addoval - drawable canvas android
Android Canvas.drawText (2)
Tengo una vista, estoy dibujando con el objeto Canvas en el método onDraw (lienzo de lienzo). Mi código es:
Paint paint = new Paint();
paint.setColor(Color.WHITE);
paint.setStyle(Style.FILL);
canvas.drawPaint(paint);
paint.setColor(android.R.color.black);
paint.setTextSize(20);
canvas.drawText("Some Text", 10, 25, paint);
El problema es que el texto no se muestra a través del fondo, ¿qué estoy haciendo mal? Si elimino canvas.drawPaint (paint) y paint.setColor (android.R.color.black) puede ver el texto en la pantalla .....
Cabe señalar que la documentation recomienda el uso de un Layout
lugar de Canvas.drawText
directamente. Mi respuesta completa sobre el uso de StaticLayout
está here , pero proporcionaré un resumen a continuación.
String text = "This is some text.";
TextPaint textPaint = new TextPaint();
textPaint.setAntiAlias(true);
textPaint.setTextSize(16 * getResources().getDisplayMetrics().density);
textPaint.setColor(0xFF000000);
int width = (int) textPaint.measureText(text);
StaticLayout staticLayout = new StaticLayout(text, textPaint, (int) width, Layout.Alignment.ALIGN_NORMAL, 1.0f, 0, false);
staticLayout.draw(canvas);
Aquí hay un ejemplo más completo en el contexto de una vista personalizada:
here
public class MyView extends View {
String mText = "This is some text.";
TextPaint mTextPaint;
StaticLayout mStaticLayout;
// use this constructor if creating MyView programmatically
public MyView(Context context) {
super(context);
initLabelView();
}
// this constructor is used when created from xml
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
initLabelView();
}
private void initLabelView() {
mTextPaint = new TextPaint();
mTextPaint.setAntiAlias(true);
mTextPaint.setTextSize(16 * getResources().getDisplayMetrics().density);
mTextPaint.setColor(0xFF000000);
// default to a single line of text
int width = (int) mTextPaint.measureText(mText);
mStaticLayout = new StaticLayout(mText, mTextPaint, (int) width, Layout.Alignment.ALIGN_NORMAL, 1.0f, 0, false);
// New API alternate
//
// StaticLayout.Builder builder = StaticLayout.Builder.obtain(mText, 0, mText.length(), mTextPaint, width)
// .setAlignment(Layout.Alignment.ALIGN_NORMAL)
// .setLineSpacing(1, 0) // multiplier, add
// .setIncludePad(false);
// mStaticLayout = builder.build();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// Tell the parent layout how big this view would like to be
// but still respect any requirements (measure specs) that are passed down.
// determine the width
int width;
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int widthRequirement = MeasureSpec.getSize(widthMeasureSpec);
if (widthMode == MeasureSpec.EXACTLY) {
width = widthRequirement;
} else {
width = mStaticLayout.getWidth() + getPaddingLeft() + getPaddingRight();
if (widthMode == MeasureSpec.AT_MOST) {
if (width > widthRequirement) {
width = widthRequirement;
// too long for a single line so relayout as multiline
mStaticLayout = new StaticLayout(mText, mTextPaint, width, Layout.Alignment.ALIGN_NORMAL, 1.0f, 0, false);
}
}
}
// determine the height
int height;
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int heightRequirement = MeasureSpec.getSize(heightMeasureSpec);
if (heightMode == MeasureSpec.EXACTLY) {
height = heightRequirement;
} else {
height = mStaticLayout.getHeight() + getPaddingTop() + getPaddingBottom();
if (heightMode == MeasureSpec.AT_MOST) {
height = Math.min(height, heightRequirement);
}
}
// Required call: set width and height
setMeasuredDimension(width, height);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// do as little as possible inside onDraw to improve performance
// draw the text on the canvas after adjusting for padding
canvas.save();
canvas.translate(getPaddingLeft(), getPaddingTop());
mStaticLayout.draw(canvas);
canvas.restore();
}
}
Resuelto esto, resulta que android.R.color.black no es lo mismo que Color.BLACK. Cambió el código a:
Paint paint = new Paint();
paint.setColor(Color.WHITE);
paint.setStyle(Style.FILL);
canvas.drawPaint(paint);
paint.setColor(Color.BLACK);
paint.setTextSize(20);
canvas.drawText("Some Text", 10, 25, paint);
y todo funciona bien ahora!