tutorial studio español descargar creator cocos2d cocos ios cocos2d-iphone scenekit

ios - studio - ¿Es posible utilizar scenekit en el proyecto cocos2d para representar objetos en 3D?



cocos2d descargar (0)

-(id) init { self = [super init]; CGSize wSize = [[CCDirector sharedDirector] viewSize]; CCSprite*imgBackground = [CCSprite spriteWithImageNamed:@"imgBackground.png"]; imgBackground.anchorPoint = ccp(0, 0); [self addChild:imgBackground]; //adding the plus button btnPlus = [CCButton buttonWithTitle:@"[ Plus ]" fontName:@"Georgia" fontSize:16.0f]; btnPlus.positionType = CCPositionTypeNormalized; btnPlus.position = ccp(0.25f, 0.25f); [btnPlus setTarget:self selector:@selector(btnPlusClicked)]; [self addChild:btnPlus]; btnMinus = [CCButton buttonWithTitle:@"[ Minus ]" fontName:@"Georgia" fontSize:16.0f]; btnMinus.positionType = CCPositionTypeNormalized; btnMinus.position = ccp(0.75f, 0.25f); [btnMinus setTarget:self selector:@selector(btnMinusClicked)]; [self addChild:btnMinus]; //view.scene = (SCNScene*)self.scene; UIView *overlay = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 560)]; SCNBox* boxGeometry = [SCNBox boxWithWidth:10.0 height:10.0 length:10.0 chamferRadius:1.0]; dScene = [[SCNScene alloc] init]; node = [SCNNode nodeWithGeometry:boxGeometry]; //view = [[SCNView alloc] init]; //view.scene = dScene; //overlay.backgroundColor = [UIColor colorWithWhite:1 alpha:.5]; //view = [[SCNView alloc] init]; //view.backgroundColor =[UIColor colorWithWhite:0 alpha:.5]; //[overlay addSubview:view]; [[[CCDirector sharedDirector] view] addSubview:overlay]; [dScene.rootNode addChildNode:node]; //[self.scene addChild:node]; //node.light = SCNLightTypeAmbient; return self; }

Intento agregar un objeto 3d usando scenekit a un proyecto cocos2d porque scenekit parece prometedor.

Sin embargo, recibo un error

OpenGL error GL_INVALID_FRAMEBUFFER_OPERATION detected at CCRenderStateGLTransition 298 OpenGL error GL_INVALID_FRAMEBUFFER_OPERATION detected at CCRenderStateGLTransition 298 OpenGL error GL_INVALID_FRAMEBUFFER_OPERATION detected at CCRenderStateGLTransition 298

Alguien sabe si es posible hacerlo? Cualquier consejo sería agradecido. ¡Gracias!