newtonsoft - serializar y deserializar json c#
¿Qué biblioteca JSON funciona bien para ti en.NET? (7)
Me interesaría saber qué personas de la biblioteca JSON de la comunidad han estado usando dentro de .NET. Tengo la necesidad de analizar / serializar algunos gráficos de objetos JSON desde .NET (C #) a tipos .NET reales. Podría hacer mi propia versión, pero si hay algunas bibliotecas sólidas que la gente ha usado, me gustaría escuchar sus comentarios. Vi la lista de bibliotecas en el sitio json.org, pero es una lista bastante grande y la comunidad suele ser buena para eliminar a los contendientes de los pretendientes
Cualquier detalle (pros / contras) de su experiencia con la biblioteca sería increíblemente útil. -- gracias por adelantado.
Consulte el espacio de nombres System.Runtime.Serialization.Json incluido con .NET 3.5.
Escribí "json" en google y el máximo éxito fue json.org, lo que me lleva a una buena clase de utilidad única:
using System;
using System.Collections;
using System.Globalization;
using System.Text;
namespace Procurios.Public
{
/// <summary>
/// This class encodes and decodes JSON strings.
/// Spec. details, see http://www.json.org/
///
/// JSON uses Arrays and Objects. These correspond here to the datatypes ArrayList and Hashtable.
/// All numbers are parsed to doubles.
/// </summary>
public class JSON
{
public const int TOKEN_NONE = 0;
public const int TOKEN_CURLY_OPEN = 1;
public const int TOKEN_CURLY_CLOSE = 2;
public const int TOKEN_SQUARED_OPEN = 3;
public const int TOKEN_SQUARED_CLOSE = 4;
public const int TOKEN_COLON = 5;
public const int TOKEN_COMMA = 6;
public const int TOKEN_STRING = 7;
public const int TOKEN_NUMBER = 8;
public const int TOKEN_TRUE = 9;
public const int TOKEN_FALSE = 10;
public const int TOKEN_NULL = 11;
private const int BUILDER_CAPACITY = 2000;
/// <summary>
/// Parses the string json into a value
/// </summary>
/// <param name="json">A JSON string.</param>
/// <returns>An ArrayList, a Hashtable, a double, a string, null, true, or false</returns>
public static object JsonDecode(string json)
{
bool success = true;
return JsonDecode(json, ref success);
}
/// <summary>
/// Parses the string json into a value; and fills ''success'' with the successfullness of the parse.
/// </summary>
/// <param name="json">A JSON string.</param>
/// <param name="success">Successful parse?</param>
/// <returns>An ArrayList, a Hashtable, a double, a string, null, true, or false</returns>
public static object JsonDecode(string json, ref bool success)
{
success = true;
if (json != null) {
char[] charArray = json.ToCharArray();
int index = 0;
object value = ParseValue(charArray, ref index, ref success);
return value;
} else {
return null;
}
}
/// <summary>
/// Converts a Hashtable / ArrayList object into a JSON string
/// </summary>
/// <param name="json">A Hashtable / ArrayList</param>
/// <returns>A JSON encoded string, or null if object ''json'' is not serializable</returns>
public static string JsonEncode(object json)
{
StringBuilder builder = new StringBuilder(BUILDER_CAPACITY);
bool success = SerializeValue(json, builder);
return (success ? builder.ToString() : null);
}
protected static Hashtable ParseObject(char[] json, ref int index, ref bool success)
{
Hashtable table = new Hashtable();
int token;
// {
NextToken(json, ref index);
bool done = false;
while (!done) {
token = LookAhead(json, index);
if (token == JSON.TOKEN_NONE) {
success = false;
return null;
} else if (token == JSON.TOKEN_COMMA) {
NextToken(json, ref index);
} else if (token == JSON.TOKEN_CURLY_CLOSE) {
NextToken(json, ref index);
return table;
} else {
// name
string name = ParseString(json, ref index, ref success);
if (!success) {
success = false;
return null;
}
// :
token = NextToken(json, ref index);
if (token != JSON.TOKEN_COLON) {
success = false;
return null;
}
// value
object value = ParseValue(json, ref index, ref success);
if (!success) {
success = false;
return null;
}
table[name] = value;
}
}
return table;
}
protected static ArrayList ParseArray(char[] json, ref int index, ref bool success)
{
ArrayList array = new ArrayList();
// [
NextToken(json, ref index);
bool done = false;
while (!done) {
int token = LookAhead(json, index);
if (token == JSON.TOKEN_NONE) {
success = false;
return null;
} else if (token == JSON.TOKEN_COMMA) {
NextToken(json, ref index);
} else if (token == JSON.TOKEN_SQUARED_CLOSE) {
NextToken(json, ref index);
break;
} else {
object value = ParseValue(json, ref index, ref success);
if (!success) {
return null;
}
array.Add(value);
}
}
return array;
}
protected static object ParseValue(char[] json, ref int index, ref bool success)
{
switch (LookAhead(json, index)) {
case JSON.TOKEN_STRING:
return ParseString(json, ref index, ref success);
case JSON.TOKEN_NUMBER:
return ParseNumber(json, ref index, ref success);
case JSON.TOKEN_CURLY_OPEN:
return ParseObject(json, ref index, ref success);
case JSON.TOKEN_SQUARED_OPEN:
return ParseArray(json, ref index, ref success);
case JSON.TOKEN_TRUE:
NextToken(json, ref index);
return true;
case JSON.TOKEN_FALSE:
NextToken(json, ref index);
return false;
case JSON.TOKEN_NULL:
NextToken(json, ref index);
return null;
case JSON.TOKEN_NONE:
break;
}
success = false;
return null;
}
protected static string ParseString(char[] json, ref int index, ref bool success)
{
StringBuilder s = new StringBuilder(BUILDER_CAPACITY);
char c;
EatWhitespace(json, ref index);
// "
c = json[index++];
bool complete = false;
while (!complete) {
if (index == json.Length) {
break;
}
c = json[index++];
if (c == ''"'') {
complete = true;
break;
} else if (c == ''//') {
if (index == json.Length) {
break;
}
c = json[index++];
if (c == ''"'') {
s.Append(''"'');
} else if (c == ''//') {
s.Append(''//');
} else if (c == ''/'') {
s.Append(''/'');
} else if (c == ''b'') {
s.Append(''/b'');
} else if (c == ''f'') {
s.Append(''/f'');
} else if (c == ''n'') {
s.Append(''/n'');
} else if (c == ''r'') {
s.Append(''/r'');
} else if (c == ''t'') {
s.Append(''/t'');
} else if (c == ''u'') {
int remainingLength = json.Length - index;
if (remainingLength >= 4) {
// parse the 32 bit hex into an integer codepoint
uint codePoint;
if (!(success = UInt32.TryParse(new string(json, index, 4), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out codePoint))) {
return "";
}
// convert the integer codepoint to a unicode char and add to string
s.Append(Char.ConvertFromUtf32((int)codePoint));
// skip 4 chars
index += 4;
} else {
break;
}
}
} else {
s.Append(c);
}
}
if (!complete) {
success = false;
return null;
}
return s.ToString();
}
protected static double ParseNumber(char[] json, ref int index, ref bool success)
{
EatWhitespace(json, ref index);
int lastIndex = GetLastIndexOfNumber(json, index);
int charLength = (lastIndex - index) + 1;
double number;
success = Double.TryParse(new string(json, index, charLength), NumberStyles.Any, CultureInfo.InvariantCulture, out number);
index = lastIndex + 1;
return number;
}
protected static int GetLastIndexOfNumber(char[] json, int index)
{
int lastIndex;
for (lastIndex = index; lastIndex < json.Length; lastIndex++) {
if ("0123456789+-.eE".IndexOf(json[lastIndex]) == -1) {
break;
}
}
return lastIndex - 1;
}
protected static void EatWhitespace(char[] json, ref int index)
{
for (; index < json.Length; index++) {
if (" /t/n/r".IndexOf(json[index]) == -1) {
break;
}
}
}
protected static int LookAhead(char[] json, int index)
{
int saveIndex = index;
return NextToken(json, ref saveIndex);
}
protected static int NextToken(char[] json, ref int index)
{
EatWhitespace(json, ref index);
if (index == json.Length) {
return JSON.TOKEN_NONE;
}
char c = json[index];
index++;
switch (c) {
case ''{'':
return JSON.TOKEN_CURLY_OPEN;
case ''}'':
return JSON.TOKEN_CURLY_CLOSE;
case ''['':
return JSON.TOKEN_SQUARED_OPEN;
case '']'':
return JSON.TOKEN_SQUARED_CLOSE;
case '','':
return JSON.TOKEN_COMMA;
case ''"'':
return JSON.TOKEN_STRING;
case ''0'': case ''1'': case ''2'': case ''3'': case ''4'':
case ''5'': case ''6'': case ''7'': case ''8'': case ''9'':
case ''-'':
return JSON.TOKEN_NUMBER;
case '':'':
return JSON.TOKEN_COLON;
}
index--;
int remainingLength = json.Length - index;
// false
if (remainingLength >= 5) {
if (json[index] == ''f'' &&
json[index + 1] == ''a'' &&
json[index + 2] == ''l'' &&
json[index + 3] == ''s'' &&
json[index + 4] == ''e'') {
index += 5;
return JSON.TOKEN_FALSE;
}
}
// true
if (remainingLength >= 4) {
if (json[index] == ''t'' &&
json[index + 1] == ''r'' &&
json[index + 2] == ''u'' &&
json[index + 3] == ''e'') {
index += 4;
return JSON.TOKEN_TRUE;
}
}
// null
if (remainingLength >= 4) {
if (json[index] == ''n'' &&
json[index + 1] == ''u'' &&
json[index + 2] == ''l'' &&
json[index + 3] == ''l'') {
index += 4;
return JSON.TOKEN_NULL;
}
}
return JSON.TOKEN_NONE;
}
protected static bool SerializeValue(object value, StringBuilder builder)
{
bool success = true;
if (value is string) {
success = SerializeString((string)value, builder);
} else if (value is Hashtable) {
success = SerializeObject((Hashtable)value, builder);
} else if (value is ArrayList) {
success = SerializeArray((ArrayList)value, builder);
} else if (IsNumeric(value)) {
success = SerializeNumber(Convert.ToDouble(value), builder);
} else if ((value is Boolean) && ((Boolean)value == true)) {
builder.Append("true");
} else if ((value is Boolean) && ((Boolean)value == false)) {
builder.Append("false");
} else if (value == null) {
builder.Append("null");
} else {
success = false;
}
return success;
}
protected static bool SerializeObject(Hashtable anObject, StringBuilder builder)
{
builder.Append("{");
IDictionaryEnumerator e = anObject.GetEnumerator();
bool first = true;
while (e.MoveNext()) {
string key = e.Key.ToString();
object value = e.Value;
if (!first) {
builder.Append(", ");
}
SerializeString(key, builder);
builder.Append(":");
if (!SerializeValue(value, builder)) {
return false;
}
first = false;
}
builder.Append("}");
return true;
}
protected static bool SerializeArray(ArrayList anArray, StringBuilder builder)
{
builder.Append("[");
bool first = true;
for (int i = 0; i < anArray.Count; i++) {
object value = anArray[i];
if (!first) {
builder.Append(", ");
}
if (!SerializeValue(value, builder)) {
return false;
}
first = false;
}
builder.Append("]");
return true;
}
protected static bool SerializeString(string aString, StringBuilder builder)
{
builder.Append("/"");
char[] charArray = aString.ToCharArray();
for (int i = 0; i < charArray.Length; i++) {
char c = charArray[i];
if (c == ''"'') {
builder.Append("///"");
} else if (c == ''//') {
builder.Append("////");
} else if (c == ''/b'') {
builder.Append("//b");
} else if (c == ''/f'') {
builder.Append("//f");
} else if (c == ''/n'') {
builder.Append("//n");
} else if (c == ''/r'') {
builder.Append("//r");
} else if (c == ''/t'') {
builder.Append("//t");
} else {
int codepoint = Convert.ToInt32(c);
if ((codepoint >= 32) && (codepoint <= 126)) {
builder.Append(c);
} else {
builder.Append("//u" + Convert.ToString(codepoint, 16).PadLeft(4, ''0''));
}
}
}
builder.Append("/"");
return true;
}
protected static bool SerializeNumber(double number, StringBuilder builder)
{
builder.Append(Convert.ToString(number, CultureInfo.InvariantCulture));
return true;
}
/// <summary>
/// Determines if a given object is numeric in any way
/// (can be integer, double, null, etc).
///
/// Thanks to mtighe for pointing out Double.TryParse to me.
/// </summary>
protected static bool IsNumeric(object o)
{
double result;
return (o == null) ? false : Double.TryParse(o.ToString(), out result);
}
}
}
Escribí mi propio serializador JSON usando DataContractJsonSerializer en el ensamblado System.ServiceModel.Web.dll
[que es un componente de WCF incluido en .NET 3.5 como un ensamblado estándar, y en .NET 3.5 SP1 Client Profile] (en .NET 4.0 y Silverlight 4, se ha movido a System.Runtime.Serialization.dll
).
using System.IO;
using System.Runtime.Serialization.Json;
public class JsonObjectSerializer
{
public string Serialize<T>(T instance) where T : class
{
var serializer = new DataContractJsonSerializer(typeof(T));
using (var memoryStream = new MemoryStream())
{
serializer.WriteObject(memoryStream, instance);
memoryStream.Flush();
memoryStream.Position = 0;
using (var reader = new StreamReader(memoryStream))
{
return reader.ReadToEnd();
}
}
}
public T Deserialize<T>(string serialized) where T : class
{
var serializer = new DataContractJsonSerializer(typeof(T));
using (var memoryStream = new MemoryStream())
{
using (var writer = new StreamWriter(memoryStream))
{
writer.Write(serialized);
writer.Flush();
memoryStream.Position = 0;
return serializer.ReadObject(memoryStream) as T;
}
}
}
}
Hay al menos dos integradas en el marco.
El más nuevo: System.Runtime.Serialization.Json
y el anterior: System.Web.Script.Serialization
Prefiero no tener dependencias en bibliotecas de terceros. Trabajo con JSON todos los días y nunca he necesitado nada más de lo que ya existe en el marco.
He usado Json.NET con éxito en el pasado.
Ejemplo del sitio:
Product product = new Product();
product.Name = "Apple";
product.Expiry = new DateTime(2008, 12, 28);
product.Price = 3.99M;
product.Sizes = new string[] { "Small", "Medium", "Large" };
string json = JsonConvert.SerializeObject(product);
//{
// "Name": "Apple",
// "Expiry": new Date(1230422400000),
// "Price": 3.99,
// "Sizes": [
// "Small",
// "Medium",
// "Large"
// ]
//}
Product deserializedProduct = JsonConvert.DeserializeObject<Product>(json);
He usado System.Web.Helpers.Json para codificar y decodificar. Decodifica en tipos dinámicos, que es una buena combinación para los datos dinámicos de JavaScript.
También debe probar mi ServiceStack JsonSerializer : es el serializador .NET JSON más rápido actualmente basado en los benchmarks de los principales serializadores JSON y admite la serialización de cualquier tipo de POCO, DataContracts, Lists / Dictionaries, Interfaces, Herencia, objetos de límite tardío incluyendo anónimos tipos, etc.
Ejemplo básico:
Customer customer = new Customer { Name="Joe Bloggs", Age=31 };
string json = customer.ToJson();
Customer fromJson = json.FromJson<Customer>(json);