versiones descargar caracteristicas animate acciones actionscript-3 actionscript actionscript-2

actionscript 3 - descargar - Actionscript 2.0 a 3.0, por favor, denme una mano, ¿estoy convirtiendo mal?



actionscript pdf (1)

Por supuesto, la pregunta no es profesional y nadie quiere hacer un trabajo tan poco interesante para usted. Debe leer algunos artículos para migrar de as2 a as3. Hice su trabajo, porque es fácil y tuve tiempo, espero que ayude y lo hará usted mismo la próxima vez.

stop(); var randomPositionFrame = int(Math.random()*9)+1; content_mc.gotoAndStop(randomPositionFrame); for(var i=1; i<=5; i++){ content_mc["matching_term_"+i].alpha = 0; content_mc["matching_term_"+i].addEventListener(MouseEvent.MOUSE_DOWN,function(e:MouseEvent):void { if(content_mc.currentFrame == 1){ e.target.startDrag(); } } ); content_mc["matching_term_"+i].addEventListener(MouseEvent.MOUSE_UP,function(e:MouseEvent):void { stage.addEventListener(MouseEvent.MOUSE_UP, doMouseUp, false, 0, true); }); content_mc["matching_desc_"+i].alpha = 0; content_mc["matching_desc_"+i].addEventListener(MouseEvent.MOUSE_DOWN,function(e:MouseEvent):void { if(content_mc.currentFrame == 1){ e.target.startDrag(); } } ); content_mc["matching_desc_"+i].addEventListener(MouseEvent.MOUSE_UP,function(e:MouseEvent):void { stage.addEventListener(MouseEvent.MOUSE_UP, doMouseUp, false, 0, true); } ); } function doMouseUp(e:MouseEvent):void { e.target.stopDrag(); } var winGame = false; var alphaSpeed = 20; addEventListener(MouseEvent.MOUSE_DOWN, function (e:MouseEvent) { this.isDown = true;}); addEventListener(MouseEvent.MOUSE_UP, function (e:MouseEvent) { this.isDown = false;}); //Game Logic Check Correct for(var k=1; k<=5; k++){ //term match description if(content_mc["matching_desc_"+k].mc.currentFrame == 2 && content_mc["matching_term_"+k].mc.currentFrame == 2){ if(content_mc["matching_term_"+k].currentFrame == 1){ content_mc["matching_term_"+k].gotoAndPlay(2); content_mc["matching_desc_"+k].gotoAndPlay(2); } } //description match term else if(content_mc["matching_desc_"+k].mc.currentFrame == 2 && content_mc["matching_term_"+k].mc.currentFrame == 2){ if(content_mc["matching_desc_"+k].currentFrame == 1){ content_mc["matching_term_"+k].gotoAndPlay(2); content_mc["matching_desc_"+k].gotoAndPlay(2); } } } this.addEventListener(Event.ENTER_FRAME,myFunction); function myFunction(event:Event) { //display terms at start if(content_mc.matching_term_1.alpha < 100){ content_mc.matching_term_1.alpha +=alphaSpeed; } if(content_mc.matching_term_1.alpha >= 100){ if(content_mc.matching_term_2.alpha < 100){ content_mc.matching_term_2.alpha +=alphaSpeed; } } if(content_mc.matching_term_2.alpha >= 100){ if(content_mc.matching_term_3.alpha < 100){ content_mc.matching_term_3.alpha +=alphaSpeed; } } if(content_mc.matching_term_3.alpha >= 100){ if(content_mc.matching_term_4.alpha < 100){ content_mc.matching_term_4.alpha +=alphaSpeed; } } if(content_mc.matching_term_4.alpha >= 100){ if(content_mc.matching_term_5.alpha < 100){ content_mc.matching_term_5.alpha +=alphaSpeed; } } //display description at start if(content_mc.matching_term_5.alpha >= 100){ if(content_mc.matching_desc_1.alpha < 100){ content_mc.matching_desc_1.alpha +=alphaSpeed; } if(content_mc.matching_desc_1.alpha >= 100){ if(content_mc.matching_desc_2.alpha < 100){ content_mc.matching_desc_2.alpha +=alphaSpeed; } } if(content_mc.matching_desc_2.alpha >= 100){ if(content_mc.matching_desc_3.alpha < 100){ content_mc.matching_desc_3.alpha +=alphaSpeed; } } if(content_mc.matching_desc_3.alpha >= 100){ if(content_mc.matching_desc_4.alpha < 100){ content_mc.matching_desc_4.alpha +=alphaSpeed; } } if(content_mc.matching_desc_4.alpha >= 100){ if(content_mc.matching_desc_5.alpha < 100){ content_mc.matching_desc_5.alpha +=alphaSpeed; } } /*if(content_mc.matching_desc_5.alpha >= 100){ delete this.onEnterFrame; }*/ } //Roll over effect for(var i=1; i<=5; i++){ if(content_mc["matching_term_"+i].hitTestPoint(mouseX, mouseY)){ content_mc["matching_term_"+i].mc.gotoAndStop(2); } else{ content_mc["matching_term_"+i].mc.gotoAndStop(1); } if(content_mc["matching_desc_"+i].hitTestPoint(mouseX, mouseY)){ content_mc["matching_desc_"+i].mc.gotoAndStop(2); } else{ content_mc["matching_desc_"+i].mc.gotoAndStop(1); } } //remove the matched movieclips for(var a=1; a<=5; a++){ if(content_mc["matching_term_"+a].currentFrame == 10){ content_mc["matching_term_"+a].y = -1000; } if(content_mc["matching_desc_"+a].currentFrame == 10){ content_mc["matching_desc_"+a].y = -1000; } } //Win Game for(var n=1; n<=5; n++){ if(content_mc["matching_desc_"+n].currentFrame == 10){ winGame = true; } else{ winGame = false; return; } } if(winGame == true){ this.gotoAndPlay("endRound1"); } }

Estoy trabajando en Actionscript 2.0 a 3.0, pero tengo muy pocas ideas en 3.0. ¿Alguien puede ayudarme a hacer un traductor, por favor? Intenté terminar una versión pero mi trabajo simplemente no puede ser "arrastrar y soltar" después de cambiar los códigos.

stop(); var randomPositionFrame = int(Math.random()*9)+1; content_mc.gotoAndStop(randomPositionFrame); for(var i=1; i<=5; i++){ eval("content_mc.matching_term_"+i)._alpha = 0; eval("content_mc.matching_term_"+i).onPress = function(){ if(this._currentframe == 1){ this.startDrag(); } } eval("content_mc.matching_term_"+i).onRelease = onMouseUp = function(){ this.stopDrag(); } eval("content_mc.matching_desc_"+i)._alpha = 0; eval("content_mc.matching_desc_"+i).onPress = function(){ if(this._currentframe == 1){ this.startDrag(); } } eval("content_mc.matching_desc_"+i).onRelease = onMouseUp = function(){ this.stopDrag(); } } var winGame = false; var alphaSpeed = 20; var mouseListener:Object = new Object(); mouseListener.onMouseDown = function () { this.isDown = true;}; mouseListener.onMouseUp = function () { this.isDown = false; //Game Logic Check Correct for(var i=1; i<=5; i++){ //term match description if(eval("content_mc.matching_desc_"+i).mc._currentframe == 2 && eval("content_mc.matching_term_"+i).mc._currentframe == 2){ if(eval("content_mc.matching_term_"+i)._currentframe == 1){ eval("content_mc.matching_term_"+i).gotoAndPlay(2); eval("content_mc.matching_desc_"+i).gotoAndPlay(2); } } //description match term else if(eval("content_mc.matching_desc_"+i).mc._currentframe == 2 && eval("content_mc.matching_term_"+i).mc._currentframe == 2){ if(eval("content_mc.matching_desc_"+i)._currentframe == 1){ eval("content_mc.matching_term_"+i).gotoAndPlay(2); eval("content_mc.matching_desc_"+i).gotoAndPlay(2); } } }

}; Mouse.addListener (mouseListener);

this.onEnterFrame = function(){ //display terms at start if(content_mc.matching_term_1._alpha < 100){ content_mc.matching_term_1._alpha +=alphaSpeed; } if(content_mc.matching_term_1._alpha >= 100){ if(content_mc.matching_term_2._alpha < 100){ content_mc.matching_term_2._alpha +=alphaSpeed; } } if(content_mc.matching_term_2._alpha >= 100){ if(content_mc.matching_term_3._alpha < 100){ content_mc.matching_term_3._alpha +=alphaSpeed; } } if(content_mc.matching_term_3._alpha >= 100){ if(content_mc.matching_term_4._alpha < 100){ content_mc.matching_term_4._alpha +=alphaSpeed; } } if(content_mc.matching_term_4._alpha >= 100){ if(content_mc.matching_term_5._alpha < 100){ content_mc.matching_term_5._alpha +=alphaSpeed; } } //display description at start if(content_mc.matching_term_5._alpha >= 100){ if(content_mc.matching_desc_1._alpha < 100){ content_mc.matching_desc_1._alpha +=alphaSpeed; } if(content_mc.matching_desc_1._alpha >= 100){ if(content_mc.matching_desc_2._alpha < 100){ content_mc.matching_desc_2._alpha +=alphaSpeed; } } if(content_mc.matching_desc_2._alpha >= 100){ if(content_mc.matching_desc_3._alpha < 100){ content_mc.matching_desc_3._alpha +=alphaSpeed; } } if(content_mc.matching_desc_3._alpha >= 100){ if(content_mc.matching_desc_4._alpha < 100){ content_mc.matching_desc_4._alpha +=alphaSpeed; } } if(content_mc.matching_desc_4._alpha >= 100){ if(content_mc.matching_desc_5._alpha < 100){ content_mc.matching_desc_5._alpha +=alphaSpeed; } } /*if(content_mc.matching_desc_5._alpha >= 100){ delete this.onEnterFrame; }*/ } //Roll over effect for(var i=1; i<=5; i++){ if(eval("content_mc.matching_term_"+i).hitTest(this._xmouse, this._ymouse)){ eval("content_mc.matching_term_"+i).mc.gotoAndStop(2); } else{ eval("content_mc.matching_term_"+i).mc.gotoAndStop(1); } if(eval("content_mc.matching_desc_"+i).hitTest(this._xmouse, this._ymouse)){ eval("content_mc.matching_desc_"+i).mc.gotoAndStop(2); } else{ eval("content_mc.matching_desc_"+i).mc.gotoAndStop(1); } } //remove the matched movieclips for(var i=1; i<=5; i++){ if(eval("content_mc.matching_term_"+i)._currentframe == 10){ eval("content_mc.matching_term_"+i)._y = -1000; } if(eval("content_mc.matching_desc_"+i)._currentframe == 10){ eval("content_mc.matching_desc_"+i)._y = -1000; } } //Win Game for(var i=1; i<=5; i++){ if(eval("content_mc.matching_desc_"+i)._currentframe == 10){ winGame = true; } else{ winGame = false; return; } } if(winGame == true){ this.gotoAndPlay("endRound1"); } }

He hecho el 3.0 así: (pero resulta que no puedo hacer el arrastre y soltar)

stop(); var randomPositionFrame = int(Math.random()*9)+1; content_mc.gotoAndStop(randomPositionFrame); for(var i=1; i<=5; i++){ this["content_mc.matching_term_"+i]._alpha = 0; this["content_mc.matching_term_"+i].addEventListener(MouseEvent.MOUSE_DOWN,function():void { if(this._currentframe == 1){ this.startDrag(); } } ); this["content_mc.matching_term_"+i].addEventListener(MouseEvent.MOUSE_UP,function():void { stage.addEventListener(MouseEvent.MOUSE_UP, doMouseUp, false, 0, true); ); this["content_mc.matching_desc_"+i]._alpha = 0; this["content_mc.matching_desc_"+i].addEventListener(MouseEvent.MOUSE_DOWN,function():void { if(this._currentframe == 1){ this.startDrag(); } } ); this["content_mc.matching_desc_"+i].addEventListener(MouseEvent.MOUSE_UP,function():void { stage.addEventListener(MouseEvent.MOUSE_UP, doMouseUp, false, 0, true); } ); } function doMouseUp($evt:MouseEvent):void { this.stopDrag(); } var winGame = false; var alphaSpeed = 20; var mouseListener:Object = new Object(); mouseListener.onMouseDown = function () { this.isDown = true;}; mouseListener.onMouseUp = function () { this.isDown = false; //Game Logic Check Correct for(var k=1; k<=5; k++){ //term match description if(this["content_mc.matching_desc_"+k].mc._currentframe == 2 && this["content_mc.matching_term_"+k].mc._currentframe == 2){ if(this["content_mc.matching_term_"+k]._currentframe == 1){ this["content_mc.matching_term_"+k].gotoAndPlay(2); this["content_mc.matching_desc_"+k].gotoAndPlay(2); } } //description match term else if(this["content_mc.matching_desc_"+k].mc._currentframe == 2 && this["content_mc.matching_term_"+k].mc._currentframe == 2){ if(this["content_mc.matching_desc_"+k]._currentframe == 1){ this["content_mc.matching_term_"+k].gotoAndPlay(2); this["content_mc.matching_desc_"+k].gotoAndPlay(2); } } } }; this.Mouse.addListener(mouseListener); this.addEventListener(Event.ENTER_FRAME,myFunction); function myFunction(event:Event) { //display terms at start if(content_mc.matching_term_1._alpha < 100){ content_mc.matching_term_1._alpha +=alphaSpeed; } if(content_mc.matching_term_1._alpha >= 100){ if(content_mc.matching_term_2._alpha < 100){ content_mc.matching_term_2._alpha +=alphaSpeed; } } if(content_mc.matching_term_2._alpha >= 100){ if(content_mc.matching_term_3._alpha < 100){ content_mc.matching_term_3._alpha +=alphaSpeed; } } if(content_mc.matching_term_3._alpha >= 100){ if(content_mc.matching_term_4._alpha < 100){ content_mc.matching_term_4._alpha +=alphaSpeed; } } if(content_mc.matching_term_4._alpha >= 100){ if(content_mc.matching_term_5._alpha < 100){ content_mc.matching_term_5._alpha +=alphaSpeed; } } //display description at start if(content_mc.matching_term_5._alpha >= 100){ if(content_mc.matching_desc_1._alpha < 100){ content_mc.matching_desc_1._alpha +=alphaSpeed; } if(content_mc.matching_desc_1._alpha >= 100){ if(content_mc.matching_desc_2._alpha < 100){ content_mc.matching_desc_2._alpha +=alphaSpeed; } } if(content_mc.matching_desc_2._alpha >= 100){ if(content_mc.matching_desc_3._alpha < 100){ content_mc.matching_desc_3._alpha +=alphaSpeed; } } if(content_mc.matching_desc_3._alpha >= 100){ if(content_mc.matching_desc_4._alpha < 100){ content_mc.matching_desc_4._alpha +=alphaSpeed; } } if(content_mc.matching_desc_4._alpha >= 100){ if(content_mc.matching_desc_5._alpha < 100){ content_mc.matching_desc_5._alpha +=alphaSpeed; } } /*if(content_mc.matching_desc_5._alpha >= 100){ delete this.onEnterFrame; }*/ } //Roll over effect for(var i=1; i<=5; i++){ if(this["content_mc.matching_term_"+i].hitTest(mouseX, mouseY)){ this["content_mc.matching_term_"+i].mc.gotoAndStop(2); } else{ this["content_mc.matching_term_"+i].mc.gotoAndStop(1); } if(this["content_mc.matching_desc_"+i].hitTest(mouseX, mouseY)){ this["content_mc.matching_desc_"+i].mc.gotoAndStop(2); } else{ this["content_mc.matching_desc_"+i].mc.gotoAndStop(1); } } //remove the matched movieclips for(var a=1; a<=5; a++){ if(this["content_mc.matching_term_"+a]._currentframe == 10){ this["content_mc.matching_term_"+a]._y = -1000; } if(this["content_mc.matching_desc_"+a]._currentframe == 10){ this["content_mc.matching_desc_"+a]._y = -1000; } } //Win Game for(var n=1; n<=5; n++){ if(this["content_mc.matching_desc_"+n]._currentframe == 10){ winGame = true; } else{ winGame = false; return; } } if(winGame == true){ this.gotoAndPlay("endRound1"); } }