ttf solid pro font error awesome android textview

solid - ¿Cómo se usa el icono de Font Awesome en la aplicación de Android?



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Puedes usar FontAwesome , solo declara en String.xml

<resources> <string name="fa_icon_areachart">&#xf1fe;</string> <string name="fa_icon_piechart">&#xf200;</string> <string name="fa_icon_linechart">&#xf201;</string> </resources>

Quiero usar el ícono de Font Awesome en mi aplicación de Android. Tengo algo de TextView para configurar esos íconos. No quiero usar ninguna imagen png. Mi Textview es así ->

<TextView android:id="@+id/userLogin" android:text="Login Now" android:clickable="true" android:onClick="login" android:layout_width="wrap_content" android:layout_height="wrap_content" />

No, quiero poner un icono antes del texto Iniciar sesión ahora. Como hacer eso ?


Usando Typeface puedes establecerlo directamente por código

mTypeFace = FontCache.get("font/GFont.ttf", getActivity()); mButtonQkView.setTypeface(mTypeFace); mButtonQkView.setText(String.valueOf((char) 0xe907));

Para configurar el ícono de fuente como Leftdrawable, primero genere dibujable desde el ícono de fuente usando la clase TextDrawable

TextDrawable gIcon = new TextDrawable(this); gIcon.setTextSize(TypedValue.COMPLEX_UNIT_DIP, size); gIcon.setTextAlign(Layout.Alignment.ALIGN_CENTER); gIcon.setTypeface(FontCache.get(getString(R.string.icomoon), this)); gIcon.setText(String.valueOf((char) 0xe907)); gIcon.setTextColor(getResources().getColor(color));

Y establecerlo como izquierda dibujable

mButtonQkView.setCompoundDrawablesWithIntrinsicBounds(gIcon, null, null, null);

El código para la clase TextDrawable

public class TextDrawable extends Drawable { /* Platform XML constants for typeface */ private static final int SANS = 1; private static final int SERIF = 2; private static final int MONOSPACE = 3; /* Attribute lists to pull default values from the current theme */ private static final int[] themeAttributes = { android.R.attr.textAppearance }; private static final int[] appearanceAttributes = { android.R.attr.textSize, android.R.attr.typeface, android.R.attr.textStyle, android.R.attr.textColor }; /* Resources for scaling values to the given device */ private Resources mResources; /* Paint to hold most drawing primitives for the text */ private TextPaint mTextPaint; /* Layout is used to measure and draw the text */ private StaticLayout mTextLayout; /* Alignment of the text inside its bounds */ private Layout.Alignment mTextAlignment = Layout.Alignment.ALIGN_NORMAL; /* Optional path on which to draw the text */ private Path mTextPath; /* Stateful text color list */ private ColorStateList mTextColors; /* Container for the bounds to be reported to widgets */ private Rect mTextBounds; /* Text string to draw */ private CharSequence mText = ""; public TextDrawable(Context context) { super(); //Used to load and scale resource items mResources = context.getResources(); //Definition of this drawables size mTextBounds = new Rect(); //Paint to use for the text mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG); mTextPaint.density = mResources.getDisplayMetrics().density; mTextPaint.setDither(true); int textSize = 15; ColorStateList textColor = null; int styleIndex = -1; int typefaceIndex = -1; //Set default parameters from the current theme TypedArray a = context.getTheme().obtainStyledAttributes(themeAttributes); int appearanceId = a.getResourceId(0, -1); a.recycle(); TypedArray ap = null; if (appearanceId != -1) { ap = context.obtainStyledAttributes(appearanceId, appearanceAttributes); } if (ap != null) { for (int i = 0; i < ap.getIndexCount(); i++) { int attr = ap.getIndex(i); switch (attr) { case 0: //Text Size textSize = a.getDimensionPixelSize(attr, textSize); break; case 1: //Typeface typefaceIndex = a.getInt(attr, typefaceIndex); break; case 2: //Text Style styleIndex = a.getInt(attr, styleIndex); break; case 3: //Text Color textColor = a.getColorStateList(attr); break; default: break; } } ap.recycle(); } setTextColor(textColor != null ? textColor : ColorStateList.valueOf(0xFF000000)); setRawTextSize(textSize); Typeface tf = null; switch (typefaceIndex) { case SANS: tf = Typeface.SANS_SERIF; break; case SERIF: tf = Typeface.SERIF; break; case MONOSPACE: tf = Typeface.MONOSPACE; break; } setTypeface(tf, styleIndex); } /** * Return the text currently being displayed */ public CharSequence getText() { return mText; } /** * Set the text that will be displayed * @param text Text to display */ public void setText(CharSequence text) { if (text == null) text = ""; mText = text; measureContent(); } /** * Return the current text size, in pixels */ public float getTextSize() { return mTextPaint.getTextSize(); } /** * Set the text size. The value will be interpreted in "sp" units * @param size Text size value, in sp */ public void setTextSize(float size) { setTextSize(TypedValue.COMPLEX_UNIT_SP, size); } /** * Set the text size, using the supplied complex units * @param unit Units for the text size, such as dp or sp * @param size Text size value */ public void setTextSize(int unit, float size) { float dimension = TypedValue.applyDimension(unit, size, mResources.getDisplayMetrics()); setRawTextSize(dimension); } /* * Set the text size, in raw pixels */ private void setRawTextSize(float size) { if (size != mTextPaint.getTextSize()) { mTextPaint.setTextSize(size); measureContent(); } } /** * Return the horizontal stretch factor of the text */ public float getTextScaleX() { return mTextPaint.getTextScaleX(); } /** * Set the horizontal stretch factor of the text * @param size Text scale factor */ public void setTextScaleX(float size) { if (size != mTextPaint.getTextScaleX()) { mTextPaint.setTextScaleX(size); measureContent(); } } /** * Return the current text alignment setting */ public Layout.Alignment getTextAlign() { return mTextAlignment; } /** * Set the text alignment. The alignment itself is based on the text layout direction. * For LTR text NORMAL is left aligned and OPPOSITE is right aligned. * For RTL text, those alignments are reversed. * @param align Text alignment value. Should be set to one of: * * {@link Layout.Alignment#ALIGN_NORMAL}, * {@link Layout.Alignment#ALIGN_NORMAL}, * {@link Layout.Alignment#ALIGN_OPPOSITE}. */ public void setTextAlign(Layout.Alignment align) { if (mTextAlignment != align) { mTextAlignment = align; measureContent(); } } /** * Sets the typeface and style in which the text should be displayed, * and turns on the fake bold and italic bits in the Paint if the * Typeface that you provided does not have all the bits in the * style that you specified. * */ private void setTypeface(Typeface tf, int style) { if (style > 0) { if (tf == null) { tf = Typeface.defaultFromStyle(style); } else { tf = Typeface.create(tf, style); } setTypeface(tf); // now compute what (if any) algorithmic styling is needed int typefaceStyle = tf != null ? tf.getStyle() : 0; int need = style & ~typefaceStyle; mTextPaint.setFakeBoldText((need & Typeface.BOLD) != 0); mTextPaint.setTextSkewX((need & Typeface.ITALIC) != 0 ? -0.25f : 0); } else { mTextPaint.setFakeBoldText(false); mTextPaint.setTextSkewX(0); setTypeface(tf); } } /** * Return the current typeface and style that the Paint * using for display. */ public Typeface getTypeface() { return mTextPaint.getTypeface(); } /** * Sets the typeface and style in which the text should be displayed. * Note that not all Typeface families actually have bold and italic * variants, so you may need to use * {@link #setTypeface(Typeface, int)} to get the appearance * that you actually want. */ public void setTypeface(Typeface tf) { if (mTextPaint.getTypeface() != tf) { mTextPaint.setTypeface(tf); measureContent(); } } /** * Set a single text color for all states * @param color Color value such as {@link Color#WHITE} or {@link Color#argb(int, int, int, int)} */ public void setTextColor(int color) { setTextColor(ColorStateList.valueOf(color)); } /** * Set the text color as a state list * @param colorStateList ColorStateList of text colors, such as inflated from an R.color resource */ private void setTextColor(ColorStateList colorStateList) { mTextColors = colorStateList; updateTextColors(getState()); } /** * Optional Path object on which to draw the text. If this is set, * TextDrawable cannot properly measure the bounds this drawable will need. * You must call {@link #setBounds(int, int, int, int) setBounds()} before * applying this TextDrawable to any View. * * Calling this method with <code>null</code> will remove any Path currently attached. */ public void setTextPath(Path path) { if (mTextPath != path) { mTextPath = path; measureContent(); } } /** * Internal method to take measurements of the current contents and apply * the correct bounds when possible. */ private void measureContent() { //If drawing to a path, we cannot measure intrinsic bounds //We must resly on setBounds being called externally if (mTextPath != null) { //Clear any previous measurement mTextLayout = null; mTextBounds.setEmpty(); } else { //Measure text bounds double desired = Math.ceil(Layout.getDesiredWidth(mText, mTextPaint)); mTextLayout = new StaticLayout(mText, mTextPaint, (int) desired, mTextAlignment, 1.0f, 0.0f, false); mTextBounds.set(0, 0, mTextLayout.getWidth(), mTextLayout.getHeight()); } //We may need to be redrawn invalidateSelf(); } /** * Internal method to apply the correct text color based on the drawable''s state */ private boolean updateTextColors(int[] stateSet) { int newColor = mTextColors.getColorForState(stateSet, Color.WHITE); if (mTextPaint.getColor() != newColor) { mTextPaint.setColor(newColor); return true; } return false; } @Override protected void onBoundsChange(Rect bounds) { //Update the internal bounds in response to any external requests mTextBounds.set(bounds); } @Override public boolean isStateful() { /* * The drawable''s ability to represent state is based on * the text color list set */ return mTextColors.isStateful(); } @Override protected boolean onStateChange(int[] state) { //Upon state changes, grab the correct text color return updateTextColors(state); } @Override public int getIntrinsicHeight() { //Return the vertical bounds measured, or -1 if none if (mTextBounds.isEmpty()) { return -1; } else { return (mTextBounds.bottom - mTextBounds.top); } } @Override public int getIntrinsicWidth() { //Return the horizontal bounds measured, or -1 if none if (mTextBounds.isEmpty()) { return -1; } else { return (mTextBounds.right - mTextBounds.left); } } @Override public void draw(@NonNull Canvas canvas) { final Rect bounds = getBounds(); final int count = canvas.save(); canvas.translate(bounds.left, bounds.top); if (mTextPath == null) { //Allow the layout to draw the text mTextLayout.draw(canvas); } else { //Draw directly on the canvas using the supplied path canvas.drawTextOnPath(mText.toString(), mTextPath, 0, 0, mTextPaint); } canvas.restoreToCount(count); } @Override public void setAlpha(int alpha) { if (mTextPaint.getAlpha() != alpha) { mTextPaint.setAlpha(alpha); } } @Override public int getOpacity() { return mTextPaint.getAlpha(); } @Override public void setColorFilter(ColorFilter cf) { if (mTextPaint.getColorFilter() != cf) { mTextPaint.setColorFilter(cf); } }

}


Puedes seguir esta respuesta .

Primero descargue el fontawesome.ttf desde aquí . Y ponga el archivo en asset / fontawesome.ttf .

A continuación, FontAwesome una clase FontAwesome que represente de hecho la vista de FontAwesome de FontAwesome .

public class FontAwesome extends TextView { public FontAwesome(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } public FontAwesome(Context context, AttributeSet attrs) { super(context, attrs); init(); } public FontAwesome(Context context) { super(context); init(); } private void init() { Typeface tf = Typeface.createFromAsset(getContext().getAssets(), "/fontawesome.ttf"); setTypeface(tf); } }

ahora puede usar la clase Fontawesome como su necesidad y también seguir la hoja de trucos. para obtener el icono Unicode de tu icono.

Entonces, su vista de texto será así.

<PACKAGE_NAME.Fontawesome android:id="@+id/userLogin" android:text="&#xf007; Login Now" android:clickable="true" android:onClick="login" android:layout_width="wrap_content" android:layout_height="wrap_content" />


Estos son los pasos a seguir:

  1. Primero descarga la fuente impresionante desde aquí: http://fontawesome.io/
  2. Crear carpeta de activos y agregar fontawesome-webfont.ttf a esta carpeta
  3. Crea una clase de ayuda por el siguiente código:

public class FontManager { public static final String ROOT = "fonts/", FONTAWESOME = ROOT + "fontawesome-webfont.ttf"; public static Typeface getTypeface(Context context, String font) { return Typeface.createFromAsset(context.getAssets(), font); } }

4. Ahora usa la fuente impresionante para tu vista de texto usando el código a continuación

Typeface iconFont = FontManager.getTypeface(getApplicationContext(), FontManager.FONTAWESOME); tvIcon1 = (TextView) findViewById(R.id.tvIcon1); tvIcon2 = (TextView) findViewById(R.id.tvIcon2); tvIcon3 = (TextView) findViewById(R.id.tvIcon3); tvIcon1.setTypeface(iconFont); tvIcon2.setTypeface(iconFont); tvIcon3.setTypeface(iconFont);

Puedes obtener el código fuente completo en mi blog aquí .