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android - studio - programa para reducir tamaño de fotos



Cómo reducir el tamaño de un archivo de imagen antes de cargarlo en un servidor (5)

Aquí está mi solución

/* * This procedure will replace the original image * So you need to do a tmp copy to send before reduce */ public static boolean reduceImage(String path, long maxSize) { File img = new File(path); boolean result = false; BitmapFactory.Options options = new BitmapFactory.Options(); Bitmap bitmap = null; options.inSampleSize=1; while (img.length()>maxSize) { options.inSampleSize = options.inSampleSize+1; bitmap = BitmapFactory.decodeFile(path, options); img.delete(); try { FileOutputStream fos = new FileOutputStream(path); img.compress(path.toLowerCase().endsWith("png")? Bitmap.CompressFormat.PNG: Bitmap.CompressFormat.JPEG, 100, fos); fos.close(); result = true; }catch (Exception errVar) { errVar.printStackTrace(); } }; return result; }

EDIT Eliminó otras llamadas de procedimientos

Gran cantidad de aplicaciones permiten compartir una imagen, que se selecciona de la galería.

¿Cargan el archivo de imagen original? ¿Qué es como 1-3 mb? ¿O lo procesan?

En cualquier caso, ¿cómo puedo tomar la imagen de una ruta de archivo, reducir su tamaño bajando la resolución y guardarla en otro lugar e intentar subirla?

Lo intenté:

Bitmap photo = decodeSampledBitmapFromFile(filePath, DESIRED_WIDTH, DESIRED_HEIGHT); FileOutputStream out = new FileOutputStream(filePath); photo.compress(Bitmap.CompressFormat.JPEG, 100, out); public static Bitmap decodeSampledBitmapFromFile(String path, int reqWidth, int reqHeight) { final BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeFile(path, options); final int height = options.outHeight; final int width = options.outWidth; options.inPreferredConfig = Bitmap.Config.ARGB_8888; int inSampleSize = 1; if (height > reqHeight) { inSampleSize = Math.round((float) height / (float) reqHeight); } int expectedWidth = width / inSampleSize; if (expectedWidth > reqWidth) { inSampleSize = Math.round((float) width / (float) reqWidth); } options.inSampleSize = inSampleSize; options.inJustDecodeBounds = false; return BitmapFactory.decodeFile(path, options); }

¿Pero es esta la forma correcta de hacerlo? Debido a que he visto respuestas que sugieren que la compression operation takes rather big amount of time here


Utilice este método que devuelve una imagen de mapa de bits comprimida a alrededor de 200 KB. Puede configurarlo para obtener una imagen de mapa de bits del tamaño que desee.

public static Bitmap scaleImage(Context context, Uri photoUri) throws IOException { InputStream is = context.getContentResolver().openInputStream(photoUri); BitmapFactory.Options dbo = new BitmapFactory.Options(); dbo.inJustDecodeBounds = true; BitmapFactory.decodeStream(is, null, dbo); is.close(); int rotatedWidth, rotatedHeight; int orientation = getOrientation(context, photoUri); if (orientation == 90 || orientation == 270) { rotatedWidth = dbo.outHeight; rotatedHeight = dbo.outWidth; } else { rotatedWidth = dbo.outWidth; rotatedHeight = dbo.outHeight; } Bitmap srcBitmap; is = context.getContentResolver().openInputStream(photoUri); if (rotatedWidth > MAX_IMAGE_DIMENSION || rotatedHeight > MAX_IMAGE_DIMENSION) { float widthRatio = ((float) rotatedWidth) / ((float) MAX_IMAGE_DIMENSION); float heightRatio = ((float) rotatedHeight) / ((float) MAX_IMAGE_DIMENSION); float maxRatio = Math.max(widthRatio, heightRatio); // Create the bitmap from file BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = (int) maxRatio; srcBitmap = BitmapFactory.decodeStream(is, null, options); } else { srcBitmap = BitmapFactory.decodeStream(is); } is.close(); /* * if the orientation is not 0 (or -1, which means we don''t know), we * have to do a rotation. */ if (orientation > 0) { Matrix matrix = new Matrix(); matrix.postRotate(orientation); srcBitmap = Bitmap.createBitmap(srcBitmap, 0, 0, srcBitmap.getWidth(), srcBitmap.getHeight(), matrix, true); } String type = context.getContentResolver().getType(photoUri); ByteArrayOutputStream baos = new ByteArrayOutputStream(); if (type.equals("image/png")) { srcBitmap.compress(Bitmap.CompressFormat.PNG, 100, baos); } else if (type.equals("image/jpg") || type.equals("image/jpeg")) { srcBitmap.compress(Bitmap.CompressFormat.JPEG, 100, baos); } byte[] bMapArray = baos.toByteArray(); baos.close(); return BitmapFactory.decodeByteArray(bMapArray, 0, bMapArray.length); }


Utilizo esta función para reducir el tamaño de la imagen antes de cargarla, reduce el tamaño de la imagen a casi 200 KB y mantiene la calidad relativamente buena, puede modificarla para cumplir su propósito cambiando el REQUIRED_SIZE y el tamaño de la muestra:

public File saveBitmapToFile(File file){ try { // BitmapFactory options to downsize the image BitmapFactory.Options o = new BitmapFactory.Options(); o.inJustDecodeBounds = true; o.inSampleSize = 6; // factor of downsizing the image FileInputStream inputStream = new FileInputStream(file); //Bitmap selectedBitmap = null; BitmapFactory.decodeStream(inputStream, null, o); inputStream.close(); // The new size we want to scale to final int REQUIRED_SIZE=75; // Find the correct scale value. It should be the power of 2. int scale = 1; while(o.outWidth / scale / 2 >= REQUIRED_SIZE && o.outHeight / scale / 2 >= REQUIRED_SIZE) { scale *= 2; } BitmapFactory.Options o2 = new BitmapFactory.Options(); o2.inSampleSize = scale; inputStream = new FileInputStream(file); Bitmap selectedBitmap = BitmapFactory.decodeStream(inputStream, null, o2); inputStream.close(); // here i override the original image file file.createNewFile(); FileOutputStream outputStream = new FileOutputStream(file); selectedBitmap.compress(Bitmap.CompressFormat.JPEG, 100 , outputStream); return file; } catch (Exception e) { return null; } }

NOTA: cambio el tamaño y anulo la imagen del archivo original en esta función, también puede escribirla en otro archivo.

Espero que te pueda ayudar.


este código reduce la imagen de tamaño

private Bitmap compressImage (Imagen de mapa de bits) {

ByteArrayOutputStream baos = new ByteArrayOutputStream(); image.compress(Bitmap.CompressFormat.JPEG, 100, baos);//Compression quality, here 100 means no compression, the storage of compressed data to baos int options = 90; while (baos.toByteArray().length / 1024 > 400) { //Loop if compressed picture is greater than 400kb, than to compression baos.reset();//Reset baos is empty baos image.compress(Bitmap.CompressFormat.JPEG, options, baos);//The compression options%, storing the compressed data to the baos options -= 10;//Every time reduced by 10 } ByteArrayInputStream isBm = new ByteArrayInputStream(baos.toByteArray());//The storage of compressed data in the baos to ByteArrayInputStream Bitmap bitmap = BitmapFactory.decodeStream(isBm, null, null);//The ByteArrayInputStream data generation return bitmap; }


Esto está funcionando bien. Prueba esto

private String decodeFile(String path,int DESIREDWIDTH, int DESIREDHEIGHT) { String strMyImagePath = null; Bitmap scaledBitmap = null; try { // Part 1: Decode image Bitmap unscaledBitmap = ScalingUtilities.decodeFile(path, DESIREDWIDTH, DESIREDHEIGHT, ScalingLogic.FIT); if (!(unscaledBitmap.getWidth() <= DESIREDWIDTH && unscaledBitmap.getHeight() <= DESIREDHEIGHT)) { // Part 2: Scale image scaledBitmap = ScalingUtilities.createScaledBitmap(unscaledBitmap, DESIREDWIDTH, DESIREDHEIGHT, ScalingLogic.FIT); } else { unscaledBitmap.recycle(); return path; } // Store to tmp file String extr = Environment.getExternalStorageDirectory().toString(); File mFolder = new File(extr + "/TMMFOLDER"); if (!mFolder.exists()) { mFolder.mkdir(); } String s = "tmp.png"; File f = new File(mFolder.getAbsolutePath(), s); strMyImagePath = f.getAbsolutePath(); FileOutputStream fos = null; try { fos = new FileOutputStream(f); scaledBitmap.compress(Bitmap.CompressFormat.JPEG, 75, fos); fos.flush(); fos.close(); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (Exception e) { e.printStackTrace(); } scaledBitmap.recycle(); } catch (Throwable e) { } if (strMyImagePath == null) { return path; } return strMyImagePath; }

ScalingUtilities.java

import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.BitmapFactory; import android.graphics.BitmapFactory.Options; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Rect; /** * Class containing static utility methods for bitmap decoding and scaling * * @author */ public class ScalingUtilities { /** * Utility function for decoding an image resource. The decoded bitmap will * be optimized for further scaling to the requested destination dimensions * and scaling logic. * * @param res The resources object containing the image data * @param resId The resource id of the image data * @param dstWidth Width of destination area * @param dstHeight Height of destination area * @param scalingLogic Logic to use to avoid image stretching * @return Decoded bitmap */ public static Bitmap decodeResource(Resources res, int resId, int dstWidth, int dstHeight, ScalingLogic scalingLogic) { Options options = new Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeResource(res, resId, options); options.inJustDecodeBounds = false; options.inSampleSize = calculateSampleSize(options.outWidth, options.outHeight, dstWidth, dstHeight, scalingLogic); Bitmap unscaledBitmap = BitmapFactory.decodeResource(res, resId, options); return unscaledBitmap; } public static Bitmap decodeFile(String path, int dstWidth, int dstHeight, ScalingLogic scalingLogic) { Options options = new Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeFile(path, options); options.inJustDecodeBounds = false; options.inSampleSize = calculateSampleSize(options.outWidth, options.outHeight, dstWidth, dstHeight, scalingLogic); Bitmap unscaledBitmap = BitmapFactory.decodeFile(path, options); return unscaledBitmap; } /** * Utility function for creating a scaled version of an existing bitmap * * @param unscaledBitmap Bitmap to scale * @param dstWidth Wanted width of destination bitmap * @param dstHeight Wanted height of destination bitmap * @param scalingLogic Logic to use to avoid image stretching * @return New scaled bitmap object */ public static Bitmap createScaledBitmap(Bitmap unscaledBitmap, int dstWidth, int dstHeight, ScalingLogic scalingLogic) { Rect srcRect = calculateSrcRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(), dstWidth, dstHeight, scalingLogic); Rect dstRect = calculateDstRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(), dstWidth, dstHeight, scalingLogic); Bitmap scaledBitmap = Bitmap.createBitmap(dstRect.width(), dstRect.height(), Config.ARGB_8888); Canvas canvas = new Canvas(scaledBitmap); canvas.drawBitmap(unscaledBitmap, srcRect, dstRect, new Paint(Paint.FILTER_BITMAP_FLAG)); return scaledBitmap; } /** * ScalingLogic defines how scaling should be carried out if source and * destination image has different aspect ratio. * * CROP: Scales the image the minimum amount while making sure that at least * one of the two dimensions fit inside the requested destination area. * Parts of the source image will be cropped to realize this. * * FIT: Scales the image the minimum amount while making sure both * dimensions fit inside the requested destination area. The resulting * destination dimensions might be adjusted to a smaller size than * requested. */ public static enum ScalingLogic { CROP, FIT } /** * Calculate optimal down-sampling factor given the dimensions of a source * image, the dimensions of a destination area and a scaling logic. * * @param srcWidth Width of source image * @param srcHeight Height of source image * @param dstWidth Width of destination area * @param dstHeight Height of destination area * @param scalingLogic Logic to use to avoid image stretching * @return Optimal down scaling sample size for decoding */ public static int calculateSampleSize(int srcWidth, int srcHeight, int dstWidth, int dstHeight, ScalingLogic scalingLogic) { if (scalingLogic == ScalingLogic.FIT) { final float srcAspect = (float)srcWidth / (float)srcHeight; final float dstAspect = (float)dstWidth / (float)dstHeight; if (srcAspect > dstAspect) { return srcWidth / dstWidth; } else { return srcHeight / dstHeight; } } else { final float srcAspect = (float)srcWidth / (float)srcHeight; final float dstAspect = (float)dstWidth / (float)dstHeight; if (srcAspect > dstAspect) { return srcHeight / dstHeight; } else { return srcWidth / dstWidth; } } } /** * Calculates source rectangle for scaling bitmap * * @param srcWidth Width of source image * @param srcHeight Height of source image * @param dstWidth Width of destination area * @param dstHeight Height of destination area * @param scalingLogic Logic to use to avoid image stretching * @return Optimal source rectangle */ public static Rect calculateSrcRect(int srcWidth, int srcHeight, int dstWidth, int dstHeight, ScalingLogic scalingLogic) { if (scalingLogic == ScalingLogic.CROP) { final float srcAspect = (float)srcWidth / (float)srcHeight; final float dstAspect = (float)dstWidth / (float)dstHeight; if (srcAspect > dstAspect) { final int srcRectWidth = (int)(srcHeight * dstAspect); final int srcRectLeft = (srcWidth - srcRectWidth) / 2; return new Rect(srcRectLeft, 0, srcRectLeft + srcRectWidth, srcHeight); } else { final int srcRectHeight = (int)(srcWidth / dstAspect); final int scrRectTop = (int)(srcHeight - srcRectHeight) / 2; return new Rect(0, scrRectTop, srcWidth, scrRectTop + srcRectHeight); } } else { return new Rect(0, 0, srcWidth, srcHeight); } } /** * Calculates destination rectangle for scaling bitmap * * @param srcWidth Width of source image * @param srcHeight Height of source image * @param dstWidth Width of destination area * @param dstHeight Height of destination area * @param scalingLogic Logic to use to avoid image stretching * @return Optimal destination rectangle */ public static Rect calculateDstRect(int srcWidth, int srcHeight, int dstWidth, int dstHeight, ScalingLogic scalingLogic) { if (scalingLogic == ScalingLogic.FIT) { final float srcAspect = (float)srcWidth / (float)srcHeight; final float dstAspect = (float)dstWidth / (float)dstHeight; if (srcAspect > dstAspect) { return new Rect(0, 0, dstWidth, (int)(dstWidth / srcAspect)); } else { return new Rect(0, 0, (int)(dstHeight * srcAspect), dstHeight); } } else { return new Rect(0, 0, dstWidth, dstHeight); } } }