java - una - mostrar camara android studio
La cámara Android no funcionará. startPreview falla (7)
Recibo estos errores de LogCat:
10-30 00:31:51.494: D/CameraHal(1205): CameraHal setOverlay/1/00000000/00000000
10-30 00:31:51.494: E/CameraHal(1205): Trying to set overlay, but overlay is null!, line:3472
10-30 00:31:51.494: W/CameraService(1205): Overlay create failed - retrying
...
10-30 00:31:52.526: E/CameraService(1205): Overlay Creation Failed!
...
10-30 00:31:52.588: E/AndroidRuntime(5040): FATAL EXCEPTION: main
10-30 00:31:52.588: E/AndroidRuntime(5040): java.lang.RuntimeException: startPreview failed
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.hardware.Camera.startPreview(Native Method)
10-30 00:31:52.588: E/AndroidRuntime(5040): at com.matthewmitchell.nightcam.CameraSurfaceView.surfaceCreated(CameraSurfaceView.java:47)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.view.SurfaceView.updateWindow(SurfaceView.java:544)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.view.SurfaceView.dispatchDraw(SurfaceView.java:341)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.view.ViewGroup.drawChild(ViewGroup.java:1638)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.view.View.draw(View.java:6743)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.widget.FrameLayout.draw(FrameLayout.java:352)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.view.ViewGroup.drawChild(ViewGroup.java:1640)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.view.ViewGroup.drawChild(ViewGroup.java:1638)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1367)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.view.View.draw(View.java:6743)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.widget.FrameLayout.draw(FrameLayout.java:352)
10-30 00:31:52.588: E/AndroidRuntime(5040): at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1876)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.view.ViewRoot.draw(ViewRoot.java:1407)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.view.ViewRoot.performTraversals(ViewRoot.java:1163)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.view.ViewRoot.handleMessage(ViewRoot.java:1727)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.os.Handler.dispatchMessage(Handler.java:99)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.os.Looper.loop(Looper.java:123)
10-30 00:31:52.588: E/AndroidRuntime(5040): at android.app.ActivityThread.main(ActivityThread.java:4627)
10-30 00:31:52.588: E/AndroidRuntime(5040): at java.lang.reflect.Method.invokeNative(Native Method)
10-30 00:31:52.588: E/AndroidRuntime(5040): at java.lang.reflect.Method.invoke(Method.java:521)
10-30 00:31:52.588: E/AndroidRuntime(5040): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
10-30 00:31:52.588: E/AndroidRuntime(5040): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
10-30 00:31:52.588: E/AndroidRuntime(5040): at dalvik.system.NativeStart.main(Native Method)
Aquí está la clase de actividad:
public class NightCamActivity extends Activity {
private GLSurfaceView mGLView;
CameraSurfaceView surface_view;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create a GLSurfaceView instance and set it
// as the ContentView for this Activity
Debug.out("Welcome");
surface_view = new CameraSurfaceView(this);
mGLView = new MySurfaceView(this);
setContentView(mGLView);
addContentView(surface_view, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
}
@Override
protected void onPause() {
super.onPause();
// The following call pauses the rendering thread.
// If your OpenGL application is memory intensive,
// you should consider de-allocating objects that
// consume significant memory here.
mGLView.onPause();
}
@Override
protected void onResume() {
super.onResume();
// The following call resumes a paused rendering thread.
// If you de-allocated graphic objects for onPause()
// this is a good place to re-allocate them.
mGLView.onResume();
}
}
Clase MySurfaceView:
class MySurfaceView extends GLSurfaceView{
public MySurfaceView(NightCamActivity context){
super(context);
// Create an OpenGL ES 2.0 context.
Debug.out("Mysurfaceview welcome");
setEGLContextClientVersion(2);
// Set the Renderer for drawing on the GLSurfaceView
MyRenderer renderer = new MyRenderer();
renderer.takeContext(context);
context.surface_view.renderer = renderer;
setRenderer(renderer);
}
}
Clase CameraSurfaceView:
public class CameraSurfaceView extends SurfaceView implements SurfaceHolder.Callback, PreviewCallback {
private Camera camera;
Camera.Size use_size;
MyRenderer renderer;
public CameraSurfaceView(Context context) {
super(context);
SurfaceHolder holder = getHolder();
holder.addCallback(this);
Debug.out("Init CSV");
camera = Camera.open();
}
public void surfaceCreated(SurfaceHolder holder) {
Debug.out("SC");
try {
camera.setPreviewDisplay(holder);
} catch (IOException e) {
Debug.out("Could not set preview display for camera.");
}
camera.setPreviewCallback(this);
}
public void surfaceDestroyed(SurfaceHolder holder) {
// Surface will be destroyed when we return, so stop the preview.
// Because the CameraDevice object is not a shared resource, it''s very
// important to release it when the activity is paused.
try {
if (camera != null) {
camera.stopPreview();
camera.release();
}
} catch (Exception e) {
Debug.out("Camera release failure.");
}
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
Camera.Parameters parameters = camera.getParameters();
List<Camera.Size> supportedPreviewSizes = parameters.getSupportedPreviewSizes();
Camera.Size optimalPreviewSize = getOptimalPreviewSize(supportedPreviewSizes, w, h);
if (optimalPreviewSize != null) {
parameters.setPreviewSize(optimalPreviewSize.width, optimalPreviewSize.height);
camera.setParameters(parameters);
camera.startPreview();
}
}
static Camera.Size getOptimalPreviewSize(List<Camera.Size> sizes, int w, int h) {
final double ASPECT_TOLERANCE = 0.1;
final double MAX_DOWNSIZE = 1.5;
double targetRatio = (double) w / h;
if (sizes == null) return null;
Camera.Size optimalSize = null;
double minDiff = Double.MAX_VALUE;
int targetHeight = h;
// Try to find an size match aspect ratio and size
for (Camera.Size size : sizes) {
double ratio = (double) size.width / size.height;
double downsize = (double) size.width / w;
if (downsize > MAX_DOWNSIZE) {
//if the preview is a lot larger than our display surface ignore it
//reason - on some phones there is not enough heap available to show the larger preview sizes
continue;
}
if (Math.abs(ratio - targetRatio) > ASPECT_TOLERANCE) continue;
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
// Cannot find the one match the aspect ratio, ignore the requirement
//keep the max_downsize requirement
if (optimalSize == null) {
minDiff = Double.MAX_VALUE;
for (Camera.Size size : sizes) {
double downsize = (double) size.width / w;
if (downsize > MAX_DOWNSIZE) {
continue;
}
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
}
//everything else failed, just take the closest match
if (optimalSize == null) {
minDiff = Double.MAX_VALUE;
for (Camera.Size size : sizes) {
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
}
return optimalSize;
}
public void onPreviewFrame(byte[] data, Camera arg1) {
Debug.out("PREVIEW FRAME:");
byte[] pixels = new byte[use_size.width * use_size.height * 3]; ;
decodeYUV420SP(pixels, data, use_size.width, use_size.height);
renderer.bindCameraTexture(pixels, use_size.width, use_size.height);
}
void decodeYUV420SP(byte[] rgb, byte[] yuv420sp, int width, int height) {
final int frameSize = width * height;
for (int j = 0, yp = 0; j < height; j++) {
int uvp = frameSize + (j >> 1) * width, u = 0, v = 0;
for (int i = 0; i < width; i++, yp++) {
int y = (0xff & ((int) yuv420sp[yp])) - 16;
if (y < 0){
y = 0;
}
if ((i & 1) == 0) {
v = (0xff & yuv420sp[uvp++]) - 128;
u = (0xff & yuv420sp[uvp++]) - 128;
}
int y1192 = 1192 * y;
int r = (y1192 + 1634 * v);
int g = (y1192 - 833 * v - 400 * u);
int b = (y1192 + 2066 * u);
if (r < 0){
r = 0;
}else if (r > 262143){
r = 262143;
}
if (g < 0){
g = 0;
}else if (g > 262143){
g = 262143;
}
if (b < 0){
b = 0;
}else if (b > 262143){
b = 262143;
}
rgb[yp*3] = (byte) (b << 6);
rgb[yp*3 + 1] = (byte) (b >> 2);
rgb[yp*3 + 2] = (byte) (b >> 10);
}
}
}
}
Finalmente la clase MyRender:
public class MyRenderer implements GLSurfaceView.Renderer{
private FloatBuffer vertices;
private FloatBuffer texcoords;
private int mProgram;
private int maPositionHandle;
private int gvTexCoordHandle;
private int gvSamplerHandle;
private static Context context;
int[] camera_texture;
public void onSurfaceCreated(GL10 unused, EGLConfig config) {
initShapes();
GLES20.glClearColor(0.0f, 1.0f, 0.2f, 1.0f);
Debug.out("Hello init.");
//Shaders
int vertexShader = 0;
int fragmentShader = 0;
try {
vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, readFile("vertex.vsh"));
fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, readFile("fragment.fsh"));
} catch (IOException e) {
Debug.out("The shaders could not be found.");
e.printStackTrace();
}
mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program
GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
GLES20.glLinkProgram(mProgram); // creates OpenGL program executables
// get handles
maPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
gvTexCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_texCoord");
gvSamplerHandle = GLES20.glGetAttribLocation(mProgram, "s_texture");
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
camera_texture = null;
}
private void initShapes(){
float triangleCoords[] = {
// X, Y, Z
-1.0f, -1.0f, 0.0f,
1.0f, -1.0f, 0.0f,
-1.0f, 1.0f, 0.0f,
1.0f, 1.0f, 0.0f,
};
float texcoordf[] = {
// X, Y, Z
-1.0f,-1.0f,
1.0f,-1.0f,
-1.0f,1.0f,
1.0f,1.0f,
};
// initialize vertex Buffer for vertices
ByteBuffer vbb = ByteBuffer.allocateDirect(triangleCoords.length * 4);
vbb.order(ByteOrder.nativeOrder());// use the device hardware''s native byte order
vertices = vbb.asFloatBuffer(); // create a floating point buffer from the ByteBuffer
vertices.put(triangleCoords); // add the coordinates to the FloatBuffer
vertices.position(0); // set the buffer to read the first coordinate
// initialize vertex Buffer for texcoords
vbb = ByteBuffer.allocateDirect(texcoordf.length * 4);
vbb.order(ByteOrder.nativeOrder());// use the device hardware''s native byte order
texcoords = vbb.asFloatBuffer(); // create a floating point buffer from the ByteBuffer
texcoords.put(texcoordf); // add the coordinates to the FloatBuffer
texcoords.position(0); // set the buffer to read the first coordinate
}
private static String readFile(String path) throws IOException {
AssetManager assetManager = context.getAssets();
InputStream stream = assetManager.open(path);
try {
return new Scanner(stream).useDelimiter("//A").next();
}
finally {
stream.close();
}
}
private int loadShader(int type, String shaderCode){
// create a vertex shader type (GLES20.GL_VERTEX_SHADER)
// or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
int shader = GLES20.glCreateShader(type);
// add the source code to the shader and compile it
GLES20.glShaderSource(shader, shaderCode);
GLES20.glCompileShader(shader);
return shader;
}
public void onDrawFrame(GL10 unused) {
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
if(camera_texture == null){
return;
}
// Add program to OpenGL environment
GLES20.glUseProgram(mProgram);
// Prepare the triangle data
GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, 0, vertices);
GLES20.glVertexAttribPointer(gvTexCoordHandle, 2, GLES20.GL_FLOAT, false, 0, texcoords);
GLES20.glEnableVertexAttribArray(maPositionHandle);
GLES20.glEnableVertexAttribArray(gvTexCoordHandle);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, camera_texture[0]);
GLES20.glUniform1i(gvSamplerHandle, 0);
// Draw the triangle
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
GLES20.glDisableVertexAttribArray(maPositionHandle);
GLES20.glDisableVertexAttribArray(gvTexCoordHandle);
}
public void onSurfaceChanged(GL10 unused, int width, int height) {
GLES20.glViewport(0, 0, width, height);
}
public void takeContext(Context ocontext) {
Debug.out("Take context");
context = ocontext;
}
void bindCameraTexture(byte[] data,int w,int h) {
byte[] pixels = new byte[256*256*3];
for(int x = 0;x < 256;x++){
for(int y = 0;x < 256;x++){
pixels[x*256+y] = data[x*w+y];
}
}
if (camera_texture==null){
camera_texture=new int[1];
}else{
GLES20.glDeleteTextures(1, camera_texture, 0);
}
GLES20.glGenTextures(1, camera_texture, 0);
int tex = camera_texture[0];
GLES20.glBindTexture(GL10.GL_TEXTURE_2D, tex);
GLES20.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGB, 256, 256, 0, GL10.GL_RGB, GL10.GL_UNSIGNED_BYTE, ByteBuffer.wrap(pixels));
GLES20.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
}
}
Compruebe su logcat para algo similar a esto, justo antes de su excepción:
11-02 09:25:44.305: ERROR/QualcommCameraHardware(56): failed to construct master heap for pmem pool /dev/pmem_adsp
11-02 09:25:44.305: ERROR/QualcommCameraHardware(56): initPreview X: could not initialize preview heap.
11-02 09:25:44.305: ERROR/QualcommCameraHardware(56): startPreview X initPreview failed. Not starting preview.
Esto sucede en mi teléfono con orientación horizontal, cuando intento establecer un tamaño de vista previa de 1024x768. El método getSupportedPreviewSizes () dice que este tamaño es compatible, sin embargo, el sistema operativo parece no asignar suficiente memoria para una vista previa de este tamaño. Establecer un tamaño más pequeño no funciona.
Además, prueba el siguiente código. Debe llamar a startPreview () desde el método surfaceChanged (), en ese punto se conocen las dimensiones de su SurfaceView. Llamar desde surfaceCreated () es demasiado pronto.
Utilice esto para determinar el tamaño de vista previa óptimo para un tamaño determinado de su SurfaceView (adaptado de la muestra de Google CameraPreview)
static Size getOptimalPreviewSize(List<Size> sizes, int w, int h) {
final double ASPECT_TOLERANCE = 0.1;
final double MAX_DOWNSIZE = 1.5;
double targetRatio = (double) w / h;
if (sizes == null) return null;
Size optimalSize = null;
double minDiff = Double.MAX_VALUE;
int targetHeight = h;
// Try to find an size match aspect ratio and size
for (Size size : sizes) {
double ratio = (double) size.width / size.height;
double downsize = (double) size.width / w;
if (downsize > MAX_DOWNSIZE) {
//if the preview is a lot larger than our display surface ignore it
//reason - on some phones there is not enough heap available to show the larger preview sizes
continue;
}
if (Math.abs(ratio - targetRatio) > ASPECT_TOLERANCE) continue;
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
// Cannot find the one match the aspect ratio, ignore the requirement
//keep the max_downsize requirement
if (optimalSize == null) {
minDiff = Double.MAX_VALUE;
for (Size size : sizes) {
double downsize = (double) size.width / w;
if (downsize > MAX_DOWNSIZE) {
continue;
}
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
}
//everything else failed, just take the closest match
if (optimalSize == null) {
minDiff = Double.MAX_VALUE;
for (Size size : sizes) {
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
}
return optimalSize;
}
Lo llamarías desde tu método surfaceChanged (), así:
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
Camera.Parameters parameters = camera.getParameters();
List<Size> supportedPreviewSizes = parameters.getSupportedPreviewSizes();
Size optimalPreviewSize = getOptimalPreviewSize(supportedPreviewSizes, w, h);
if (optimalPreviewSize != null) {
parameters.setPreviewSize(optimalPreviewSize.width, optimalPreviewSize.height);
camera.setParameters(parameters);
camera.startPreview();
}
}
Intente configurar el tipo de superficie en initCamera ().
private void initCamera() {
mCamSV = (SurfaceView)findViewById(R.id.surface_camera);
mCamSH = mCamSV.getHolder();
mCamSH.addCallback(this);
**mCamSH.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);**
}
EDIT 1
Estoy copiando todos los archivos aquí que funcionó para mí con Android 2.2 SDK
Actividad
package com.stack.camera;
import java.io.IOException;
import android.app.Activity;
import android.hardware.Camera;
import android.os.Bundle;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.WindowManager;
import android.widget.FrameLayout;
public class CameraStackActivity extends Activity implements SurfaceHolder.Callback {
private Camera mCam;
private SurfaceView mCamSV;
private SurfaceHolder mCamSH;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.main);
initCamera();
}
@Override
public void onDestroy() {
stopCamera();
}
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
startCamera(holder, width, height);
}
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
mCam = Camera.open();
try {
mCam.setPreviewDisplay(holder);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
private void initCamera() {
mCamSV = (SurfaceView)findViewById(R.id.surface_camera);
mCamSH = mCamSV.getHolder();
mCamSH.addCallback(this);
mCamSH.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
private void startCamera(SurfaceHolder sh, int width, int height) {
Camera.Parameters p = mCam.getParameters();
// Camera.Size s = p.getSupportedPreviewSizes().get(0);
p.setPreviewSize(width, height);
mCam.setParameters(p);
try {
mCam.setPreviewDisplay(sh);
} catch (Exception e) {
}
mCam.startPreview();
}
private void stopCamera() {
mCamSH.removeCallback(this);
mCam.stopPreview();
mCam.release();
}
}
Diseño
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="fill_parent"
android:layout_height="fill_parent">
<SurfaceView android:id="@+id/surface_camera"
android:layout_width="fill_parent" android:layout_height="fill_parent" />
</FrameLayout>
Archivo de manifiesto
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.stack.camera"
android:versionCode="1"
android:versionName="1.0">
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature android:name="android.hardware.camera" />
<uses-feature android:name="android.hardware.camera.autofocus" />
<application android:icon="@drawable/icon" android:label="@string/app_name">
<activity android:name="CameraStackActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
Llegué un poco tarde a este juego, pero corría cordova y tenía dos plugins intentando registrar mi cámara al mismo tiempo.
No estoy seguro de si esto alguna vez será útil para alguien que no sea yo.
No relacionado realmente con la pregunta de OP, pero sin embargo ...
He visto lo siguiente gotcha dándome java.io.IOException: setPreviewDisplay failed
:
Si haces tanto el video como la foto, hay dos funciones, camera.unlock () y camera.reconnect () . Debe cámara.unlock () antes de grabar un video y camera.reconnect () antes de tomar una foto.
Solución simple: en su clase CameraSurfaceView
agregue esta línea:
holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
debajo de estas líneas:
SurfaceHolder holder = getHolder();
holder.addCallback(this);
Tomé tu código y obtuve el mismo error que tú. Sin embargo, en la depuración, me parece que la vista previa podría estar fallando porque parecía que las dimensiones de ancho y alto no eran las correctas, pero no es solo cuestión de cambiarlas ya que creo que la orientación también juega un papel.
De todos modos, he sustituido su CameraSurfaceView por la mía (ver a continuación) y creo que funciona ahora. No hay excepción, pero la pantalla está completamente verde brillante (creo que esto podría deberse a que no tengo los archivos vertex.vsh o fragment.vsh).
package .test;
import java.io.IOException;
import java.util.List;
import android.content.Context;
import android.hardware.Camera;
import android.hardware.Camera.Size;
import android.util.AttributeSet;
import android.util.Log;
import android.view.Display;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.ViewGroup;
import android.view.WindowManager;
public class CameraSurfaceView extends ViewGroup implements SurfaceHolder.Callback
{
private Size mPreviewSize;
private List<Size> mSupportedPreviewSizes;
private Context mContext;
private SurfaceView mSurfaceView;
private SurfaceHolder mHolder;
private final String TAG = "CameraSurfaceView";
private Camera mCamera;
private List<String> mSupportedFlashModes;
public CameraSurfaceView(Context context)
{
super(context);
mContext = context;
mCamera = Camera.open();
setCamera(mCamera);
mSurfaceView = new SurfaceView(context);
addView(mSurfaceView, 0);
mHolder = mSurfaceView.getHolder();
mHolder.addCallback(this);
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
mHolder.setKeepScreenOn(true);
}
public CameraSurfaceView(Context context, AttributeSet attrs)
{
super(context, attrs);
mContext = context;
}
public void setSupportedPreviewSizes(List<Size> supportedPreviewSizes)
{
mSupportedPreviewSizes = supportedPreviewSizes;
}
public Size getPreviewSize()
{
return mPreviewSize;
}
public void setCamera(Camera camera)
{
mCamera = camera;
if (mCamera != null)
{
mSupportedPreviewSizes = mCamera.getParameters().getSupportedPreviewSizes();
mSupportedFlashModes = mCamera.getParameters().getSupportedFlashModes();
// Set the camera to Auto Flash mode.
if (mSupportedFlashModes.contains(Camera.Parameters.FLASH_MODE_AUTO))
{
Camera.Parameters parameters = mCamera.getParameters();
parameters.setFlashMode(Camera.Parameters.FLASH_MODE_AUTO);
mCamera.setParameters(parameters);
}
}
requestLayout();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder)
{
// Surface will be destroyed when we return, so stop the preview.
if (mCamera != null)
{
mCamera.stopPreview();
}
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height)
{
// Now that the size is known, set up the camera parameters and begin
// the preview.
if (mCamera != null)
{
Camera.Parameters parameters = mCamera.getParameters();
Size previewSize = getPreviewSize();
parameters.setPreviewSize(previewSize.width, previewSize.height);
mCamera.setParameters(parameters);
mCamera.startPreview();
}
}
@Override
public void surfaceCreated(SurfaceHolder holder)
{
// The Surface has been created, acquire the camera and tell it where
// to draw.
try
{
if (mCamera != null)
{
mCamera.setPreviewDisplay(holder);
}
}
catch (IOException exception)
{
Log.e(TAG, "IOException caused by setPreviewDisplay()", exception);
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
final int width = resolveSize(getSuggestedMinimumWidth(), widthMeasureSpec);
final int height = resolveSize(getSuggestedMinimumHeight(), heightMeasureSpec);
setMeasuredDimension(width, height);
if (mSupportedPreviewSizes != null)
{
mPreviewSize = getOptimalPreviewSize(mSupportedPreviewSizes, width, height);
}
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom)
{
if (changed)
{
final View cameraView = getChildAt(0);
final int width = right - left;
final int height = bottom - top;
int previewWidth = width;
int previewHeight = height;
if (mPreviewSize != null)
{
Display display = ((WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
switch (display.getRotation())
{
case Surface.ROTATION_0:
previewWidth = mPreviewSize.height;
previewHeight = mPreviewSize.width;
mCamera.setDisplayOrientation(90);
break;
case Surface.ROTATION_90:
previewWidth = mPreviewSize.width;
previewHeight = mPreviewSize.height;
break;
case Surface.ROTATION_180:
previewWidth = mPreviewSize.height;
previewHeight = mPreviewSize.width;
break;
case Surface.ROTATION_270:
previewWidth = mPreviewSize.width;
previewHeight = mPreviewSize.height;
mCamera.setDisplayOrientation(180);
break;
}
}
final int scaledChildHeight = previewHeight * width / previewWidth;
cameraView.layout(0, height - scaledChildHeight, width, height);
}
}
private Size getOptimalPreviewSize(List<Size> sizes, int width, int height)
{
Size optimalSize = null;
final double ASPECT_TOLERANCE = 0.1;
double targetRatio = (double) height / width;
// Try to find a size match which suits the whole screen minus the menu on the left.
for (Size size : sizes)
{
if (size.height != width) continue;
double ratio = (double) size.width / size.height;
if (ratio <= targetRatio + ASPECT_TOLERANCE && ratio >= targetRatio - ASPECT_TOLERANCE)
{
optimalSize = size;
}
}
// If we cannot find the one that matches the aspect ratio, ignore the requirement.
if (optimalSize == null)
{
// TODO : Backup in case we don''t get a size.
}
return optimalSize;
}
public void previewCamera()
{
try
{
mCamera.setPreviewDisplay(mHolder);
mCamera.startPreview();
}
catch(Exception e)
{
Log.d(TAG, "Cannot start preview.", e);
}
}
/*public void onPreviewFrame(byte[] data, Camera arg1) {
Log.d("CameraSurfaceView", "PREVIEW FRAME:");
byte[] pixels = new byte[use_size.width * use_size.height * 3]; ;
decodeYUV420SP(pixels, data, use_size.width, use_size.height);
renderer.bindCameraTexture(pixels, use_size.width, use_size.height);
}*/
void decodeYUV420SP(byte[] rgb, byte[] yuv420sp, int width, int height) {
final int frameSize = width * height;
for (int j = 0, yp = 0; j < height; j++) {
int uvp = frameSize + (j >> 1) * width, u = 0, v = 0;
for (int i = 0; i < width; i++, yp++) {
int y = (0xff & ((int) yuv420sp[yp])) - 16;
if (y < 0){
y = 0;
}
if ((i & 1) == 0) {
v = (0xff & yuv420sp[uvp++]) - 128;
u = (0xff & yuv420sp[uvp++]) - 128;
}
int y1192 = 1192 * y;
int r = (y1192 + 1634 * v);
int g = (y1192 - 833 * v - 400 * u);
int b = (y1192 + 2066 * u);
if (r < 0){
r = 0;
}else if (r > 262143){
r = 262143;
}
if (g < 0){
g = 0;
}else if (g > 262143){
g = 262143;
}
if (b < 0){
b = 0;
}else if (b > 262143){
b = 262143;
}
rgb[yp*3] = (byte) (b << 6);
rgb[yp*3 + 1] = (byte) (b >> 2);
rgb[yp*3 + 2] = (byte) (b >> 10);
}
}
}
}
Notarás que comenté tu método onPreviewFrame () solo para ejecutarlo y también la línea context.surface_view.renderer = renderer.
No estoy familiarizado con la biblioteca de OpenGL, pero quizás esto sea suficiente para que vuelva a funcionar.
Tuve el mismo problema, y eliminar / reproducir con la configuración de tamaño de vista previa no funcionó para mí. Lo arreglé por la siguiente línea de código:
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
¡Ahora funciona bien para mí!