studio personalizar para paletas paleta navegacion librerias hexadecimal diseño colores color codigo barra android animation material-design animator

personalizar - paletas de colores android studio



Crear revelación circular para dispositivos pre-Lollipop(Android) (6)

¡Sí! puede usar la biblioteca CircularReveal : como dijo @Alejandro .

Pero debe modificar la dependencia de la biblioteca a:

dependencies { compile ''com.github.ozodrukh:CircularReveal:1.1.1'' //without "@aar" contrary to what the documentation says }

De lo contrario, obtendrás una excepción en algunos dispositivos que se ejecutan en la versión pre-lollipop.

¿Es posible obtener este nuevo Animator para dispositivos pre-Lollipop?

Soy novato y estoy tratando de obtener los archivos java de su documentation oficial, pero estoy realmente perdido, no sé cómo encontrarlo, etc.


Encuentro una biblioteca para ti. Circular reveal , es compatible con 2.3 dispositivos.

Espero que te ayude!



Esta es una actualización de las respuestas de share y BadYous .

  1. La mejor biblioteca sigue siendo Circular Reveal .
  2. La descripción correcta es compile ''com.github.ozodrukh:CircularReveal:2.0.1''
  3. Use la importación correcta para ViewAnimationUtils

    import io.codetail.animation.ViewAnimationUtils;


La mejor biblioteca es: CircularReveal

utilizar :

Use regularmente RevealFrameLayout & RevealLinearLayout

<io.codetail.widget.RevealFrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent"> <!-- Put more views here if you want, it''s stock frame layout --> <android.support.v7.widget.CardView ... /> </io.codetail.widget.RevealFrameLayout>

y:

View myView = findView(R.id.awesome_card); // get the center for the clipping circle int cx = (myView.getLeft() + myView.getRight()) / 2; int cy = (myView.getTop() + myView.getBottom()) / 2; // get the final radius for the clipping circle int finalRadius = Math.max(myView.getWidth(), myView.getHeight()); SupportAnimator animator = ViewAnimationUtils.createCircularReveal(myView, cx, cy, 0, finalRadius); animator.setInterpolator(new AccelerateDecelerateInterpolator()); animator.setDuration(1500); animator.start();

Esta biblioteca es simple y funciona muy bien en pre lollipop.


No podemos usar Animator para dispositivos pre Lollipop. Aquí está el Animator.java

package android.animation; import java.util.ArrayList; public abstract class Animator implements Cloneable { /** * The set of listeners to be sent events through the life of an animation. */ ArrayList<AnimatorListener> mListeners = null; /** * The set of listeners to be sent pause/resume events through the life * of an animation. */ ArrayList<AnimatorPauseListener> mPauseListeners = null; /** * Whether this animator is currently in a paused state. */ boolean mPaused = false; /** * Starts this animation. If the animation has a nonzero startDelay, the animation will start * running after that delay elapses. A non-delayed animation will have its initial * value(s) set immediately, followed by calls to * {@link AnimatorListener#onAnimationStart(Animator)} for any listeners of this animator. * * <p>The animation started by calling this method will be run on the thread that called * this method. This thread should have a Looper on it (a runtime exception will be thrown if * this is not the case). Also, if the animation will animate * properties of objects in the view hierarchy, then the calling thread should be the UI * thread for that view hierarchy.</p> * */ public void start() { } /** * Cancels the animation. Unlike {@link #end()}, <code>cancel()</code> causes the animation to * stop in its tracks, sending an * {@link android.animation.Animator.AnimatorListener#onAnimationCancel(Animator)} to * its listeners, followed by an * {@link android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)} message. * * <p>This method must be called on the thread that is running the animation.</p> */ public void cancel() { } /** * Ends the animation. This causes the animation to assign the end value of the property being * animated, then calling the * {@link android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)} method on * its listeners. * * <p>This method must be called on the thread that is running the animation.</p> */ public void end() { } /** * Pauses a running animation. This method should only be called on the same thread on * which the animation was started. If the animation has not yet been {@link * #isStarted() started} or has since ended, then the call is ignored. Paused * animations can be resumed by calling {@link #resume()}. * * @see #resume() * @see #isPaused() * @see AnimatorPauseListener */ public void pause() { if (isStarted() && !mPaused) { mPaused = true; if (mPauseListeners != null) { ArrayList<AnimatorPauseListener> tmpListeners = (ArrayList<AnimatorPauseListener>) mPauseListeners.clone(); int numListeners = tmpListeners.size(); for (int i = 0; i < numListeners; ++i) { tmpListeners.get(i).onAnimationPause(this); } } } } /** * Resumes a paused animation, causing the animator to pick up where it left off * when it was paused. This method should only be called on the same thread on * which the animation was started. Calls to resume() on an animator that is * not currently paused will be ignored. * * @see #pause() * @see #isPaused() * @see AnimatorPauseListener */ public void resume() { if (mPaused) { mPaused = false; if (mPauseListeners != null) { ArrayList<AnimatorPauseListener> tmpListeners = (ArrayList<AnimatorPauseListener>) mPauseListeners.clone(); int numListeners = tmpListeners.size(); for (int i = 0; i < numListeners; ++i) { tmpListeners.get(i).onAnimationResume(this); } } } } /** * Returns whether this animator is currently in a paused state. * * @return True if the animator is currently paused, false otherwise. * * @see #pause() * @see #resume() */ public boolean isPaused() { return mPaused; } /** * The amount of time, in milliseconds, to delay processing the animation * after {@link #start()} is called. * * @return the number of milliseconds to delay running the animation */ public abstract long getStartDelay(); /** * The amount of time, in milliseconds, to delay processing the animation * after {@link #start()} is called. * @param startDelay The amount of the delay, in milliseconds */ public abstract void setStartDelay(long startDelay); /** * Sets the duration of the animation. * * @param duration The length of the animation, in milliseconds. */ public abstract Animator setDuration(long duration); /** * Gets the duration of the animation. * * @return The length of the animation, in milliseconds. */ public abstract long getDuration(); /** * The time interpolator used in calculating the elapsed fraction of the * animation. The interpolator determines whether the animation runs with * linear or non-linear motion, such as acceleration and deceleration. The * default value is {@link android.view.animation.AccelerateDecelerateInterpolator}. * * @param value the interpolator to be used by this animation */ public abstract void setInterpolator(TimeInterpolator value); /** * Returns the timing interpolator that this animation uses. * * @return The timing interpolator for this animation. */ public TimeInterpolator getInterpolator() { return null; } /** * Returns whether this Animator is currently running (having been started and gone past any * initial startDelay period and not yet ended). * * @return Whether the Animator is running. */ public abstract boolean isRunning(); /** * Returns whether this Animator has been started and not yet ended. This state is a superset * of the state of {@link #isRunning()}, because an Animator with a nonzero * {@link #getStartDelay() startDelay} will return true for {@link #isStarted()} during the * delay phase, whereas {@link #isRunning()} will return true only after the delay phase * is complete. * * @return Whether the Animator has been started and not yet ended. */ public boolean isStarted() { // Default method returns value for isRunning(). Subclasses should override to return a // real value. return isRunning(); } /** * Adds a listener to the set of listeners that are sent events through the life of an * animation, such as start, repeat, and end. * * @param listener the listener to be added to the current set of listeners for this animation. */ public void addListener(AnimatorListener listener) { if (mListeners == null) { mListeners = new ArrayList<AnimatorListener>(); } mListeners.add(listener); } /** * Removes a listener from the set listening to this animation. * * @param listener the listener to be removed from the current set of listeners for this * animation. */ public void removeListener(AnimatorListener listener) { if (mListeners == null) { return; } mListeners.remove(listener); if (mListeners.size() == 0) { mListeners = null; } } /** * Gets the set of {@link android.animation.Animator.AnimatorListener} objects that are currently * listening for events on this <code>Animator</code> object. * * @return ArrayList<AnimatorListener> The set of listeners. */ public ArrayList<AnimatorListener> getListeners() { return mListeners; } /** * Adds a pause listener to this animator. * * @param listener the listener to be added to the current set of pause listeners * for this animation. */ public void addPauseListener(AnimatorPauseListener listener) { if (mPauseListeners == null) { mPauseListeners = new ArrayList<AnimatorPauseListener>(); } mPauseListeners.add(listener); } /** * Removes a pause listener from the set listening to this animation. * * @param listener the listener to be removed from the current set of pause * listeners for this animation. */ public void removePauseListener(AnimatorPauseListener listener) { if (mPauseListeners == null) { return; } mPauseListeners.remove(listener); if (mPauseListeners.size() == 0) { mPauseListeners = null; } } /** * Removes all {@link #addListener(android.animation.Animator.AnimatorListener) listeners} * and {@link #addPauseListener(android.animation.Animator.AnimatorPauseListener) * pauseListeners} from this object. */ public void removeAllListeners() { if (mListeners != null) { mListeners.clear(); mListeners = null; } if (mPauseListeners != null) { mPauseListeners.clear(); mPauseListeners = null; } } @Override public Animator clone() { try { final Animator anim = (Animator) super.clone(); if (mListeners != null) { ArrayList<AnimatorListener> oldListeners = mListeners; anim.mListeners = new ArrayList<AnimatorListener>(); int numListeners = oldListeners.size(); for (int i = 0; i < numListeners; ++i) { anim.mListeners.add(oldListeners.get(i)); } } if (mPauseListeners != null) { ArrayList<AnimatorPauseListener> oldListeners = mPauseListeners; anim.mPauseListeners = new ArrayList<AnimatorPauseListener>(); int numListeners = oldListeners.size(); for (int i = 0; i < numListeners; ++i) { anim.mPauseListeners.add(oldListeners.get(i)); } } return anim; } catch (CloneNotSupportedException e) { throw new AssertionError(); } } /** * This method tells the object to use appropriate information to extract * starting values for the animation. For example, a AnimatorSet object will pass * this call to its child objects to tell them to set up the values. A * ObjectAnimator object will use the information it has about its target object * and PropertyValuesHolder objects to get the start values for its properties. * A ValueAnimator object will ignore the request since it does not have enough * information (such as a target object) to gather these values. */ public void setupStartValues() { } /** * This method tells the object to use appropriate information to extract * ending values for the animation. For example, a AnimatorSet object will pass * this call to its child objects to tell them to set up the values. A * ObjectAnimator object will use the information it has about its target object * and PropertyValuesHolder objects to get the start values for its properties. * A ValueAnimator object will ignore the request since it does not have enough * information (such as a target object) to gather these values. */ public void setupEndValues() { } /** * Sets the target object whose property will be animated by this animation. Not all subclasses * operate on target objects (for example, {@link ValueAnimator}, but this method * is on the superclass for the convenience of dealing generically with those subclasses * that do handle targets. * * @param target The object being animated */ public void setTarget(Object target) { } // Hide reverse() and canReverse() for now since reverse() only work for simple // cases, like we don''t support sequential, neither startDelay. // TODO: make reverse() works for all the Animators. /** * @hide */ public boolean canReverse() { return false; } /** * @hide */ public void reverse() { throw new IllegalStateException("Reverse is not supported"); } /** * <p>An animation listener receives notifications from an animation. * Notifications indicate animation related events, such as the end or the * repetition of the animation.</p> */ public static interface AnimatorListener { /** * <p>Notifies the start of the animation.</p> * * @param animation The started animation. */ void onAnimationStart(Animator animation); /** * <p>Notifies the end of the animation. This callback is not invoked * for animations with repeat count set to INFINITE.</p> * * @param animation The animation which reached its end. */ void onAnimationEnd(Animator animation); /** * <p>Notifies the cancellation of the animation. This callback is not invoked * for animations with repeat count set to INFINITE.</p> * * @param animation The animation which was canceled. */ void onAnimationCancel(Animator animation); /** * <p>Notifies the repetition of the animation.</p> * * @param animation The animation which was repeated. */ void onAnimationRepeat(Animator animation); } /** * A pause listener receives notifications from an animation when the * animation is {@link #pause() paused} or {@link #resume() resumed}. * * @see #addPauseListener(AnimatorPauseListener) */ public static interface AnimatorPauseListener { /** * <p>Notifies that the animation was paused.</p> * * @param animation The animaton being paused. * @see #pause() */ void onAnimationPause(Animator animation); /** * <p>Notifies that the animation was resumed, after being * previously paused.</p> * * @param animation The animation being resumed. * @see #resume() */ void onAnimationResume(Animator animation); } /** * <p>Whether or not the Animator is allowed to run asynchronously off of * the UI thread. This is a hint that informs the Animator that it is * OK to run the animation off-thread, however the Animator may decide * that it must run the animation on the UI thread anyway. * * <p>Regardless of whether or not the animation runs asynchronously, all * listener callbacks will be called on the UI thread.</p> * * <p>To be able to use this hint the following must be true:</p> * <ol> * <li>The animator is immutable while {@link #isStarted()} is true. Requests * to change duration, delay, etc... may be ignored.</li> * <li>Lifecycle callback events may be asynchronous. Events such as * {@link Animator.AnimatorListener#onAnimationEnd(Animator)} or * {@link Animator.AnimatorListener#onAnimationRepeat(Animator)} may end up delayed * as they must be posted back to the UI thread, and any actions performed * by those callbacks (such as starting new animations) will not happen * in the same frame.</li> * <li>State change requests ({@link #cancel()}, {@link #end()}, {@link #reverse()}, etc...) * may be asynchronous. It is guaranteed that all state changes that are * performed on the UI thread in the same frame will be applied as a single * atomic update, however that frame may be the current frame, * the next frame, or some future frame. This will also impact the observed * state of the Animator. For example, {@link #isStarted()} may still return true * after a call to {@link #end()}. Using the lifecycle callbacks is preferred over * queries to {@link #isStarted()}, {@link #isRunning()}, and {@link #isPaused()} * for this reason.</li> * </ol> * @hide */ public void setAllowRunningAsynchronously(boolean mayRunAsync) { // It is up to subclasses to support this, if they can. } }