java - wind - nasa worldwin
WorldWind línea de visión (1)
Estás en lo correcto. Este código no tiene en cuenta la curva de la tierra. Por lo que pude ver, se traza un rayo para el centro de la luz, pero el cono de la luz se dibujó en una imagen (no estoy seguro de eso, pero parece que este ejemplo se basa en una imagen de escala de grises). ). De cualquier forma, esta demostración se trata de detectar golpear el suelo para detener el trazado del rayo. Por lo que entiendo, el algoritmo se detiene después de una distancia establecida en la forma (5 km, 10 km ... 200 km, etc.) No entiendo la dirección del rayo. Tiene sentido comprobar el radio de 200 km solo si se controla la luz del espacio ... Si desea tener en cuenta el horizonte, primero debe verificar el tono de la fuente de luz. Es relevante para valores de tono positivo (por encima del horizonte). En ese caso, debe decidir cuándo detenerse una vez que el centro de la luz esté muy por encima del suelo. La altura dependerá de si dirige su luz hacia una pendiente de montaña, su terreno es relativamente plano o si la fuente de luz es de haz estrecho o ancho.
He encontrado este ejemplo de cómo representar la línea de visión en WorldWind: http://patmurris.blogspot.com/2008/04/ray-casting-and-line-of-sight-for-wwj.html (es un poco viejo, pero todavía parece funcionar). Esta es la class utilizada en el ejemplo (código ligeramente modificado a continuación para trabajar con WorldWind 2.0). Parece que el código también usa RayCastingSupport ( Javadoc y Code ) para hacer su magia.
Lo que estoy tratando de averiguar es si este código / ejemplo está utilizando la curvatura de la tierra y / o la distancia al horizonte como parte de su lógica. Solo mirando el código, no estoy seguro de entender completamente lo que está haciendo.
Por ejemplo, si estuviera tratando de averiguar qué terreno podría "ver" una persona a 200 metros sobre la tierra, ¿tomaría en cuenta la distancia al horizonte?
¿Qué se necesitaría para modificar el código para tener en cuenta la distancia al horizonte / curvatura de la tierra (si aún no lo está)?
package gov.nasa.worldwindx.examples;
import gov.nasa.worldwind.util.RayCastingSupport;
import gov.nasa.worldwind.view.orbit.OrbitView;
import gov.nasa.worldwind.geom.Angle;
import gov.nasa.worldwind.geom.Position;
import gov.nasa.worldwind.geom.Sector;
import gov.nasa.worldwind.geom.Vec4;
import gov.nasa.worldwind.globes.Globe;
import gov.nasa.worldwind.layers.CrosshairLayer;
import gov.nasa.worldwind.layers.RenderableLayer;
import gov.nasa.worldwind.render.*;
import javax.swing.*;
import javax.swing.border.CompoundBorder;
import javax.swing.border.TitledBorder;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
public class LineOfSight extends ApplicationTemplate
{
public static class AppFrame extends ApplicationTemplate.AppFrame
{
private double samplingLength = 30; // Ray casting sample length
private int centerOffset = 100; // meters above ground for center
private int pointOffset = 10; // meters above ground for sampled points
private Vec4 light = new Vec4(1, 1, -1).normalize3(); // Light direction (from South-East)
private double ambiant = .4; // Minimum lighting (0 - 1)
private RenderableLayer renderableLayer;
private SurfaceImage surfaceImage;
private ScreenAnnotation screenAnnotation;
private JComboBox radiusCombo;
private JComboBox samplesCombo;
private JCheckBox shadingCheck;
private JButton computeButton;
public AppFrame()
{
super(true, true, false);
// Add USGS Topo Maps
// insertBeforePlacenames(getWwd(), new USGSTopographicMaps());
// Add our renderable layer for result display
this.renderableLayer = new RenderableLayer();
this.renderableLayer.setName("Line of sight");
this.renderableLayer.setPickEnabled(false);
insertBeforePlacenames(getWwd(), this.renderableLayer);
// Add crosshair layer
insertBeforePlacenames(getWwd(), new CrosshairLayer());
// Update layer panel
this.getLayerPanel().update(getWwd());
// Add control panel
this.getLayerPanel().add(makeControlPanel(), BorderLayout.SOUTH);
}
private JPanel makeControlPanel()
{
JPanel controlPanel = new JPanel(new GridLayout(0, 1, 0, 0));
controlPanel.setBorder(
new CompoundBorder(BorderFactory.createEmptyBorder(9, 9, 9, 9),
new TitledBorder("Line Of Sight")));
// Radius combo
JPanel radiusPanel = new JPanel(new GridLayout(0, 2, 0, 0));
radiusPanel.setBorder(BorderFactory.createEmptyBorder(6, 6, 6, 6));
radiusPanel.add(new JLabel("Max radius:"));
radiusCombo = new JComboBox(new String[] {"5km", "10km",
"20km", "30km", "50km", "100km", "200km"});
radiusCombo.setSelectedItem("10km");
radiusPanel.add(radiusCombo);
// Samples combo
JPanel samplesPanel = new JPanel(new GridLayout(0, 2, 0, 0));
samplesPanel.setBorder(BorderFactory.createEmptyBorder(6, 6, 6, 6));
samplesPanel.add(new JLabel("Samples:"));
samplesCombo = new JComboBox(new String[] {"128", "256", "512"});
samplesCombo.setSelectedItem("128");
samplesPanel.add(samplesCombo);
// Shading checkbox
JPanel shadingPanel = new JPanel(new GridLayout(0, 2, 0, 0));
shadingPanel.setBorder(BorderFactory.createEmptyBorder(6, 6, 6, 6));
shadingPanel.add(new JLabel("Light:"));
shadingCheck = new JCheckBox("Add shading");
shadingCheck.setSelected(false);
shadingPanel.add(shadingCheck);
// Compute button
JPanel buttonPanel = new JPanel(new GridLayout(0, 1, 0, 0));
buttonPanel.setBorder(BorderFactory.createEmptyBorder(6, 6, 6, 6));
computeButton = new JButton("Compute");
computeButton.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent actionEvent)
{
update();
}
});
buttonPanel.add(computeButton);
// Help text
JPanel helpPanel = new JPanel(new GridLayout(0, 1, 0, 0));
buttonPanel.setBorder(BorderFactory.createEmptyBorder(6, 6, 6, 6));
helpPanel.add(new JLabel("Place view center on an elevated"));
helpPanel.add(new JLabel("location and click /"Compute/""));
// Panel assembly
controlPanel.add(radiusPanel);
controlPanel.add(samplesPanel);
controlPanel.add(shadingPanel);
controlPanel.add(buttonPanel);
controlPanel.add(helpPanel);
return controlPanel;
}
// Update line of sight computation
private void update()
{
new Thread(new Runnable() {
public void run()
{
computeLineOfSight();
}
}, "LOS thread").start();
}
private void computeLineOfSight()
{
computeButton.setEnabled(false);
computeButton.setText("Computing...");
try
{
Globe globe = getWwd().getModel().getGlobe();
OrbitView view = (OrbitView)getWwd().getView();
Position centerPosition = view.getCenterPosition();
// Compute sector
String radiusString = ((String)radiusCombo.getSelectedItem());
double radius = 1000 * Double.parseDouble(radiusString.substring(0, radiusString.length() - 2));
double deltaLatRadians = radius / globe.getEquatorialRadius();
double deltaLonRadians = deltaLatRadians / Math.cos(centerPosition.getLatitude().radians);
Sector sector = new Sector(centerPosition.getLatitude().subtractRadians(deltaLatRadians),
centerPosition.getLatitude().addRadians(deltaLatRadians),
centerPosition.getLongitude().subtractRadians(deltaLonRadians),
centerPosition.getLongitude().addRadians(deltaLonRadians));
// Compute center point
double centerElevation = globe.getElevation(centerPosition.getLatitude(),
centerPosition.getLongitude());
Vec4 center = globe.computePointFromPosition(
new Position(centerPosition, centerElevation + centerOffset));
// Compute image
float hueScaleFactor = .7f;
int samples = Integer.parseInt((String)samplesCombo.getSelectedItem());
BufferedImage image = new BufferedImage(samples, samples, BufferedImage.TYPE_4BYTE_ABGR);
double latStepRadians = sector.getDeltaLatRadians() / image.getHeight();
double lonStepRadians = sector.getDeltaLonRadians() / image.getWidth();
for (int x = 0; x < image.getWidth(); x++)
{
Angle lon = sector.getMinLongitude().addRadians(lonStepRadians * x + lonStepRadians / 2);
for (int y = 0; y < image.getHeight(); y++)
{
Angle lat = sector.getMaxLatitude().subtractRadians(latStepRadians * y + latStepRadians / 2);
double el = globe.getElevation(lat, lon);
// Test line of sight from point to center
Vec4 point = globe.computePointFromPosition(lat, lon, el + pointOffset);
double distance = point.distanceTo3(center);
if (distance <= radius)
{
if (RayCastingSupport.intersectSegmentWithTerrain(
globe, point, center, samplingLength, samplingLength) == null)
{
// Center visible from point: set pixel color and shade
float hue = (float)Math.min(distance / radius, 1) * hueScaleFactor;
float shade = shadingCheck.isSelected() ?
(float)computeShading(globe, lat, lon, light, ambiant) : 0f;
image.setRGB(x, y, Color.HSBtoRGB(hue, 1f, 1f - shade));
}
else if (shadingCheck.isSelected())
{
// Center not visible: apply shading nonetheless if selected
float shade = (float)computeShading(globe, lat, lon, light, ambiant);
image.setRGB(x, y, new Color(0f, 0f, 0f, shade).getRGB());
}
}
}
}
// Blur image
PatternFactory.blur(PatternFactory.blur(PatternFactory.blur(PatternFactory.blur(image))));
// Update surface image
if (this.surfaceImage != null)
this.renderableLayer.removeRenderable(this.surfaceImage);
this.surfaceImage = new SurfaceImage(image, sector);
this.surfaceImage.setOpacity(.5);
this.renderableLayer.addRenderable(this.surfaceImage);
// Compute distance scale image
BufferedImage scaleImage = new BufferedImage(64, 256, BufferedImage.TYPE_4BYTE_ABGR);
Graphics g2 = scaleImage.getGraphics();
int divisions = 10;
int labelStep = scaleImage.getHeight() / divisions;
for (int y = 0; y < scaleImage.getHeight(); y++)
{
int x1 = scaleImage.getWidth() / 5;
if (y % labelStep == 0 && y != 0)
{
double d = radius / divisions * y / labelStep / 1000;
String label = Double.toString(d) + "km";
g2.setColor(Color.BLACK);
g2.drawString(label, x1 + 6, y + 6);
g2.setColor(Color.WHITE);
g2.drawLine(x1, y, x1 + 4 , y);
g2.drawString(label, x1 + 5, y + 5);
}
float hue = (float)y / (scaleImage.getHeight() - 1) * hueScaleFactor;
g2.setColor(Color.getHSBColor(hue, 1f, 1f));
g2.drawLine(0, y, x1, y);
}
// Update distance scale screen annotation
if (this.screenAnnotation != null)
this.renderableLayer.removeRenderable(this.screenAnnotation);
this.screenAnnotation = new ScreenAnnotation("", new Point(20, 20));
this.screenAnnotation.getAttributes().setImageSource(scaleImage);
this.screenAnnotation.getAttributes().setSize(
new Dimension(scaleImage.getWidth(), scaleImage.getHeight()));
this.screenAnnotation.getAttributes().setAdjustWidthToText(Annotation.SIZE_FIXED);
this.screenAnnotation.getAttributes().setDrawOffset(new Point(scaleImage.getWidth() / 2, 0));
this.screenAnnotation.getAttributes().setBorderWidth(0);
this.screenAnnotation.getAttributes().setCornerRadius(0);
this.screenAnnotation.getAttributes().setBackgroundColor(new Color(0f, 0f, 0f, 0f));
this.renderableLayer.addRenderable(this.screenAnnotation);
// Redraw
this.getWwd().redraw();
}
finally
{
computeButton.setEnabled(true);
computeButton.setText("Compute");
}
}
/**
* Compute shadow intensity at a globe position.
* @param globe the <code>Globe</code>.
* @param lat the location latitude.
* @param lon the location longitude.
* @param light the light direction vector. Expected to be normalized.
* @param ambiant the minimum ambiant light level (0..1).
* @return the shadow intensity for the location. No shadow = 0, totaly obscured = 1.
*/
private static double computeShading(Globe globe, Angle lat, Angle lon, Vec4 light, double ambiant)
{
double thirtyMetersRadians = 30 / globe.getEquatorialRadius();
Vec4 p0 = globe.computePointFromPosition(lat, lon, 0);
Vec4 px = globe.computePointFromPosition(lat, Angle.fromRadians(lon.radians - thirtyMetersRadians), 0);
Vec4 py = globe.computePointFromPosition(Angle.fromRadians(lat.radians + thirtyMetersRadians), lon, 0);
double el0 = globe.getElevation(lat, lon);
double elx = globe.getElevation(lat, Angle.fromRadians(lon.radians - thirtyMetersRadians));
double ely = globe.getElevation(Angle.fromRadians(lat.radians + thirtyMetersRadians), lon);
Vec4 vx = new Vec4(p0.distanceTo3(px), 0, elx - el0).normalize3();
Vec4 vy = new Vec4(0, p0.distanceTo3(py), ely - el0).normalize3();
Vec4 normal = vx.cross3(vy).normalize3();
return 1d - Math.max(-light.dot3(normal), ambiant);
}
}
public static void main(String[] args)
{
ApplicationTemplate.start("World Wind Line Of Sight Calculation", AppFrame.class);
}
}