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¿Cómo cambiar el tamaño de la imagen en Swift? (16)

Estoy creando una aplicación para iOS, usando Swift y Parse.com

Estoy tratando de permitir que el usuario seleccione una imagen de un selector de imágenes y luego cambie el tamaño de la imagen seleccionada a 200x200 píxeles antes de cargarla en mi back-end.

Parse.com tiene un tutorial para una aplicación de copia de Instagram llamada "AnyPic" que proporciona este código para cambiar el tamaño de las imágenes, pero está en Objective-C ...

// Resize the image to be square (what is shown in the preview) UIImage *resizedImage = [anImage resizedImageWithContentMode:UIViewContentModeScaleAspectFit bounds:CGSizeMake(560.0f, 560.0f) interpolationQuality:kCGInterpolationHigh]; // Create a thumbnail and add a corner radius for use in table views UIImage *thumbnailImage = [anImage thumbnailImage:86.0f transparentBorder:0.0f cornerRadius:10.0f interpolationQuality:kCGInterpolationDefault];

¿Cómo crearía una versión de 200x200px de la imagen seleccionada (para luego cargarla) en Swift?

¿Y qué está haciendo la función thumbnailImage?


Detalles

  • Xcode 10.2.1 (10E1001), Swift 5

Campo de golf

Solución

import UIKit import CoreGraphics import Accelerate extension UIImage { public enum ResizeFramework { case uikit, coreImage, coreGraphics, imageIO, accelerate } /// Resize image with ScaleAspectFit mode and given size. /// /// - Parameter dimension: width or length of the image output. /// - Parameter resizeFramework: Technique for image resizing: UIKit / CoreImage / CoreGraphics / ImageIO / Accelerate. /// - Returns: Resized image. func resizeWithScaleAspectFitMode(to dimension: CGFloat, resizeFramework: ResizeFramework = .coreGraphics) -> UIImage? { if max(size.width, size.height) <= dimension { return self } var newSize: CGSize! let aspectRatio = size.width/size.height if aspectRatio > 1 { // Landscape image newSize = CGSize(width: dimension, height: dimension / aspectRatio) } else { // Portrait image newSize = CGSize(width: dimension * aspectRatio, height: dimension) } return resize(to: newSize, with: resizeFramework) } /// Resize image from given size. /// /// - Parameter newSize: Size of the image output. /// - Parameter resizeFramework: Technique for image resizing: UIKit / CoreImage / CoreGraphics / ImageIO / Accelerate. /// - Returns: Resized image. public func resize(to newSize: CGSize, with resizeFramework: ResizeFramework = .coreGraphics) -> UIImage? { switch resizeFramework { case .uikit: return resizeWithUIKit(to: newSize) case .coreGraphics: return resizeWithCoreGraphics(to: newSize) case .coreImage: return resizeWithCoreImage(to: newSize) case .imageIO: return resizeWithImageIO(to: newSize) case .accelerate: return resizeWithAccelerate(to: newSize) } } // MARK: - UIKit /// Resize image from given size. /// /// - Parameter newSize: Size of the image output. /// - Returns: Resized image. private func resizeWithUIKit(to newSize: CGSize) -> UIImage? { UIGraphicsBeginImageContextWithOptions(newSize, true, 1.0) self.draw(in: CGRect(origin: .zero, size: newSize)) defer { UIGraphicsEndImageContext() } return UIGraphicsGetImageFromCurrentImageContext() } // MARK: - CoreImage /// Resize CI image from given size. /// /// - Parameter newSize: Size of the image output. /// - Returns: Resized image. // https://developer.apple.com/library/archive/documentation/GraphicsImaging/Reference/CoreImageFilterReference/index.html private func resizeWithCoreImage(to newSize: CGSize) -> UIImage? { guard let cgImage = cgImage, let filter = CIFilter(name: "CILanczosScaleTransform") else { return nil } let ciImage = CIImage(cgImage: cgImage) let scale = (Double)(newSize.width) / (Double)(ciImage.extent.size.width) filter.setValue(ciImage, forKey: kCIInputImageKey) filter.setValue(NSNumber(value:scale), forKey: kCIInputScaleKey) filter.setValue(1.0, forKey: kCIInputAspectRatioKey) guard let outputImage = filter.value(forKey: kCIOutputImageKey) as? CIImage else { return nil } let context = CIContext(options: [.useSoftwareRenderer: false]) guard let resultCGImage = context.createCGImage(outputImage, from: outputImage.extent) else { return nil } return UIImage(cgImage: resultCGImage) } // MARK: - CoreGraphics /// Resize image from given size. /// /// - Parameter newSize: Size of the image output. /// - Returns: Resized image. private func resizeWithCoreGraphics(to newSize: CGSize) -> UIImage? { guard let cgImage = cgImage, let colorSpace = cgImage.colorSpace else { return nil } let width = Int(newSize.width) let height = Int(newSize.height) let bitsPerComponent = cgImage.bitsPerComponent let bytesPerRow = cgImage.bytesPerRow let bitmapInfo = cgImage.bitmapInfo guard let context = CGContext(data: nil, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo.rawValue) else { return nil } context.interpolationQuality = .high let rect = CGRect(origin: CGPoint.zero, size: newSize) context.draw(cgImage, in: rect) return context.makeImage().flatMap { UIImage(cgImage: $0) } } // MARK: - ImageIO /// Resize image from given size. /// /// - Parameter newSize: Size of the image output. /// - Returns: Resized image. private func resizeWithImageIO(to newSize: CGSize) -> UIImage? { var resultImage = self guard let data = jpegData(compressionQuality: 1.0) else { return resultImage } let imageCFData = NSData(data: data) as CFData let options = [ kCGImageSourceCreateThumbnailWithTransform: true, kCGImageSourceCreateThumbnailFromImageAlways: true, kCGImageSourceThumbnailMaxPixelSize: max(newSize.width, newSize.height) ] as CFDictionary guard let source = CGImageSourceCreateWithData(imageCFData, nil), let imageReference = CGImageSourceCreateThumbnailAtIndex(source, 0, options) else { return resultImage } resultImage = UIImage(cgImage: imageReference) return resultImage } // MARK: - Accelerate /// Resize image from given size. /// /// - Parameter newSize: Size of the image output. /// - Returns: Resized image. private func resizeWithAccelerate(to newSize: CGSize) -> UIImage? { var resultImage = self guard let cgImage = cgImage, let colorSpace = cgImage.colorSpace else { return nil } // create a source buffer var format = vImage_CGImageFormat(bitsPerComponent: numericCast(cgImage.bitsPerComponent), bitsPerPixel: numericCast(cgImage.bitsPerPixel), colorSpace: Unmanaged.passUnretained(colorSpace), bitmapInfo: cgImage.bitmapInfo, version: 0, decode: nil, renderingIntent: .absoluteColorimetric) var sourceBuffer = vImage_Buffer() defer { sourceBuffer.data.deallocate() } var error = vImageBuffer_InitWithCGImage(&sourceBuffer, &format, nil, cgImage, numericCast(kvImageNoFlags)) guard error == kvImageNoError else { return resultImage } // create a destination buffer let destWidth = Int(newSize.width) let destHeight = Int(newSize.height) let bytesPerPixel = cgImage.bitsPerPixel let destBytesPerRow = destWidth * bytesPerPixel let destData = UnsafeMutablePointer<UInt8>.allocate(capacity: destHeight * destBytesPerRow) defer { destData.deallocate() } var destBuffer = vImage_Buffer(data: destData, height: vImagePixelCount(destHeight), width: vImagePixelCount(destWidth), rowBytes: destBytesPerRow) // scale the image error = vImageScale_ARGB8888(&sourceBuffer, &destBuffer, nil, numericCast(kvImageHighQualityResampling)) guard error == kvImageNoError else { return resultImage } // create a CGImage from vImage_Buffer let destCGImage = vImageCreateCGImageFromBuffer(&destBuffer, &format, nil, nil, numericCast(kvImageNoFlags), &error)?.takeRetainedValue() guard error == kvImageNoError else { return resultImage } // create a UIImage if let scaledImage = destCGImage.flatMap({ UIImage(cgImage: $0) }) { resultImage = scaledImage } return resultImage } }

Uso

Obtener tamaño de imagen

import UIKit // https://.com/a/55765409/4488252 extension UIImage { func getFileSizeInfo(allowedUnits: ByteCountFormatter.Units = .useMB, countStyle: ByteCountFormatter.CountStyle = .memory, compressionQuality: CGFloat = 1.0) -> String? { // https://developer.apple.com/documentation/foundation/bytecountformatter let formatter = ByteCountFormatter() formatter.allowedUnits = allowedUnits formatter.countStyle = countStyle return getSizeInfo(formatter: formatter, compressionQuality: compressionQuality) } func getSizeInfo(formatter: ByteCountFormatter, compressionQuality: CGFloat = 1.0) -> String? { guard let imageData = jpegData(compressionQuality: compressionQuality) else { return nil } return formatter.string(fromByteCount: Int64(imageData.count)) } }

Función de prueba

private func test() { guard let img = UIImage(named: "img") else { return } printInfo(of: img, title: "original image |") let dimension: CGFloat = 2000 var framework: UIImage.ResizeFramework = .accelerate var startTime = Date() if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) { printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime) } framework = .coreGraphics startTime = Date() if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) { printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime) } framework = .coreImage startTime = Date() if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) { printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime) } framework = .imageIO startTime = Date() if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) { printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime) } framework = .uikit startTime = Date() if let img = img.resizeWithScaleAspectFitMode(to: dimension, resizeFramework: framework) { printInfo(of: img, title: "resized image |", with: framework, startedTime: startTime) } } private func printInfo(of image: UIImage, title: String, with resizeFramework: UIImage.ResizeFramework? = nil, startedTime: Date? = nil) { var description = "/(title) /(image.size)" if let startedTime = startedTime { description += ", execution time: /(Date().timeIntervalSince(startedTime))" } if let fileSize = image.getFileSizeInfo(compressionQuality: 0.9) { description += ", size: /(fileSize)" } if let resizeFramework = resizeFramework { description += ", framework: /(resizeFramework)" } print(description) }

Salida

original image | (5790.0, 8687.0), size: 17.1 MB resized image | (1333.0, 2000.0), execution time: 0.8192930221557617, size: 1.1 MB, framework: accelerate resized image | (1333.0, 2000.0), execution time: 0.44696998596191406, size: 1 MB, framework: coreGraphics resized image | (1334.0, 2000.0), execution time: 54.172922015190125, size: 1.1 MB, framework: coreImage resized image | (1333.0, 2000.0), execution time: 1.8765920400619507, size: 1.1 MB, framework: imageIO resized image | (1334.0, 2000.0), execution time: 0.4638739824295044, size: 1 MB, framework: uikit


Aquí hay un método general (en Swift 5) para reducir la escala de una imagen para que se ajuste a un tamaño. La imagen resultante puede tener la misma relación de aspecto que el original, o puede ser el tamaño objetivo con la imagen original centrada en ella. Si la imagen es más pequeña que el tamaño objetivo, no se cambia su tamaño.

extension UIImage { func scaledDown(into size:CGSize, centered:Bool = false) -> UIImage { var (targetWidth, targetHeight) = (self.size.width, self.size.height) var (scaleW, scaleH) = (1 as CGFloat, 1 as CGFloat) if targetWidth > size.width { scaleW = size.width/targetWidth } if targetHeight > size.height { scaleH = size.height/targetHeight } let scale = min(scaleW,scaleH) targetWidth *= scale; targetHeight *= scale let sz = CGSize(width:targetWidth, height:targetHeight) if !centered { return UIGraphicsImageRenderer(size:sz).image { _ in self.draw(in:CGRect(origin:.zero, size:sz)) } } let x = (size.width - targetWidth)/2 let y = (size.height - targetHeight)/2 let origin = CGPoint(x:x,y:y) return UIGraphicsImageRenderer(size:size).image { _ in self.draw(in:CGRect(origin:origin, size:sz)) } } }


Aquí tiene dos funciones simples de extensión UIImage :

func scaledWithMaxWidthOrHeightValue(value: CGFloat) -> UIImage? { let width = self.size.width let height = self.size.height let ratio = width/height var newWidth = value var newHeight = value if ratio > 1 { newWidth = width * (newHeight/height) } else { newHeight = height * (newWidth/width) } UIGraphicsBeginImageContextWithOptions(CGSize(width: newWidth, height: newHeight), false, 0) draw(in: CGRect(x: 0, y: 0, width: newWidth, height: newHeight)) let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return image } func scaled(withScale scale: CGFloat) -> UIImage? { let size = CGSize(width: self.size.width * scale, height: self.size.height * scale) UIGraphicsBeginImageContextWithOptions(size, false, 0) draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height)) let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return image }


Dado que la respuesta de @KiritModi es de 2015, esta es la versión de Swift 3.0:

func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage { let size = image.size let widthRatio = targetSize.width / image.size.width let heightRatio = targetSize.height / image.size.height // Figure out what our orientation is, and use that to form the rectangle var newSize: CGSize if(widthRatio > heightRatio) { newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio) } else { newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio) } // This is the rect that we''ve calculated out and this is what is actually used below let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height) // Actually do the resizing to the rect using the ImageContext stuff UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.draw(in: rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! }


El ejemplo es para minimizar imágenes a 1024 y menos

func resizeImage (imagen: UIImage) -> UIImage {

if image.size.height >= 1024 && image.size.width >= 1024 { UIGraphicsBeginImageContext(CGSize(width:1024, height:1024)) image.draw(in: CGRect(x:0, y:0, width:1024, height:1024)) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! } else if image.size.height >= 1024 && image.size.width < 1024 { UIGraphicsBeginImageContext(CGSize(width:image.size.width, height:1024)) image.draw(in: CGRect(x:0, y:0, width:image.size.width, height:1024)) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! } else if image.size.width >= 1024 && image.size.height < 1024 { UIGraphicsBeginImageContext(CGSize(width:1024, height:image.size.height)) image.draw(in: CGRect(x:0, y:0, width:1024, height:image.size.height)) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! } else { return image } }


Para Swift 4, simplemente haría una extensión en UIImage con referencia a self.

import UIKit extension UIImage { func resizeImage(targetSize: CGSize) -> UIImage { let size = self.size let widthRatio = targetSize.width / size.width let heightRatio = targetSize.height / size.height let newSize = widthRatio > heightRatio ? CGSize(width: size.width * heightRatio, height: size.height * heightRatio) : CGSize(width: size.width * widthRatio, height: size.height * widthRatio) let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height) UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) self.draw(in: rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! } }


Para Swift 4.0 y iOS 10

extension UIImage { func resizeImage(_ dimension: CGFloat, opaque: Bool, contentMode: UIViewContentMode = .scaleAspectFit) -> UIImage { var width: CGFloat var height: CGFloat var newImage: UIImage let size = self.size let aspectRatio = size.width/size.height switch contentMode { case .scaleAspectFit: if aspectRatio > 1 { // Landscape image width = dimension height = dimension / aspectRatio } else { // Portrait image height = dimension width = dimension * aspectRatio } default: fatalError("UIIMage.resizeToFit(): FATAL: Unimplemented ContentMode") } if #available(iOS 10.0, *) { let renderFormat = UIGraphicsImageRendererFormat.default() renderFormat.opaque = opaque let renderer = UIGraphicsImageRenderer(size: CGSize(width: width, height: height), format: renderFormat) newImage = renderer.image { (context) in self.draw(in: CGRect(x: 0, y: 0, width: width, height: height)) } } else { UIGraphicsBeginImageContextWithOptions(CGSize(width: width, height: height), opaque, 0) self.draw(in: CGRect(x: 0, y: 0, width: width, height: height)) newImage = UIGraphicsGetImageFromCurrentImageContext()! UIGraphicsEndImageContext() } return newImage } }


Puede usar esto para ajustar la imagen en Swift 3 ;

extension UIImage { func resizedImage(newSize: CGSize) -> UIImage { // Guard newSize is different guard self.size != newSize else { return self } UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0); self.draw(in: CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)) let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()! UIGraphicsEndImageContext() return newImage } func resizedImageWithinRect(rectSize: CGSize) -> UIImage { let widthFactor = size.width / rectSize.width let heightFactor = size.height / rectSize.height var resizeFactor = widthFactor if size.height > size.width { resizeFactor = heightFactor } let newSize = CGSize(width: size.width/resizeFactor, height: size.height/resizeFactor) let resized = resizedImage(newSize: newSize) return resized } }

Uso;

let resizedImage = image.resizedImageWithinRect(rectSize: CGSize(width: 1900, height: 1900))


Solución Swift 4

Usa esta función

func image(with image: UIImage, scaledTo newSize: CGSize) -> UIImage { UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.draw(in: CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() drawingImageView.image = newImage return newImage ?? UIImage() }

Llamar a una función: -

image(with: predictionImage, scaledTo: CGSize(width: 28.0, height: 28.0)

aquí 28.0 es el tamaño de píxel que desea establecer


Swift 4.2 versión de @KiritModi respuesta

func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage { let size = image.size let widthRatio = targetSize.width / size.width let heightRatio = targetSize.height / size.height var newSize: CGSize if(widthRatio > heightRatio) { newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio) } else { newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio) } let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height) UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.draw(in: rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! }


También es posible usar AlamofireImage ( https://github.com/Alamofire/AlamofireImage )

let size = CGSize(width: 30.0, height: 30.0) let aspectScaledToFitImage = image.af_imageAspectScaled(toFit: size)

La función en la publicación anterior me dio un resultado borroso.


Vea mi publicación de blog, Redimensionar imagen en rápido y objetivo C , para más detalles.

Función de cambio de tamaño de la imagen en forma rápida como a continuación

func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage { let size = image.size let widthRatio = targetSize.width / size.width let heightRatio = targetSize.height / size.height // Figure out what our orientation is, and use that to form the rectangle var newSize: CGSize if(widthRatio > heightRatio) { newSize = CGSizeMake(size.width * heightRatio, size.height * heightRatio) } else { newSize = CGSizeMake(size.width * widthRatio, size.height * widthRatio) } // This is the rect that we''ve calculated out and this is what is actually used below let rect = CGRectMake(0, 0, newSize.width, newSize.height) // Actually do the resizing to the rect using the ImageContext stuff UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.drawInRect(rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage }

Use la función anterior y cambie el tamaño de la imagen con 200 * 200 como se muestra a continuación

self.resizeImage(UIImage(named: "yourImageName")!, targetSize: CGSizeMake(200.0, 200.0))

swift3 actualizado

func resizeImage(image: UIImage, targetSize: CGSize) -> UIImage { let size = image.size let widthRatio = targetSize.width / size.width let heightRatio = targetSize.height / size.height // Figure out what our orientation is, and use that to form the rectangle var newSize: CGSize if(widthRatio > heightRatio) { newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio) } else { newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio) } // This is the rect that we''ve calculated out and this is what is actually used below let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height) // Actually do the resizing to the rect using the ImageContext stuff UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) image.draw(in: rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! }


Swift 4, versión de extensión, SIN LÍNEA BLANCA EN BORDES.

Nadie parece mencionar que si se llama a image.draw() con valores no enteros, la imagen resultante podría mostrar un artefacto de línea blanca en el borde derecho o inferior.

extension UIImage { func scaled(with scale: CGFloat) -> UIImage? { // size has to be integer, otherwise it could get white lines let size = CGSize(width: floor(self.size.width * scale), height: floor(self.size.height * scale)) UIGraphicsBeginImageContext(size) draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height)) let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return image }


Versión Swift 3 y estilo de extensión

Esta respuesta proviene de @Kirit Modi.

extension UIImage { func resizeImage(targetSize: CGSize) -> UIImage { let size = self.size let widthRatio = targetSize.width / size.width let heightRatio = targetSize.height / size.height // Figure out what our orientation is, and use that to form the rectangle var newSize: CGSize if(widthRatio > heightRatio) { newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio) } else { newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio) } // This is the rect that we''ve calculated out and this is what is actually used below let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height) // Actually do the resizing to the rect using the ImageContext stuff UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) self.draw(in: rect) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage! } }


Versión Swift 4

extension UIImage { func resizeImage(_ newSize: CGSize) -> UIImage? { func isSameSize(_ newSize: CGSize) -> Bool { return size == newSize } func scaleImage(_ newSize: CGSize) -> UIImage? { func getScaledRect(_ newSize: CGSize) -> CGRect { let ratio = max(newSize.width / size.width, newSize.height / size.height) let width = size.width * ratio let height = size.height * ratio return CGRect(x: 0, y: 0, width: width, height: height) } func _scaleImage(_ scaledRect: CGRect) -> UIImage? { UIGraphicsBeginImageContextWithOptions(scaledRect.size, false, 0.0); draw(in: scaledRect) let image = UIGraphicsGetImageFromCurrentImageContext() ?? UIImage() UIGraphicsEndImageContext() return image } return _scaleImage(getScaledRect(newSize)) } return isSameSize(newSize) ? self : scaleImage(newSize)! } }


llamada del método de cambio de tamaño

let image1 = resizeimage(image: myimage.image!, withSize: CGSize(width:200, height: 200))

método para cambiar el tamaño de la imagen

func resizeimage(image:UIImage,withSize:CGSize) -> UIImage { var actualHeight:CGFloat = image.size.height var actualWidth:CGFloat = image.size.width let maxHeight:CGFloat = withSize.height let maxWidth:CGFloat = withSize.width var imgRatio:CGFloat = actualWidth/actualHeight let maxRatio:CGFloat = maxWidth/maxHeight let compressionQuality = 0.5 if (actualHeight>maxHeight||actualWidth>maxWidth) { if (imgRatio<maxRatio){ //adjust width according to maxHeight imgRatio = maxHeight/actualHeight actualWidth = imgRatio * actualWidth actualHeight = maxHeight }else if(imgRatio>maxRatio){ // adjust height according to maxWidth imgRatio = maxWidth/actualWidth actualHeight = imgRatio * actualHeight actualWidth = maxWidth }else{ actualHeight = maxHeight actualWidth = maxWidth } } let rec:CGRect = CGRect(x:0.0,y:0.0,width:actualWidth,height:actualHeight) UIGraphicsBeginImageContext(rec.size) image.draw(in: rec) let image:UIImage = UIGraphicsGetImageFromCurrentImageContext()! let imageData = UIImageJPEGRepresentation(image, CGFloat(compressionQuality)) UIGraphicsEndImageContext() let resizedimage = UIImage(data: imageData!) return resizedimage! }