javascript - hexadecimal - rgba color
Calcule la posición de píxeles X, Y en el gradiente basado en el color hexadecimal utilizando Javascript (2)
Tengo un lienzo de degradado HSV de raindow que cuando hace clic en él, se agrega un elemento en esa ubicación con su fondo como el color del píxel en el que se hace clic.
Lo que me gustaría es hacer que funcione a la inversa también. Por ejemplo, si tiene un color hexadecimal, me gustaría encontrar ese píxel en el lienzo y crear un elemento en esa posición.
Mi primer pensamiento fue usar de alguna manera un sistema matriz / cuadrante. Lo siguiente que pensé fue que, dado que estoy usando HSV, podría usar mis puntos de ubicación del gradiente HSV para descubrir la ubicación. El problema es que mis puntos no son equidistantes entre sí, lo que lo hace más difícil. Además de eso, tengo un degradado blanco y un degradado negro que cubre el gradiente de color principal y necesito que se tenga en cuenta.
Entonces mi pregunta es, ¿cómo puedo encontrar la posición del píxel de color o al menos la coincidencia más cercana usando solo un código hexadecimal?
Aquí está mi código hasta ahora: http://codepen.io/shelbywhite/pen/EyqPWY?editors=1000
HTML:
<div class="container">
<canvas class="colorSpectrum"></canvas>
<div class="circle"></div>
</div>
CSS:
.container {
background: grey;
height: 350px;
width: 400px;
}
.circle {
background: transparent;
box-shadow: 0 0 8px rgba(0,0,0,0.2);
border-radius: 50%;
border: 2px solid #fff;
height: 20px;
margin: -12px;
width: 20px;
position: absolute;
}
.colorSpectrum {
display: block;
height: 100%;
transform: translateZ(0);
width: 100%;
}
Javascript:
$(function() {
var closest = function(num, arr) {
var curr = arr[0];
var diff = Math.abs(num - curr);
for (var val = 0; val < arr.length; val++) {
var newdiff = Math.abs(num - arr[val]);
if (newdiff < diff) {
diff = newdiff;
curr = arr[val];
}
}
return curr;
};
var container = $(''.container'');
var containerWidth = container.width();
var containerHeight = container.height();
var verticalGradientsHeight = Math.round(containerHeight * .34);
console.log(''verticalGradientsHeight'', verticalGradientsHeight);
var round = function(value, decimals) {
return Number(Math.round(value+''e''+decimals)+''e-''+decimals);
};
// Draws the color spectrum onto the canvas
var drawColorSpectrum = function() {
// Cache canvas element
var canvasElement = $(''.colorSpectrum'');
// Cache javascript element
var canvas = canvasElement[0];
// Get canvas context
var ctx = canvas.getContext(''2d'');
// Cache page height
var canvasWidth = containerWidth;
// Cache page height
var canvasHeight = containerHeight - 72;
// Bottom gradient start position
var blackStartYPos = canvasHeight - verticalGradientsHeight;
// Bottom gradient end position
var blackEndYPos = canvasHeight;
// Create white gradient element
var white = ctx.createLinearGradient(0, 0, 0, verticalGradientsHeight);
// Create black gradient element
var black = ctx.createLinearGradient(0, blackStartYPos, 0, blackEndYPos);
// Create new instance of image
var img = new Image();
// Cache container
_colorSpectrumContainer = canvasElement.parent();
// Set global var
spectrumCanvas = canvasElement;
// Set width of canvas
canvas.width = canvasWidth;
// Set height of canvas
canvas.height = canvasHeight;
// Image load listener
img.onload = function() {
// Draw intial image
ctx.drawImage(this, 0, 0, canvasWidth, canvasHeight);
// Draw white to transparent gradient
white.addColorStop(0, "hsla(0,0%,100%,1)");
white.addColorStop(0.05, "hsla(0,0%,100%,1)");
white.addColorStop(0.20, "hsla(0,0%,100%,0.89)");
white.addColorStop(0.38, "hsla(0,0%,100%,0.69)");
white.addColorStop(0.63, "hsla(0,0%,100%,0.35)");
white.addColorStop(0.78, "hsla(0,0%,100%,0.18)");
white.addColorStop(0.91, "hsla(0,0%,100%,0.06)");
white.addColorStop(1, "hsla(0,0%,100%,0)");
ctx.fillStyle = white;
ctx.fillRect(0, 0, canvasWidth, verticalGradientsHeight);
// Draw black to transparent gradient
black.addColorStop(0, "hsla(0,0%,0%,0)");
black.addColorStop(0.20, "hsla(0,0%,0%,0.01)");
black.addColorStop(0.28, "hsla(0,0%,0%,0.04)");
black.addColorStop(0.35, "hsla(0,0%,0%,0.09)");
black.addColorStop(0.51, "hsla(0,0%,0%,0.26)");
black.addColorStop(0.83, "hsla(0,0%,0%,0.69)");
black.addColorStop(1, "hsla(0,0%,0%,1)");
ctx.fillStyle = black;
ctx.fillRect(0, blackStartYPos, canvasWidth, verticalGradientsHeight);
}
// Set image source
img.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAMgAAAABCAYAAACbv+HiAAAA0ElEQVR4AYWSh2oDMAwFz6u7//+d2YmXalGBIBM47nnPIIEtmd8FGBTgDbPxDmbn49pX+cZX+Nz4mkZ2SECEAXTCAprlalntBC5whdUJnOfKEy5DjZYtB+o0D3XUMk0tkaZZEn2VuyiJQQQywS/P4c25ucTrfF3ndsoVdjmy3NMiuptR1eHfNcBFM2orW1ZXru00JZiBDrIII5AG5AlloX5TcG6/ywuuv0zAbyL4TWRZmIvU5TNBTjCPIIu5N3YgO7Wxtbot3q4+2LgTyFnZ/QHzBZD1KDpyqQAAAABJRU5ErkJggg==";
};
//
var hexToRgb = function(hex) {
hex = hex.replace(''#'','''');
r = parseInt(hex.substring(0, 2), 16);
g = parseInt(hex.substring(2, 4), 16);
b = parseInt(hex.substring(4, 6), 16);
return [r, g, b];
};
//
var rgbToHsb = function(r, g, b) {
var rr, gg, bb,
r = r / 255,
g = g / 255,
b = b / 255,
h, s,
v = Math.max(r, g, b),
diff = v - Math.min(r, g, b),
diffc = function(c){
return (v - c) / 6 / diff + 1 / 2;
};
if (diff == 0) {
h = s = 0;
} else {
s = diff / v;
rr = diffc(r);
gg = diffc(g);
bb = diffc(b);
if (r === v) {
h = bb - gg;
}else if (g === v) {
h = (1 / 3) + rr - bb;
}else if (b === v) {
h = (2 / 3) + gg - rr;
}
if (h < 0) {
h += 1;
}else if (h > 1) {
h -= 1;
}
}
return {
h: Math.round(h * 360),
s: Math.round(s * 100),
b: Math.round(v * 100)
};
};
// Find hue in stop range
var findHueInStopRange = function(hue) {
// Array of hue stops with HSV, RGB, and HEX info
var stops = [{
h: 0,
l: 0,
s: 100,
b: 100
}, {
h: 60,
l: 21,
s: 100,
b: 100
}, {
h: 120,
l: 40,
s: 85,
b: 85
}, {
h: 180,
l: 56,
s: 85,
b: 85
}, {
h: 237,
l: 72,
s: 86,
b: 96
}, {
h: 300,
l: 89,
s: 86,
b: 96
}, {
h: 359,
l: 100,
s: 100,
b: 100
}];
// Total number of stops
var stopsLength = stops.length;
// Loop through stops
for (var i = 0; i < stopsLength; i += 1) {
// Temp set
var currentStop = stops[i];
// Temp set
// var nextStop = stops[i + 1];
var nextStop = (i + 1 > stopsLength - 1) ? currentStop : stops[i + 1];
// Location is a percentage
var huePos;
// Temp set
var xPos = false;
console.log(''hue'', currentStop.h, ''>>'', hue, ''<<'', nextStop.h);
// Find which range of hue stops the current color is
// Hue is between current and next hue stop
if (hue >= currentStop.h && hue <= nextStop.h) {
// hue is current stop
if (hue === currentStop.h) {
// Set as location
huePos = currentStop.l;
// hue is next stop
} else if (hue === nextStop.h) {
// Set as location
huePos = nextStop.l;
// Hue is somewhere between stops
} else {
// Get percentage location between hue stops
var relativeHuePos = (hue - currentStop.h) / (nextStop.h - currentStop.h);
// Normalized to fit custom gradient stop locations
huePos = relativeHuePos * (nextStop.l - currentStop.l) + currentStop.l;
}
// A location was found
if (huePos) {
// Convert from percentage to pixel position
xPos = Math.round(containerWidth * (huePos / 100));
return xPos;
} else {
continue;
}
}
}
};
// Find saturation in stop range
var findSaturationInStopRange = function (saturation) {
// Array of hue stops with HSV, RGB, and HEX info
var stops = [{
l: 0,
s: 0
}, {
l: 0.05,
s: 6
}, {
l: 0.20,
s: 18
}, {
l: 0.38,
s: 35
}, {
l: 0.63,
s: 69
}, {
l: 0.78,
s: 89,
}, {
l: 0.91,
s: 100,
}, {
l: 1,
s: 100,
}];
// Total number of stops
var stopsLength = stops.length;
// Loop through stops
for (var i = 0; i < stopsLength; i += 1) {
// Temp set
var currentStop = stops[i];
// Temp set
var nextStop = (i + 1 > stopsLength - 1) ? currentStop : stops[i + 1];
// Location is a percentage
var satPos;
// Temp set
var yPos = false;
// Convert location to percentage
var currentStopLocation = currentStop.l * 100;
// Convert location to percentage
var nextStopLocation = nextStop.l * 100;
// Find which range of hue stops the current color is
// Hue is between current and next hue stop
if (saturation >= currentStop.s && saturation <= nextStop.s) {
// hue is current stop
if (saturation === currentStop.s) {
// Set as location
satPos = currentStopLocation;
// hue is next stop
} else if (saturation === nextStop.s) {
// Set as location
satPos = nextStopLocation;
// Hue is somewhere between stops
} else {
// Get percentage location between gradient stops
var ratioBetweenSaturation = (saturation - currentStop.s) / (nextStop.s - currentStop.s);
// Normalized to fit custom gradient stop locations
satPos = ratioBetweenSaturation * (nextStopLocation - currentStopLocation) + currentStopLocation;
}
console.log(''ratioBetweenSaturation'', ratioBetweenSaturation);
console.log(''satPos'', satPos);
console.log(''saturation'', saturation, ''>='', currentStop.s, saturation, ''<='', nextStop.s);
// A location was found
if (satPos !== false) {
// Convert from percentage to pixel position
yPos = Math.round(verticalGradientsHeight * (satPos / 100));
return yPos;
} else {
continue;
}
}
}
};
// Find brightness in stop range
var findBrightnessInStopRange = function (brightness) {
// Array of hue stops with HSV, RGB, and HEX info
var stops = [{
l: 0,
b: 100
}, {
l: 0.20,
b: 88
}, {
l: 0.28,
b: 69
}, {
l: 0.35,
b: 26
}, {
l: 0.51,
b: 9
}, {
l: 0.83,
b: 4,
}, {
l: 1,
b: 0,
}];
// Total number of stops
var stopsLength = stops.length;
// Loop through stops
for (var i = 0; i < stopsLength; i += 1) {
// Temp set
var currentStop = stops[i];
// Temp set
var nextStop = (i + 1 > stopsLength - 1) ? currentStop : stops[i + 1];
// Location is a percentage
var brightPos;
// Temp set
var yPos = false;
// Convert location to percentage
var currentStopLocation = currentStop.l * 100;
// Convert location to percentage
var nextStopLocation = nextStop.l * 100;
console.log(''brightness'', brightness, ''>='', currentStop.b, brightness, ''<='', nextStop.b);
// Find which range of hue stops the current color is
// Hue is between current and next hue stop
if (brightness <= currentStop.b && brightness >= nextStop.b) {
// hue is current stop
if (brightness === currentStop.b) {
// Set as location
brightPos = currentStopLocation;
// hue is next stop
} else if (brightness === nextStop.b) {
// Set as location
brightPos = nextStopLocation;
// Hue is somewhere between stops
} else {
// Get percentage location between gradient stops
var ratioBetweenBrightness = (brightness - currentStop.b) / (nextStop.b - currentStop.b);
// Normalized to fit custom gradient stop locations
brightPos = ratioBetweenBrightness * (nextStopLocation - currentStopLocation) + currentStopLocation;
}
console.log(''ratioBetweenBrightness'', ratioBetweenBrightness);
console.log(''brightPos'', brightPos);
console.log(''brightness'', brightness, ''>='', currentStop.b, brightness, ''<='', nextStop.b);
// A location was found
if (brightPos !== false) {
// Convert from percentage to pixel position
yPos = Math.round(verticalGradientsHeight * (brightPos / 100));
return yPos;
} else {
continue;
}
}
}
};
// Get coordinates from hue, brightness, saturation
var getColorCoordinates = function (hex) {
// Convert hex to rgb
var rgb = hexToRgb(hex);
console.log(''rgb'', rgb);
// Convert rgb to hsb
var hsb = rgbToHsb(rgb[0], rgb[1], rgb[2]);
console.log(''hsb'', hsb);
// Set x position to position of hue
var xPos = findHueInStopRange(hsb.h);
var yPos = 0;
// if 100, get (containerHeight - verticalGradientHeight) + whatever position is set with bottom gradient
//
// Saturation and brightness are both maxed
if (hsb.s === 100 && hsb.b === 100) {
// Set y position at center of container
yPos = containerHeight * 0.5;
} else {
console.log(''using nothing'', hsb.s, hsb.b);
//
if (hsb.s < 100) {
// Saturation y position (upper quadrant)
yPos = findSaturationInStopRange(hsb.s);
console.log(''using saturation'', yPos);
} else if (hsb.b < 100) {
// Brightness y position (lower quadrant)
yPos = findBrightnessInStopRange(hsb.b);
console.log(''using brightness'', yPos);
}
}
return { x: xPos, y: yPos };
}
// Get hue location
var position = false;
// Temp set
var hex = ''42ad40'';
// Draw gradient
drawColorSpectrum();
// Find x position
position = getColorCoordinates(hex); //91ff26
console.log(''location'', position);
// Draw line
$(''.circle'').css({
top: position.y + ''px'',
left: position.x + ''px'',
background: ''#'' + hex
});
});
** ACTUALIZACIÓN **
En realidad estoy tratando de hacer esto en HSV no HSL. No tengo más preferencia que usar Photoshop para generar un degradado suave.
Además, he agregado un nuevo ejemplo con lo que he creado. Una de las respuestas más votadas abajo indica cómo lograr lo que trato de hacer, pero hasta ahora no he podido hacerlo con éxito.
El código actualizado estará en este enlace, también he actualizado el código anterior: http://codepen.io/shelbywhite/pen/EyqPWY?editors=1000
Para obtener la ubicación, necesita los valores de HSL
// global
var RGB = [0,0,0]; // holds the RGB values 0-255
var LSH = [0,0,0]; // holds the LSH values (note H is normalised to 0-255)
var rgbToLSH = function(){
var r = RGB[0]/255;
var g = RGB[1]/255;
var b = RGB[2]/255;
var min = Math.min(r,g,b);
var max = Math.max(r,g,b);
var lum = (min+max)/2;
if(lum > 0.5){
var sat = (max-min)/(max+min);
}else{
var sat = (max-min)/(2-max-min);
}
if(r >= b && r >= g){
var hue = (g-b)/(max-min);
}else
if(b >= b && b >= g){
var hue = 4.0 + (r-g)/(max-min);
}else{
var hue = 2.0 + (b-r)/(max-min);
}
hue *= 60;
if(hue < 0) hue += 360;
hue = (hue/360);
lum = Math.min(1,Math.max(0,lum));
sat = Math.min(1,Math.max(0,sat));
hue = Math.min(1,Math.max(0,hue));
LSH[0] = lum*255;
LSH[1] = sat*255;
LSH[2] = hue*255;
}
Hue dará la posición en el eje xy Saturación te dará y de arriba a la mitad y la luminosidad te dará la posición del eje y desde la mitad hasta la parte inferior (siguiendo tu ejemplo);
Podría iterar sobre todo ImageData
y comparar ambos colores.
var findPixelByHex = function(imageData, hex) {
var d = imageData.data
var w = imageData.width
var h = imageData.height
for (var y = 0; y < h; ++y) {
for (var x = 0; x < w; ++x) {
var i = (y * w + x) * 4
if (hex === rgbToHex(d[i], d[i + 1], d[i + 2])) {
setColorAtPixel(x, y, hex)
}
}
}
}
Tenga en cuenta que esto es bastante lento y no es la mejor idea.