colorbar label matlab
¿Cómo hacer que el texto de la pizarra aparezca más claro con MATLAB? (3)
¿Cuál es la secuencia de filtros que debo poner si quiero que la imagen final sea más clara con un aspecto de tipo digital? Me refiero solo a dos colores distintos, uno para el tablero y otro para la escritura con tiza.
Prueba esto :
I = imread(''...''); % Your board image
ThreshConstant = 1; % Try to vary this constant.
bw = im2bw(I , ThreshConstant * graythresh(I)); % Black-white image
SegmentedImg = I.*repmat(uint8(bw), [1 1 3]);
Solo imshow(bw);
y tendrá una imagen de 2 colores normalmente bien segmentada.
Si el umbral es demasiado fuerte, intente girar alrededor de 0.5 a 1.5 con ThreshConstant
.
o podrías intentar esto
im = imread(''http://i.imgur.com/uJIXp13.jpg''); %the image posted above
im2=rgb2gray(im);
maxp=uint16(max(max(im2)));
minp=uint16(min(min(im2)));
bw=im2bw(im2,(double(minp+maxp))/(2*255)); %the threshold as alexandre said, but with the min max idensity as threshold
bw=~bw; % you need to reverse from black font - whit letters to black letters white font :P
imshow(bw)
este debería ser el resultado
tenga en cuenta que puede usar esta técnica de forma adaptativa con una ventana, encontrando el umbral de la ventana cada vez para obtener mejores resultados.
Cuando se trata de identificar texto en imágenes, es mejor utilizar la Transformación del ancho de trazo .
Aquí hay un pequeño resultado que obtuve en su imagen (la transformación básica + componente conectado sin filtro):
Mi implementación mex basada en código de aquí
#include "mex.h"
#include <vector>
#include <map>
#include <set>
#include <algorithm>
#include <math.h>
using namespace std;
#define PI 3.14159265
struct Point2d {
int x;
int y;
float SWT;
};
struct Point2dFloat {
float x;
float y;
};
struct Ray {
Point2d p;
Point2d q;
std::vector<Point2d> points;
};
void strokeWidthTransform(const float * edgeImage,
const float * gradientX,
const float * gradientY,
bool dark_on_light,
float * SWTImage,
int h, int w,
std::vector<Ray> & rays) {
// First pass
float prec = .05f;
for( int row = 0; row < h; row++ ){
const float* ptr = edgeImage + row*w;
for ( int col = 0; col < w; col++ ){
if (*ptr > 0) {
Ray r;
Point2d p;
p.x = col;
p.y = row;
r.p = p;
std::vector<Point2d> points;
points.push_back(p);
float curX = (float)col + 0.5f;
float curY = (float)row + 0.5f;
int curPixX = col;
int curPixY = row;
float G_x = gradientX[ col + row*w ];
float G_y = gradientY[ col + row*w ];
// normalize gradient
float mag = sqrt( (G_x * G_x) + (G_y * G_y) );
if (dark_on_light){
G_x = -G_x/mag;
G_y = -G_y/mag;
} else {
G_x = G_x/mag;
G_y = G_y/mag;
}
while (true) {
curX += G_x*prec;
curY += G_y*prec;
if ((int)(floor(curX)) != curPixX || (int)(floor(curY)) != curPixY) {
curPixX = (int)(floor(curX));
curPixY = (int)(floor(curY));
// check if pixel is outside boundary of image
if (curPixX < 0 || (curPixX >= w) || curPixY < 0 || (curPixY >= h)) {
break;
}
Point2d pnew;
pnew.x = curPixX;
pnew.y = curPixY;
points.push_back(pnew);
if ( edgeImage[ curPixY*w+ curPixX ] > 0) {
r.q = pnew;
// dot product
float G_xt = gradientX[ curPixY*w + curPixX ];
float G_yt = gradientY[ curPixY*w + curPixX ];
mag = sqrt( (G_xt * G_xt) + (G_yt * G_yt) );
if (dark_on_light){
G_xt = -G_xt/mag;
G_yt = -G_yt/mag;
} else {
G_xt = G_xt/mag;
G_yt = G_yt/mag;
}
if (acos(G_x * -G_xt + G_y * -G_yt) < PI/2.0 ) {
float length = sqrt( ((float)r.q.x - (float)r.p.x)*((float)r.q.x - (float)r.p.x) + ((float)r.q.y - (float)r.p.y)*((float)r.q.y - (float)r.p.y));
for (std::vector<Point2d>::iterator pit = points.begin(); pit != points.end(); pit++) {
float* pSWT = SWTImage + w * pit->y + pit->x;
if (*pSWT < 0) {
*pSWT = length;
} else {
*pSWT = std::min(length, *pSWT);
}
}
r.points = points;
rays.push_back(r);
}
break;
}
}
}
}
ptr++;
}
}
}
bool Point2dSort(const Point2d &lhs, const Point2d &rhs) {
return lhs.SWT < rhs.SWT;
}
void SWTMedianFilter(float * SWTImage, int h, int w,
std::vector<Ray> & rays, float maxWidth = -1 ) {
for (std::vector<Ray>::iterator rit = rays.begin(); rit != rays.end(); rit++) {
for (std::vector<Point2d>::iterator pit = rit->points.begin(); pit != rit->points.end(); pit++) {
pit->SWT = SWTImage[ w*pit->y + pit->x ];
}
std::sort(rit->points.begin(), rit->points.end(), &Point2dSort);
//std::nth_element( rit->points.begin(), rit->points.end(), rit->points.size()/2, &Point2dSort );
float median = (rit->points[rit->points.size()/2]).SWT;
if ( maxWidth > 0 && median >= maxWidth ) {
median = -1;
}
for (std::vector<Point2d>::iterator pit = rit->points.begin(); pit != rit->points.end(); pit++) {
SWTImage[ w*pit->y + pit->x ] = std::min(pit->SWT, median);
}
}
}
typedef std::vector< std::set<int> > graph_t; // graph as a list of neighbors per node
void connComp( const graph_t& g, std::vector<int>& c, int i, int l ) {
// starting from node i labe this conn-comp with label l
if ( i < 0 || i > g.size() ) {
return;
}
std::vector< int > stack;
// push i
stack.push_back(i);
c[i] = l;
while ( ! stack.empty() ) {
// pop
i = stack.back();
stack.pop_back();
// go over all nieghbors
for ( std::set<int>::const_iterator it = g[i].begin(); it != g[i].end(); it++ ) {
if ( c[*it] < 0 ) {
stack.push_back( *it );
c[ *it ] = l;
}
}
}
}
int findNextToLabel( const graph_t& g, const vector<int>& c ) {
for ( int i = 0 ; i < c.size(); i++ ) {
if ( c[i] < 0 ) {
return i;
}
}
return c.size();
}
int connected_components(const graph_t& g, vector<int>& c) {
// check for empty graph!
if ( g.empty() ) {
return 0;
}
int i = 0;
int num_conn = 0;
do {
connComp( g, c, i, num_conn );
num_conn++;
i = findNextToLabel( g, c );
} while ( i < g.size() );
return num_conn;
}
std::vector< std::vector<Point2d> >
findLegallyConnectedComponents(const float* SWTImage, int h, int w,
std::vector<Ray> & rays) {
std::map<int, int> Map;
std::map<int, Point2d> revmap;
std::vector<std::vector<Point2d> > components; // empty
int num_vertices = 0, idx = 0;
graph_t g;
// Number vertices for graph. Associate each point with number
for( int row = 0; row < h; row++ ){
for (int col = 0; col < w; col++ ){
idx = col + w * row;
if (SWTImage[idx] > 0) {
Map[idx] = num_vertices;
Point2d p;
p.x = col;
p.y = row;
revmap[num_vertices] = p;
num_vertices++;
std::set<int> empty;
g.push_back(empty);
}
}
}
if ( g.empty() ) {
return components; // nothing to do with an empty graph...
}
for( int row = 0; row < h; row++ ){
for (int col = 0; col < w; col++ ){
idx = col + w * row;
if ( SWTImage[idx] > 0) {
// check pixel to the right, right-down, down, left-down
int this_pixel = Map[idx];
float thisVal = SWTImage[idx];
if (col+1 < w) {
float right = SWTImage[ w*row + col + 1 ];
if (right > 0 && (thisVal/right <= 3.0 || right/thisVal <= 3.0)) {
g[this_pixel].insert( Map[ w*row + col + 1 ] );
g[ Map[ w*row + col + 1 ] ].insert( this_pixel );
//boost::add_edge(this_pixel, map.at(row * SWTImage->width + col + 1), g);
}
}
if (row+1 < h) {
if (col+1 < w) {
float right_down = SWTImage[ w*(row+1) + col + 1 ];
if (right_down > 0 && (thisVal/right_down <= 3.0 || right_down/thisVal <= 3.0)) {
g[ this_pixel ].insert( Map[ w*(row+1) + col + 1 ] );
g[ Map[ w*(row+1) + col + 1 ] ].insert(this_pixel);
// boost::add_edge(this_pixel, map.at((row+1) * SWTImage->width + col + 1), g);
}
}
float down = SWTImage[ w*(row+1) + col ];
if (down > 0 && (thisVal/down <= 3.0 || down/thisVal <= 3.0)) {
g[ this_pixel ].insert( Map[ w*(row+1) + col ] );
g[ Map[ w*(row+1) + col ] ].insert( this_pixel );
//boost::add_edge(this_pixel, map.at((row+1) * SWTImage->width + col), g);
}
if (col-1 >= 0) {
float left_down = SWTImage[ w*(row+1) + col - 1 ];
if (left_down > 0 && (thisVal/left_down <= 3.0 || left_down/thisVal <= 3.0)) {
g[ this_pixel ].insert( Map[ w*(row+1) + col - 1 ] );
g[ Map[ w*(row+1) + col - 1 ] ].insert( this_pixel );
//boost::add_edge(this_pixel, map.at((row+1) * SWTImage->width + col - 1), g);
}
}
}
}
}
}
std::vector<int> c(num_vertices, -1);
int num_comp = connected_components(g, c);
components.reserve(num_comp);
//std::cout << "Before filtering, " << num_comp << " components and " << num_vertices << " vertices" << std::endl;
for (int j = 0; j < num_comp; j++) {
std::vector<Point2d> tmp;
components.push_back( tmp );
}
for (int j = 0; j < num_vertices; j++) {
Point2d p = revmap[j];
(components[c[j]]).push_back(p);
}
return components;
}
enum {
EIN = 0,
GXIN,
GYIN,
DOLFIN,
MAXWIN,
NIN };
void mexFunction( int nout, mxArray* pout[], int nin, const mxArray* pin[] ) {
//
// make sure images are input in transposed so that they are arranged row-major in memory
//
mxAssert( nin == NIN, "wrong number of inputs" );
mxAssert( nout > 1, "only one output" );
int h = mxGetN( pin[EIN] ); // inputs are transposed!
int w = mxGetM( pin[EIN] );
mxAssert( mxIsClass( pin[EIN], mxSINGLE_CLASS ) && h == mxGetN( pin[EIN] ) && w == mxGetM( pin[EIN] ), "edge map incorrect");
mxAssert( mxIsClass( pin[GXIN], mxSINGLE_CLASS ) && h == mxGetN( pin[GXIN] ) && w == mxGetM( pin[GXIN] ), "edge map incorrect");
mxAssert( mxIsClass( pin[GYIN], mxSINGLE_CLASS ) && h == mxGetN( pin[GYIN] ) && w == mxGetM( pin[GYIN] ), "edge map incorrect");
const float * edgeImage = (float*) mxGetData( pin[EIN] );
const float * gradientX = (float*) mxGetData( pin[GXIN] );
const float * gradientY = (float*) mxGetData( pin[GYIN] );
bool dark_on_light = mxGetScalar( pin[DOLFIN] ) != 0 ;
float maxWidth = mxGetScalar( pin[MAXWIN] );
// allocate output
pout[0] = mxCreateNumericMatrix( w, h, mxSINGLE_CLASS, mxREAL );
float * SWTImage = (float*) mxGetData( pout[0] );
// set SWT to -1
for ( int i = 0 ; i < w*h; i++ ) {
SWTImage[i] = -1;
}
std::vector<Ray> rays;
strokeWidthTransform ( edgeImage, gradientX, gradientY, dark_on_light, SWTImage, h, w, rays );
SWTMedianFilter ( SWTImage, h, w, rays, maxWidth );
// connected components
if ( nout > 1 ) {
// Calculate legally connect components from SWT and gradient image.
// return type is a vector of vectors, where each outer vector is a component and
// the inner vector contains the (y,x) of each pixel in that component.
std::vector<std::vector<Point2d> > components = findLegallyConnectedComponents(SWTImage, h, w, rays);
pout[1] = mxCreateNumericMatrix( w, h, mxSINGLE_CLASS, mxREAL );
float* pComp = (float*) mxGetData( pout[1] );
for ( int i = 0 ; i < w*h; i++ ) {
pComp[i] = 0;
}
for ( int ci = 0 ; ci < components.size(); ci++ ) {
for ( std::vector<Point2d>::iterator it = components[ci].begin() ; it != components[ci].end(); it++ ) {
pComp[ w * it->y + it->x ] = ci + 1;
}
}
}
}
Función de Matlab que llama a archivo-mex de transformación de ancho de desplazamiento (SWT):
function [swt swtcc] = SWT( img, dol, maxWidth )
if size( img, 3 ) == 3
img = rgb2gray(img);
end
img = im2single(img);
edgeMap = single( edge( img, ''canny'', .15 ) );
img = imfilter( img, fspecial(''gauss'',[5 5], 0.3*(2.5-1)+.8) );
gx = imfilter( img, fspecial(''prewitt'')'' ); %//''
gy = imfilter( img, fspecial(''prewitt'') );
gx = single(medfilt2( gx, [3 3] ));
gy = single(medfilt2( gy, [3 3] ));
[swt swtcc] = swt_mex( edgeMap.'', gx.'', gy.'', dol, maxWidth ); %//''
swt = swt''; %//''
swtcc = double(swtcc''); %//''