gcc - Vinculación de SDL2 y Clion
sdl c++ download (1)
Aquí hay un ejemplo mínimo para comenzar con SDL2 en Windows ( main.cpp
solo contiene el hello SDL de LazyFoo )
cmake_minimum_required(VERSION 3.0)
project(hello_sdl2)
# configure the SDL (cf. "SDL2-2.0.3/i686-w64-mingw32/lib/pkgconfig/sdl2.pc")
# C++ flags
set(SDL2_Flags "-mwindows -Wl,--no-undefined -static-libgcc")
# library paths
set(SDL2_ROOT "D:/PATH/TO/SDL2-2.0.3/i686-w64-mingw32")
set(SDL2_Includes "${SDL2_ROOT}/include")
set(SDL2_LibDir "${SDL2_ROOT}/lib")
# imported targets for CMake (cf. https://cmake.org/Wiki/CMake/Tutorials/Exporting_and_Importing_Targets)
add_library(SDL2 STATIC IMPORTED)
add_library(SDL2main STATIC IMPORTED)
set_property(TARGET SDL2 PROPERTY IMPORTED_LOCATION "${SDL2_LibDir}/libSDL2.a")
set_property(TARGET SDL2main PROPERTY IMPORTED_LOCATION "${SDL2_LibDir}/libSDL2main.a")
# the libs to link against
# note: as always with gcc, the order is important...
set(SDL2_Libs mingw32 SDL2 SDL2main m dinput8 dxguid dxerr8 user32 gdi32 winmm imm32 ole32 oleaut32 shell32 version uuid)
# configure the project
# include the SDL flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 ${SDL2_Flags}")
# collect the sources
set(SOURCE_FILES main.cpp)
# define the target
add_executable(hello_sdl2 ${SOURCE_FILES})
# include the SDL headers
target_include_directories(hello_sdl2 SYSTEM PRIVATE ${SDL2_Includes})
# link against the SDL (and its dependencies)
target_link_libraries(hello_sdl2 ${SDL2_Libs})
probado en Win8.1 64bits con SDL2-2.0.3 , MinGW-W64 i686-5.2.0-posix-dwarf-rt_v4-rev0 y CLion 1.2 EAP (compilación 142.5239.6)
Tengo clion apuntando a directorios y librerías SDL2, pero no puede vincular las bibliotecas cuando intento compilar. ¿Alguna idea sobre cómo solucionar este problema?
CMakeLists:
cmake_minimum_required(VERSION 3.3)
project(cavestory_development)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Werror -lSDL2")
set(SDL2_INCLUDE_DIR C:/SDL2-2.0.3/i686-w64-mingw32/include/SDL2)
set(SDL2_LIBRARY C:/SDL2-2.0.3/i686-w64-mingw32/lib)
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})
set(SOURCE_FILES main.cpp)
add_executable(cavestory_development ${SOURCE_FILES})
target_link_libraries(cavestory_development ${SDL2_LIBRARY})
Errores de compilación:
"C:/Program Files (x86)/JetBrains/CLion 1.1/bin/cmake/bin/cmake.exe" --build C:/Users/conne_000/.clion11/system/cmake/generated/8a943732/8a943732/Debug --target cavestory_development -- -j 8
[ 50%] Linking CXX executable cavestory_development.exe
CMakeFiles/cavestory_development.dir/objects.a(main.cpp.obj): In function `SDL_main'':
C:/Users/conne_000/Documents/ClionProjects/cavestory_development/main.cpp:11: undefined reference to `SDL_Init''
C:/Users/conne_000/Documents/ClionProjects/cavestory_development/main.cpp:21: undefined reference to `SDL_CreateWindow''
C:/Users/conne_000/Documents/ClionProjects/cavestory_development/main.cpp:26: undefined reference to `SDL_GetError''
C:/Users/conne_000/Documents/ClionProjects/cavestory_development/main.cpp:32: undefined reference to `SDL_Delay''
C:/Users/conne_000/Documents/ClionProjects/cavestory_development/main.cpp:35: undefined reference to `SDL_DestroyWindow''
C:/Users/conne_000/Documents/ClionProjects/cavestory_development/main.cpp:38: undefined reference to `SDL_Quit''
c:/mingw/bin/../lib/gcc/mingw32/4.8.1/../../../libmingw32.a(main.o):main.c:(.text.startup+0xa7): undefined reference to `WinMain@16''
collect2.exe: error: ld returned 1 exit status
mingw32-make.exe[3]: *** [cavestory_development.exe] Error 1
CMakeFiles/cavestory_development.dir/build.make:96: recipe for target ''cavestory_development.exe'' failed
CMakeFiles/Makefile2:66: recipe for target ''CMakeFiles/cavestory_development.dir/all'' failed
mingw32-make.exe[2]: *** [CMakeFiles/cavestory_development.dir/all] Error 2
mingw32-make.exe[1]: *** [CMakeFiles/cavestory_development.dir/rule] Error 2
CMakeFiles/Makefile2:78: recipe for target ''CMakeFiles/cavestory_development.dir/rule'' failed
mingw32-make.exe: *** [cavestory_development] Error 2
Makefile:117: recipe for target ''cavestory_development'' failed