javascript d3.js

javascript - Gráfico de barras del tubo químico d3.js



(1)

Estoy interesado en crear este tipo de gráfico de barras líquidas. Con los punteros / marcadores punteados tirando hacia un lado como se muestra.

22 de abril: último código para trabajar con datos dinámicos http://jsfiddle.net/NYEaX/1855/

último código de gráfico de barras http://jsfiddle.net/NYEaX/1827/

último código de onda de agua limpiado http://jsfiddle.net/Qh9X5/10331/

// Quiero eliminar este código de ondas de agua http://jsfiddle.net/Qh9X5/10091/

// cuadro de progreso http://jsfiddle.net/NYEaX/1740/

último código base para este gráfico de barras. http://jsfiddle.net/NYEaX/1822/

var $this = $("#checmicalbars"); var data = [{ "label": "Rendering", "value": 90, "startcolor": "#c3da54", "endcolor": "#c1e500" }, { "label": "Character Design", "value": 95, "startcolor": "#e94adc", "endcolor": "#aae3dd" }, { "label": "Sketching", "value": 80, "startcolor": "#c3da54", "endcolor": "#fa5283" }, { "label": "Story Boarding", "value": 90, "startcolor": "#e94adc", "endcolor": "#f83b03" }, { "label": "Drawing", "value": 82, "startcolor": "#c3da54", "endcolor": "#f88504" }, { "label": "Painting", "value": 90, "startcolor": "#e94adc", "endcolor": "#f7d200" }]; var h = 150; var w = 300; var options = { minlimit: 0, maxlimit: 100 } // setup scales var x = d3.scale.ordinal() .rangeRoundBands([0, w], .1); var y = d3.scale.linear() .range([h, 0]); var xAxis = d3.svg.axis() .scale(this.x) .orient("bottom"); var yAxis = d3.svg.axis() .scale(this.y) .orient("left"); // setup scales // chart container var progresschart = d3.select($this[0]).append("svg") .attr("width", w) .attr("height", h) .append("g") .attr("transform", "translate(0,5)"); var barrectsholder = progresschart.append("g") .attr("class", "chart") .attr("transform", "translate(15,0)"); // chart container y.domain([options["minlimit"], options["maxlimit"]]); //__ bars var bar = barrectsholder.selectAll("rect") .data(data); //__ enter bar.enter() .append("rect") .attr("class", "bar") .attr("y", h); //__ update bar .attr("y", h) .attr("height", 0) .style("fill", function(d){ return d.startcolor; }) .transition() .duration(2500) .style("fill", function(d){ return d.endcolor; }) .attr("width", 20) .attr("x", function(d, i) { return 30 * i; }) .attr("y", function(d) { return y(d.value); }) .attr("height", function(d) { return h - y(d.value); }) //__ exit bar.exit() .transition() .duration(250) .attr("y", 0) .attr("height", 0) .remove(); //__ bars


He fusionado los dos gráficos juntos, pero el código de agua se traduce correctamente si es un archivo separado (SVG). Sea bueno para limpiar / revisar este código. También asegurando que los punteros / etiquetas se ajusten / adapten con más / menos conjuntos de datos

último jsfiddle http://jsfiddle.net/NYEaX/1843/

var $this = $("#checmicalbars"); var data = [{ "label": "Rendering", "value": 90, "startcolor": "#c3da54", "endcolor": "#c1e500" }, { "label": "Character Design", "value": 95, "startcolor": "#e94adc", "endcolor": "#aae3dd" }, { "label": "Sketching", "value": 80, "startcolor": "#c3da54", "endcolor": "#fa5283" }, { "label": "Story Boarding", "value": 90, "startcolor": "#e94adc", "endcolor": "#f83b03" }, { "label": "Drawing", "value": 82, "startcolor": "#c3da54", "endcolor": "#f88504" }, { "label": "Painting", "value": 90, "startcolor": "#e94adc", "endcolor": "#f7d200" }]; var h = 450; var w = 400; var barHeight = 150; var barWidth = 180; var options = { minlimit: 0, maxlimit: 100 } // setup scales var x = d3.scale.ordinal() .rangeRoundBands([0, barWidth], .1); var y = d3.scale.linear() .range([barHeight, 0]); var xAxis = d3.svg.axis() .scale(this.x) .orient("bottom"); var yAxis = d3.svg.axis() .scale(this.y) .orient("left"); // setup scales // chart container var progresschart = d3.select($this[0]).append("svg") .attr("width", w) .attr("height", h) .append("g") .attr("transform", "translate(0,5)"); var barrectsholder = progresschart.append("g") .attr("class", "barrectsholder") .attr("transform", "translate(15,0)"); var labelsholder = progresschart.append("g") .attr("class", "labelsholder") .attr("transform", "translate(10,"+(barHeight+ 20)+")"); var lineholder = progresschart.append("g") .attr("class", "lineholder") .attr("transform", "translate(25,"+(barHeight+ 15)+")"); // chart container y.domain([options["minlimit"], options["maxlimit"]]); /* var gauge = barrectsholder .append("g") .attr("width", config.w) .attr("height", config.h) .append("g"); liquidBar(gauge, config); */ var bar = barrectsholder.selectAll("svg") .data(data); bar.enter() .append("svg") .attr("class", function(d, i) { return "bar"+i; }) .attr("width", 20) .attr("x", function(d, i) { return 30 * i; }) .attr("y", function(d) { return y(d.value); }) .attr("height", function(d) { return barHeight - y(d.value); }) $.each(data, function( index, value ) { //alert( index + ": " + value ); var config = { w: 20, h: barHeight, value: value.value, amplitude: 0.02, // The wave height as a percentage of the radius of the wave circle. countPerWidth: 1, // The number of full waves per width of the wave circle. riseTime: 1000, // The amount of time in milliseconds for the wave to rise from 0 to it''s final height. animateTime: 1000, // The amount of time in milliseconds for a full wave to enter the wave circle. rise: true, // Control if the wave should rise from 0 to it''s full height, or start at it''s full height. colorTransition: 1000, colorBefore: value.startcolor, // The color before of the fill wave. colorAfter: value.endcolor, // The color after of the fill wave. offset: 0 // The amount to initially offset the wave. 0 = no offset. 1 = offset of one full wave. }; var gauge = barrectsholder.selectAll("svg.bar"+index) liquidBar(gauge, config); }); /* //__ bars var bar = barrectsholder.selectAll("rect") .data(data); //__ enter bar.enter() .append("rect") .attr("class", "bar") .attr("y", barHeight); //__ update bar .attr("y", barHeight) .attr("height", 0) .style("fill", function(d){ return d.startcolor; }) .transition() .duration(2500) .style("fill", function(d){ return d.endcolor; }) .attr("width", 20) .attr("x", function(d, i) { return 30 * i; }) .attr("y", function(d) { return y(d.value); }) .attr("height", function(d) { return barHeight - y(d.value); }) //__ exit bar.exit() .transition() .duration(250) .attr("y", 0) .attr("height", 0) .remove(); //__ bars */ //__ labels var labels = labelsholder.selectAll("text") .data(data); labels.enter() .append("text") .attr("class", "barlabels") .attr("x", 200) .attr("y", function(d, i) { return 20 * i; }) .text(function(d) { return d.label; }) var lines = lineholder.selectAll("text") .data(data); lines.enter() .append("line")// attach a line .style("stroke-dasharray", ("3, 3")) .style("stroke", "black")// colour the line .attr("x1", function(d, i) { return barWidth-(30 * (i+1)); })//x pos of the 1st end of the line .attr("y1", function(d, i) { return 20 * i; })//y pos of the 1st end of the line .attr("x2", function(d, i) { return barWidth; })//x pos of the 2nd end of the line .attr("y2", function(d, i) { return 20 * i; });//y pos of the 2nd end of the line var lineHeights = 100; lines.enter() .append("line")// attach a line .style("stroke-dasharray", ("3, 3")) .style("stroke", "black")// colour the line .attr("x1", function(d, i) { return 30 * i; })//x pos of the 1st end of the line .attr("y1", function(d, i) { return lineHeights - (20 * i); })//y pos of the 1st end of the line .attr("x2", function(d, i) { return 30 * i; })//x pos of the 2nd end of the line .attr("y2", function(d, i) { return -15; });//y pos of the 2nd end of the line function liquidBar(gauge, config) { var fillPercent = Math.max(0, Math.min(100, config.value)) / 100; var waveHeightScale = d3.scale.linear() .range([0, config.amplitude, 0]) .domain([0, 50, 100]); var waveHeight = (config.h / 2) * waveHeightScale(fillPercent * 100); var waveLength = config.w / config.countPerWidth; var waveClipCount = 1 + config.countPerWidth; var waveClipWidth = waveLength * waveClipCount; // Data for building the clip wave area. var data = []; for (var i = 0; i <= 40 * waveClipCount; i++) { data.push({ x: i / (40 * waveClipCount), y: (i / (40)) }); } // Scales for controlling the size of the clipping path. var waveScaleX = d3.scale.linear().range([0, waveClipWidth]).domain([0, 1]); var waveScaleY = d3.scale.linear().range([0, waveHeight]).domain([0, 1]); // Scales for controlling the position of the clipping path. var waveRiseScale = d3.scale.linear() // The clipping area size is the height of the fill circle + the wave height, so we position the clip wave // such that the it will overlap the fill circle at all when at 0%, and will totally cover the fill // circle at 100%. .range([(config.h + waveHeight), (waveHeight)]) .domain([0, 1]); var waveAnimateScale = d3.scale.linear() .range([0, waveClipWidth - config.w]) // Push the clip area one full wave then snap back. .domain([0, 1]); // Center the gauge within the parent SVG. var gaugeGroup = gauge.append("g") .attr("class", "gaugeGroup") .attr("transform", "translate(0,0)"); var randomId = Math.floor(Math.random() * 26) + Date.now(); // The clipping wave area. var clipArea = d3.svg.area() .x(function(d) { return waveScaleX(d.x); }) .y0(function(d) { return waveScaleY(Math.sin(Math.PI * 2 * config.offset * -1 + Math.PI * 2 * (1 - config.countPerWidth) + d.y * 2 * Math.PI)); }) .y1(function(d) { return (config.h + waveHeight); }); var waveGroup = gaugeGroup.append("defs") .append("clipPath") .attr("id", "clipWave" + randomId); var wave = waveGroup.append("path") .datum(data) .attr("d", clipArea) .attr("T", 0); // The inner circle with the clipping wave attached. var fillGroup = gaugeGroup.append("g") .attr("clip-path", "url(#clipWave" + randomId + ")"); fillGroup.append("rect") .attr("x", 0) .attr("y", 0) .attr("width", config.w) .attr("height", config.h) .style("fill", config.colorBefore) .transition() .duration(config.colorTransition) .style("fill", config.colorAfter); // Make the wave rise. wave and waveGroup are separate so that horizontal and vertical movement can be controlled independently. var waveGroupXPosition = config.w - waveClipWidth; if (config.rise) { waveGroup.attr(''transform'', ''translate('' + waveGroupXPosition + '','' + waveRiseScale(0) + '')'') .transition() .duration(config.riseTime) .attr(''transform'', ''translate('' + waveGroupXPosition + '','' + waveRiseScale(fillPercent) + '')'') .each("start", function() { wave.attr(''transform'', ''translate(1,0)''); }); // This transform is necessary to get the clip wave positioned correctly when waveRise=true and waveAnimate=false. The wave will not position correctly without this, but it''s not clear why this is actually necessary. } else { waveGroup.attr(''transform'', ''translate('' + waveGroupXPosition + '','' + waveRiseScale(fillPercent) + '')''); } animateWave(); function animateWave() { wave.attr(''transform'', ''translate('' + waveAnimateScale(wave.attr(''T'')) + '',0)''); wave.transition() .duration(config.animateTime * (1 - wave.attr(''T''))) .ease(''linear'') .attr(''transform'', ''translate('' + waveAnimateScale(1) + '',0)'') .attr(''T'', 1) .each(''end'', function() { wave.attr(''T'', 0); animateWave(config.animateTime); }); } }