}
/**
* Mouse drag context used for scene and nodes.
*/
class DragContext {
double mouseAnchorX;
double mouseAnchorY;
double translateAnchorX;
double translateAnchorY;
}
/**
* Listeners for making the nodes draggable via left mouse button. Considers if parent is zoomed.
*/
class NodeGestures {
private DragContext nodeDragContext = new DragContext();
PannableCanvas canvas;
public NodeGestures( PannableCanvas canvas) {
this.canvas = canvas;
}
public EventHandler<MouseEvent> getOnMousePressedEventHandler() {
return onMousePressedEventHandler;
}
public EventHandler<MouseEvent> getOnMouseDraggedEventHandler() {
return onMouseDraggedEventHandler;
}
private EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
// left mouse button => dragging
if( !event.isPrimaryButtonDown())
return;
nodeDragContext.mouseAnchorX = event.getSceneX();
nodeDragContext.mouseAnchorY = event.getSceneY();
Node node = (Node) event.getSource();
nodeDragContext.translateAnchorX = node.getTranslateX();
nodeDragContext.translateAnchorY = node.getTranslateY();
}
};
private EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
// left mouse button => dragging
if( !event.isPrimaryButtonDown())
return;
double scale = canvas.getScale();
Node node = (Node) event.getSource();
node.setTranslateX(nodeDragContext.translateAnchorX + (( event.getSceneX() - nodeDragContext.mouseAnchorX) / scale));
node.setTranslateY(nodeDragContext.translateAnchorY + (( event.getSceneY() - nodeDragContext.mouseAnchorY) / scale));
event.consume();
}
};
}
/**
* Listeners for making the scene''s canvas draggable and zoomable
*/
class SceneGestures {
private static final double MAX_SCALE = 10.0d;
private static final double MIN_SCALE = .1d;
private DragContext sceneDragContext = new DragContext();
PannableCanvas canvas;
public SceneGestures( PannableCanvas canvas) {
this.canvas = canvas;
}
public EventHandler<MouseEvent> getOnMousePressedEventHandler() {
return onMousePressedEventHandler;
}
public EventHandler<MouseEvent> getOnMouseDraggedEventHandler() {
return onMouseDraggedEventHandler;
}
public EventHandler<ScrollEvent> getOnScrollEventHandler() {
return onScrollEventHandler;
}
private EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
// right mouse button => panning
if( !event.isSecondaryButtonDown())
return;
sceneDragContext.mouseAnchorX = event.getSceneX();
sceneDragContext.mouseAnchorY = event.getSceneY();
sceneDragContext.translateAnchorX = canvas.getTranslateX();
sceneDragContext.translateAnchorY = canvas.getTranslateY();
}
};
private EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
// right mouse button => panning
if( !event.isSecondaryButtonDown())
return;
canvas.setTranslateX(sceneDragContext.translateAnchorX + event.getSceneX() - sceneDragContext.mouseAnchorX);
canvas.setTranslateY(sceneDragContext.translateAnchorY + event.getSceneY() - sceneDragContext.mouseAnchorY);
event.consume();
}
};
/**
* Mouse wheel handler: zoom to pivot point
*/
private EventHandler<ScrollEvent> onScrollEventHandler = new EventHandler<ScrollEvent>() {
@Override
public void handle(ScrollEvent event) {
double scale = canvas.getScale(); // currently we only use Y, same value is used for X
double oldScale = scale;
scale *= Math.pow(1.01, event.getDeltaY());
if (scale <= MIN_SCALE) {
scale = MIN_SCALE;
} else if (scale >= MAX_SCALE) {
scale = MAX_SCALE;
}
double f = (scale / oldScale)-1;
double dx = (event.getSceneX() - (canvas.getBoundsInParent().getWidth()/2 + canvas.getBoundsInParent().getMinX()));
double dy = (event.getSceneY() - (canvas.getBoundsInParent().getHeight()/2 + canvas.getBoundsInParent().getMinY()));
canvas.setScale( scale);
canvas.setPivot(f*dx, f*dy);
event.consume();
}
};
}
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage stage) {
Group group = new Group();
// create canvas
PannableCanvas canvas = new PannableCanvas();
// we don''t want the canvas on the top/left in this example => just
// translate it a bit
canvas.setTranslateX(100);
canvas.setTranslateY(100);
// create sample nodes which can be dragged
NodeGestures nodeGestures = new NodeGestures( canvas);
Label label1 = new Label("Draggable node 1");
label1.setTranslateX(10);
label1.setTranslateY(10);
label1.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
label1.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());
Label label2 = new Label("Draggable node 2");
label2.setTranslateX(100);
label2.setTranslateY(100);
label2.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
label2.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());
Label label3 = new Label("Draggable node 3");
label3.setTranslateX(200);
label3.setTranslateY(200);
label3.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
label3.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());
Circle circle1 = new Circle( 300, 300, 50);
circle1.setStroke(Color.ORANGE);
circle1.setFill(Color.ORANGE.deriveColor(1, 1, 1, 0.5));
circle1.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
circle1.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());
Rectangle rect1 = new Rectangle(100,100);
rect1.setTranslateX(450);
rect1.setTranslateY(450);
rect1.setStroke(Color.BLUE);
rect1.setFill(Color.BLUE.deriveColor(1, 1, 1, 0.5));
rect1.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
rect1.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());
canvas.getChildren().addAll(label1, label2, label3, circle1, rect1);
group.getChildren().add(canvas);
// create scene which can be dragged and zoomed
Scene scene = new Scene(group, 1024, 768);
SceneGestures sceneGestures = new SceneGestures(canvas);
scene.addEventFilter( MouseEvent.MOUSE_PRESSED, sceneGestures.getOnMousePressedEventHandler());
scene.addEventFilter( MouseEvent.MOUSE_DRAGGED, sceneGestures.getOnMouseDraggedEventHandler());
scene.addEventFilter( ScrollEvent.ANY, sceneGestures.getOnScrollEventHandler());
stage.setScene(scene);
stage.show();
canvas.addGrid();
}
}
Después de algunas reflexiones sobre el zoom, llegué a la conclusión de que sería una buena idea
- Escribir un método de ayuda de zoom independiente para facilitar la función de zoom
- Para apoyar también el gesto de pellizcar para hacer zoom con el mismo método
Así que escribí el siguiente método de ayuda:
/** Allow to zoom/scale any node with pivot at scene (x,y) coordinates.
*
* @param node
* @param delta
* @param x
* @param y
*/
public static void zoom(Node node, double factor, double x, double y) {
double oldScale = node.getScaleX();
double scale = oldScale * factor;
if (scale < 0.05) scale = 0.05;
if (scale > 50) scale = 50;
node.setScaleX(scale);
node.setScaleY(scale);
double f = (scale / oldScale)-1;
Bounds bounds = node.localToScene(node.getBoundsInLocal());
double dx = (x - (bounds.getWidth()/2 + bounds.getMinX()));
double dy = (y - (bounds.getHeight()/2 + bounds.getMinY()));
node.setTranslateX(node.getTranslateX()-f*dx);
node.setTranslateY(node.getTranslateY()-f*dy);
}
public static void zoom(Node node, ScrollEvent event) {
zoom(node, Math.pow(1.01, event.getDeltaY()), event.getSceneX(), event.getSceneY());
}
public static void zoom(Node node, ZoomEvent event) {
zoom(node, event.getZoomFactor(), event.getSceneX(), event.getSceneY());
}
permitiéndome registrar la función de zoom en cualquier nodo tan fácil como:
myView.setOnScroll(event -> GUITools.zoom(myView, event)); // mouse scroll wheel zoom
myView.setOnZoom(event -> GUITools.zoom(myView, event)); // pinch to zoom
y hecho...