Zxing Camera en modo retrato en Android
landscape-portrait (9)
Quiero mostrar orientación portrait
en la cámara de Zxing
.
¿Cómo puede hacerse esto?
Además de la modificación de @ roylee, tuve que aplicar lo siguiente a CameraConfigurationManager.java
para obtener la mejor vista previa posible y la calidad de reconocimiento de códigos QR.
diff --git a/android/src/com/google/zxing/client/android/camera/CameraConfigurationManager.java b/android/src/com/google/zxing/client/android/camera/CameraConfigurationManager.java
index cd9d0d8..4f12c8c 100644
--- a/android/src/com/google/zxing/client/android/camera/CameraConfigurationManager.java
+++ b/android/src/com/google/zxing/client/android/camera/CameraConfigurationManager.java
@@ -56,21 +56,24 @@ public final class CameraConfigurationManager {
Display display = manager.getDefaultDisplay();
int width = display.getWidth();
int height = display.getHeight();
- // We''re landscape-only, and have apparently seen issues with display thinking it''s portrait
+ // We''re landscape-only, and have apparently seen issues with display thinking it''s portrait
// when waking from sleep. If it''s not landscape, assume it''s mistaken and reverse them:
+ /*
if (width < height) {
Log.i(TAG, "Display reports portrait orientation; assuming this is incorrect");
int temp = width;
width = height;
height = temp;
}
+ */
screenResolution = new Point(width, height);
Log.i(TAG, "Screen resolution: " + screenResolution);
- cameraResolution = findBestPreviewSizeValue(parameters, screenResolution, false);
+ cameraResolution = findBestPreviewSizeValue(parameters, screenResolution, true);//
Log.i(TAG, "Camera resolution: " + cameraResolution);
}
void setDesiredCameraParameters(Camera camera) {
+ camera.setDisplayOrientation(90);
Camera.Parameters parameters = camera.getParameters();
if (parameters == null) {
@@ -99,7 +102,7 @@ public final class CameraConfigurationManager {
Point getScreenResolution() {
return screenResolution;
}
-
+
public void setFrontCamera(boolean newSetting) {
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(context);
boolean currentSetting = prefs.getBoolean(PreferencesActivity.KEY_FRONT_CAMERA, false);
@@ -109,12 +112,12 @@ public final class CameraConfigurationManager {
editor.commit();
}
}
-
+
public boolean getFrontCamera() {
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(context);
return prefs.getBoolean(PreferencesActivity.KEY_FRONT_CAMERA, false);
}
-
+
public boolean getTorch() {
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(context);
return prefs.getBoolean(PreferencesActivity.KEY_FRONT_LIGHT, false);
@@ -181,7 +184,14 @@ public final class CameraConfigurationManager {
Camera.Size defaultSize = parameters.getPreviewSize();
bestSize = new Point(defaultSize.width, defaultSize.height);
}
+
+ // FIXME: test the bestSize == null case!
+ // swap width and height in portrait case back again
+ if (portrait) {
+ bestSize = new Point(bestSize.y, bestSize.x);
+ }
return bestSize;
+
}
private static String findSettableValue(Collection<String> supportedValues,
Agregar camera.setDisplayOrientation(90);
en CameraConfigurationManager.java
funcionó para mí.
Así es como funciona.
Paso 1: Agregue las siguientes líneas para rotar los datos antes de buildLuminanceSource(..)
en la decodificación (byte [] data, int width, int height)
DecodeHandler.java:
byte[] rotatedData = new byte[data.length];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++)
rotatedData[x * height + height - y - 1] = data[x + y * width];
}
int tmp = width;
width = height;
height = tmp;
PlanarYUVLuminanceSource source = activity.getCameraManager().buildLuminanceSource(rotatedData, width, height);
Paso 2: modifica getFramingRectInPreview()
.
CameraManager.java
rect.left = rect.left * cameraResolution.y / screenResolution.x;
rect.right = rect.right * cameraResolution.y / screenResolution.x;
rect.top = rect.top * cameraResolution.x / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
Paso 3: deshabilite la comprobación del modo initFromCameraParameters(...)
en initFromCameraParameters(...)
CameraConfigurationManager.java
//remove the following
if (width < height) {
Log.i(TAG, "Display reports portrait orientation; assuming this is incorrect");
int temp = width;
width = height;
height = temp;
}
Paso 4: Agregue la siguiente línea para rotar la cámara en setDesiredCameraParameters(...)
CameraConfigurationManager.java
camera.setDisplayOrientation(90);
Paso 5: No olvides establecer la orientación de la actividad en vertical. Es decir: manifiesto
Cree AnyOrientationCaptureActivity y luego anule CaptureActivity por defecto, entonces funcionará.
public void scanCode() {
IntentIntegrator integrator = new IntentIntegrator(this);
integrator.setDesiredBarcodeFormats(CommonUtil.POSEIDON_CODE_TYPES);
integrator.setPrompt("Scan");
integrator.setCameraId(0);
integrator.setBeepEnabled(false);
integrator.setBarcodeImageEnabled(false);
integrator.setOrientationLocked(false);
//Override here
integrator.setCaptureActivity(AnyOrientationCaptureActivity.class);
integrator.initiateScan();
}
//create AnyOrientationCaptureActivity extend CaptureActivity
public class AnyOrientationCaptureActivity extends CaptureActivity {
}
Definir en manifiesto
<activity
android:name=".views.AnyOrientationCaptureActivity"
android:screenOrientation="fullSensor"
android:stateNotNeeded="true"
android:theme="@style/zxing_CaptureTheme"
android:windowSoftInputMode="stateAlwaysHidden"></activity>
Creo que la mejor solución de biblioteca es esta ...
https://github.com/SudarAbisheck/ZXing-Orient
Puede incluirlo en build.gradle como una dependencia de su proyecto en formato maven ...
dependencies {
compile ''''me.sudar:zxing-orient:2.1.1@aar''''
}
Para admitir toda la orientación y cambiar automáticamente al girar la actividad, haga lo siguiente, todo lo que tiene que modificar es la clase CameraManager.java .
Y elimine este método getCurrentOrientation () de CaptureActivity.java
En CameraManager.java Crea esta variable:
int resultOrientation;
Agregue esto al método openDriver (..):
setCameraDisplayOrientation(context, Camera.CameraInfo.CAMERA_FACING_BACK, theCamera);//this can be set after camera.setPreviewDisplay(); in api13+.
**** Crea este método **** Enlace: http://developer.android.com/reference/android/hardware/Camera.html
public static void setCameraDisplayOrientation(Context context,int cameraId, android.hardware.Camera camera) {
android.hardware.Camera.CameraInfo info = new android.hardware.Camera.CameraInfo();
android.hardware.Camera.getCameraInfo(cameraId, info);
Display display = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
int degrees = 0;
switch (display.getRotation()) {
case Surface.ROTATION_0: degrees = 0; break;
case Surface.ROTATION_90: degrees = 90; break;
case Surface.ROTATION_180: degrees = 180; break;
case Surface.ROTATION_270: degrees = 270; break;
}
if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {
resultOrientation = (info.orientation + degrees) % 360;
resultOrientation = (360 - resultOrientation) % 360; // compensate the mirror
} else { // back-facing
resultOrientation = (info.orientation - degrees + 360) % 360;
}
camera.setDisplayOrientation(resultOrientation);
}
**** Ahora modifica getFramingRectInPreview () ****
if(resultOrientation == 180 || resultOrientation == 0){//to work with landScape and reverse landScape
rect.left = rect.left * cameraResolution.x / screenResolution.x;
rect.right = rect.right * cameraResolution.x / screenResolution.x;
rect.top = rect.top * cameraResolution.y / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.y / screenResolution.y;
}else{
rect.left = rect.left * cameraResolution.y / screenResolution.x;
rect.right = rect.right * cameraResolution.y / screenResolution.x;
rect.top = rect.top * cameraResolution.x / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
}
Y modifique este método público PlanarYUVLuminanceSource buildLuminanceSource (..)
if(resultOrientation == 180 || resultOrientation == 0){//TODO: This is to use camera in landScape mode
// Go ahead and assume it''s YUV rather than die.
return new PlanarYUVLuminanceSource(data, width, height, rect.left, rect.top, rect.width(), rect.height(), false);
}else{
byte[] rotatedData = new byte[data.length];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++)
rotatedData[x * height + height - y - 1] = data[x + y * width];
}
int tmp = width;
width = height;
height = tmp;
return new PlanarYUVLuminanceSource(rotatedData, width, height, rect.left, rect.top, rect.width(), rect.height(), false);
}
Puedes usar mi tenedor de zxlib https://github.com/rusfearuth/zxing-lib-without-landscape-only . Inhabilité el modo de paisaje solamente. Puede configurar paisaje / retrato y ver la vista correcta de la cámara.
Se supone que es una versión sincronizada de la solución anterior
https://github.com/zxing/zxing/tree/4b124b109d90ac2960078ce68e15a39885fc1b5b
para zxing 3.0, lib de trabajo https://github.com/xiaowei4895/zxing-android-portrait para modo retrato
Gracias