studio leaks leak example avoid android performance memory-leaks out-of-memory image-caching

leaks - Android java.lang.OutOfMemoryError?



memory leak android example (7)

04-25 08:19:10.111 2431-2603/com.example.francesco.guidedautorewithtabs E/art﹕ Throwing OutOfMemoryError "Failed to allocate a 4194316 byte allocation with 1983651 free bytes and 1937KB until OOM" 04-25 08:19:10.114 2431-2603/com.example.francesco.guidedautorewithtabs E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 285 Process: com.example.francesco.guidedautorewithtabs, PID: 2431 java.lang.OutOfMemoryError: Failed to allocate a 4194316 byte allocation with 1983651 free bytes and 1937KB until OOM at dalvik.system.VMRuntime.newNonMovableArray(Native Method) at android.graphics.Bitmap.nativeCreate(Native Method) at android.graphics.Bitmap.createBitmap(Bitmap.java:817) at android.graphics.Bitmap.createBitmap(Bitmap.java:794) at android.graphics.Bitmap.createBitmap(Bitmap.java:761) at com.google.maps.api.android.lib6.gmm6.o.c.l.a(Unknown Source) at com.google.maps.api.android.lib6.gmm6.o.c.o.a(Unknown Source) at com.google.maps.api.android.lib6.gmm6.o.c.o.a(Unknown Source) at com.google.maps.api.android.lib6.gmm6.o.c.o.b(Unknown Source) at com.google.maps.api.android.lib6.gmm6.o.c.b.ak.a(Unknown Source) at com.google.maps.api.android.lib6.gmm6.o.c.b.as.a(Unknown Source) at com.google.maps.api.android.lib6.gmm6.o.x.a(Unknown Source) at com.google.maps.api.android.lib6.gmm6.o.l.a(Unknown Source) at com.google.maps.api.android.lib6.gmm6.o.l.b(Unknown Source) at com.google.maps.api.android.lib6.gmm6.o.cj.g(Unknown Source) at com.google.maps.api.android.lib6.gmm6.o.cj.run(Unknown Source)

En mi código de Android tengo muchas imágenes que se deben mostrar en diferentes fragmentos. Varios de estos se almacenan en la carpeta de activos, otros se recogen de una solicitud http. Por este motivo, implemento el almacenamiento en caché de imágenes para no ir en contra de java.lang.OutOfMemoryError, pero este error parece persistir. como puedo resolver este problema? A continuación mi implementación de caché de imágenes.

ImageLoader

public class ImageLoader { MemoryCache memoryCache=new MemoryCache(); FileCache fileCache; private Map<ImageView, String> imageViews=Collections.synchronizedMap(new WeakHashMap<ImageView, String>()); ExecutorService executorService; private Context context; public ImageLoader(Context context){ this.context=context; fileCache=new FileCache(context); executorService=Executors.newFixedThreadPool(5); } final int stub_id= R.drawable.no_image; public void DisplayImage(String url, ImageView imageView) { imageViews.put(imageView, url); Bitmap bitmap=memoryCache.get(url); if(bitmap!=null) imageView.setImageBitmap(bitmap); else { queuePhoto(url, imageView); imageView.setImageResource(stub_id); } } private void queuePhoto(String url, ImageView imageView) { PhotoToLoad p=new PhotoToLoad(url, imageView); executorService.submit(new PhotosLoader(p)); } private Bitmap getBitmapFromAsset(String strName) { AssetManager assetManager = context.getAssets(); InputStream istr = null; try { istr = assetManager.open(strName); } catch (IOException e) { e.printStackTrace(); } Bitmap bitmap = BitmapFactory.decodeStream(istr); return bitmap; } private Bitmap getBitmap(String url) { File f=fileCache.getFile(url); //from SD cache Bitmap b = decodeFile(f); if(b!=null) return b; //from assets Bitmap bm = getBitmapFromAsset(url); if(bm!=null) return bm; //from web try { Bitmap bitmap=null; URL imageUrl = new URL(url); HttpURLConnection conn = (HttpURLConnection)imageUrl.openConnection(); conn.setConnectTimeout(30000); conn.setReadTimeout(30000); conn.setInstanceFollowRedirects(true); InputStream is=conn.getInputStream(); OutputStream os = new FileOutputStream(f); Utils.CopyStream(is, os); os.close(); bitmap = decodeFile(f); return bitmap; } catch (Throwable ex){ ex.printStackTrace(); if(ex instanceof OutOfMemoryError) memoryCache.clear(); return null; } } //decodes image and scales it to reduce memory consumption private Bitmap decodeFile(File f){ try { //decode image size BitmapFactory.Options o = new BitmapFactory.Options(); o.inJustDecodeBounds = true; BitmapFactory.decodeStream(new FileInputStream(f),null,o); //Find the correct scale value. It should be the power of 2. final int REQUIRED_SIZE=70; int width_tmp=o.outWidth, height_tmp=o.outHeight; int scale=1; while(true){ if(width_tmp/2<REQUIRED_SIZE || height_tmp/2<REQUIRED_SIZE) break; width_tmp/=2; height_tmp/=2; scale*=2; } //decode with inSampleSize BitmapFactory.Options o2 = new BitmapFactory.Options(); o2.inSampleSize=scale; return BitmapFactory.decodeStream(new FileInputStream(f), null, o2); } catch (FileNotFoundException e) {} return null; } //Task for the queue private class PhotoToLoad { public String url; public ImageView imageView; public PhotoToLoad(String u, ImageView i){ url=u; imageView=i; } } class PhotosLoader implements Runnable { PhotoToLoad photoToLoad; PhotosLoader(PhotoToLoad photoToLoad){ this.photoToLoad=photoToLoad; } @Override public void run() { if(imageViewReused(photoToLoad)) return; Bitmap bmp=getBitmap(photoToLoad.url); memoryCache.put(photoToLoad.url, bmp); if(imageViewReused(photoToLoad)) return; BitmapDisplayer bd=new BitmapDisplayer(bmp, photoToLoad); Activity a=(Activity)photoToLoad.imageView.getContext(); a.runOnUiThread(bd); } } boolean imageViewReused(PhotoToLoad photoToLoad){ String tag=imageViews.get(photoToLoad.imageView); if(tag==null || !tag.equals(photoToLoad.url)) return true; return false; } //Used to display bitmap in the UI thread class BitmapDisplayer implements Runnable { Bitmap bitmap; PhotoToLoad photoToLoad; public BitmapDisplayer(Bitmap b, PhotoToLoad p){bitmap=b;photoToLoad=p;} public void run() { if(imageViewReused(photoToLoad)) return; if(bitmap!=null) photoToLoad.imageView.setImageBitmap(bitmap); else photoToLoad.imageView.setImageResource(stub_id); } } public void clearCache() { memoryCache.clear(); fileCache.clear(); } }

FileCache

public class FileCache { private File cacheDir; public FileCache(Context context){ //Find the dir to save cached images if (android.os.Environment.getExternalStorageState().equals(android.os.Environment.MEDIA_MOUNTED)) cacheDir=new File(android.os.Environment.getExternalStorageDirectory(),"TTImages_cache"); else cacheDir=context.getCacheDir(); if(!cacheDir.exists()) cacheDir.mkdirs(); } public File getFile(String url){ //I identify images by hashcode. Not a perfect solution, good for the demo. String filename=String.valueOf(url.hashCode()); //Another possible solution (thanks to grantland) //String filename = URLEncoder.encode(url); File f = new File(cacheDir, filename); return f; } public void clear(){ File[] files=cacheDir.listFiles(); if(files==null) return; for(File f:files) f.delete(); } }

Memoria caché

public class MemoryCache { private static final String TAG = "MemoryCache"; private Map<String, Bitmap> cache=Collections.synchronizedMap( new LinkedHashMap<String, Bitmap>(10,1.5f,true));//Last argument true for LRU ordering private long size=0;//current allocated size private long limit=1000000;//max memory in bytes public MemoryCache(){ //use 25% of available heap size setLimit(Runtime.getRuntime().maxMemory()/4); } public void setLimit(long new_limit){ limit=new_limit; Log.i(TAG, "MemoryCache will use up to "+limit/1024./1024.+"MB"); } public Bitmap get(String id){ try{ if(!cache.containsKey(id)) return null; //NullPointerException sometimes happen here http://code.google.com/p/osmdroid/issues/detail?id=78 return cache.get(id); }catch(NullPointerException ex){ ex.printStackTrace(); return null; } } public void put(String id, Bitmap bitmap){ try{ if(cache.containsKey(id)) size-=getSizeInBytes(cache.get(id)); cache.put(id, bitmap); size+=getSizeInBytes(bitmap); checkSize(); }catch(Throwable th){ th.printStackTrace(); } } private void checkSize() { Log.i(TAG, "cache size="+size+" length="+cache.size()); if(size>limit){ Iterator<Entry<String, Bitmap>> iter=cache.entrySet().iterator();//least recently accessed item will be the first one iterated while(iter.hasNext()){ Entry<String, Bitmap> entry=iter.next(); size-=getSizeInBytes(entry.getValue()); iter.remove(); if(size<=limit) break; } Log.i(TAG, "Clean cache. New size "+cache.size()); } } public void clear() { try{ //NullPointerException sometimes happen here http://code.google.com/p/osmdroid/issues/detail?id=78 cache.clear(); size=0; }catch(NullPointerException ex){ ex.printStackTrace(); } } long getSizeInBytes(Bitmap bitmap) { if(bitmap==null) return 0; return bitmap.getRowBytes() * bitmap.getHeight(); } }

Utils

public class Utils { public static void CopyStream(InputStream is, OutputStream os) { final int buffer_size=1024; try { byte[] bytes=new byte[buffer_size]; for(;;) { int count=is.read(bytes, 0, buffer_size); if(count==-1) break; os.write(bytes, 0, count); } } catch(Exception ex){} } }


Esto se debe a la poca memoria, el tamaño de su archivo de imagen es grande, para resolver este problema, agregue este método en su clase:

public static Bitmap decodeImageFile(File f,int WIDTH,int HIGHT){ try { //Decode image size BitmapFactory.Options o = new BitmapFactory.Options(); o.inJustDecodeBounds = true; BitmapFactory.decodeStream(new FileInputStream(f),null,o); //The new size we want to scale to final int REQUIRED_WIDTH=WIDTH; final int REQUIRED_HIGHT=HIGHT; //Find the correct scale value. It should be the power of 2. int scale=1; while(o.outWidth/scale/2>=REQUIRED_WIDTH && o.outHeight/scale/2>=REQUIRED_HIGHT) scale*=2; //Decode with inSampleSize BitmapFactory.Options o2 = new BitmapFactory.Options(); o2.inSampleSize=scale; return BitmapFactory.decodeStream(new FileInputStream(f), null, o2); } catch (FileNotFoundException e) {} return null; }

Entonces llama a este método donde usas esto:

Bitmap b = decodeFile(f);

utiliza este insted:

Bitmap b = decodeImageFile(f, 1280, 720);


Intente esto puede ayudarle a agregar esta etiqueta en su archivo de manifiesto.

<application android:largeHeap="true"> </application>

se asignará gran montón para su aplicación


Intente llamar a System.gc () manualmente antes de cargar la imagen en la memoria y cuando no necesite usar este objeto de imagen.


Puedes probar este código ....

BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = 8; Bitmap bm = BitmapFactory.decodeFile(img,options); imageView.setImageBitmap(bm);


Cargando mapas de bits grandes de manera eficiente : http://developer.android.com/training/displaying-bitmaps/load-bitmap.html

Caching Bitmaps: http://developer.android.com/training/displaying-bitmaps/cache-bitmap.html

Intente redimensionar la imagen y reciclar el mapa de bits también después del uso.

import android.graphics.Bitmap; import android.graphics.BitmapFactory; public class ImageResizer { public static Bitmap decodeSampledBitmapFromFile(String filename, int reqWidth, int reqHeight) { // First decode with inJustDecodeBounds=true to check dimensions final BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeFile(filename, options); // Calculate inSampleSize options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight); // Decode bitmap with inSampleSize set options.inJustDecodeBounds = false; return BitmapFactory.decodeFile(filename, options); } public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) { // BEGIN_INCLUDE (calculate_sample_size) // Raw height and width of image final int height = options.outHeight; final int width = options.outWidth; int inSampleSize = 1; if (height > reqHeight || width > reqWidth) { final int halfHeight = height / 2; final int halfWidth = width / 2; // Calculate the largest inSampleSize value that is a power of 2 and keeps both // height and width larger than the requested height and width. while ((halfHeight / inSampleSize) > reqHeight && (halfWidth / inSampleSize) > reqWidth) { inSampleSize *= 2; } // This offers some additional logic in case the image has a strange // aspect ratio. For example, a panorama may have a much larger // width than height. In these cases the total pixels might still // end up being too large to fit comfortably in memory, so we should // be more aggressive with sample down the image (=larger inSampleSize). long totalPixels = width * height / inSampleSize; // Anything more than 2x the requested pixels we''ll sample down further final long totalReqPixelsCap = reqWidth * reqHeight * 2; while (totalPixels > totalReqPixelsCap) { inSampleSize *= 2; totalPixels /= 2; } } return inSampleSize; // END_INCLUDE (calculate_sample_size) } }


OutOfMemoryError es el problema más común que se presenta en Android al tratar especialmente con mapas de bits. Java Virtual Machine (JVM) genera este error cuando no se puede asignar un objeto debido a la falta de espacio en la memoria y, además, el recolector de basura no puede liberar algo de espacio.

Como lo mencionó Aleksey, puede agregar las siguientes entidades en su archivo de manifiesto android: hardwareAccelerated = "false", android: largeHeap = "true" funcionará para algunos entornos.

<application android:allowBackup="true" android:hardwareAccelerated="false" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:largeHeap="true" android:supportsRtl="true" android:theme="@style/AppTheme">


<application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:largeHeap="true"/>