iphone - Barra de progreso de la línea de tiempo para AVPlayer
ios avfoundation (7)
AVPlayer
es totalmente personalizable, desafortunadamente hay métodos convenientes en AVPlayer
para mostrar la barra de progreso de la línea de tiempo.
AVPlayer *player = [AVPlayer playerWithURL:URL];
AVPlayerLayer *playerLayer = [[AVPlayerLayer playerLayerWithPlayer:avPlayer] retain];[self.view.layer addSubLayer:playerLayer];
Tengo una barra de progreso que indica cómo se ha reproducido el video y cuánto ha permanecido igual que MPMoviePlayer
.
Entonces, ¿cómo obtener la línea de tiempo del video de AVPlayer
y cómo actualizar la barra de progreso?
Sugiereme.
En mi caso, el siguiente código funciona Swift 3:
var timeObserver: Any?
override func viewDidLoad() {
........
let interval = CMTime(seconds: 0.05, preferredTimescale: CMTimeScale(NSEC_PER_SEC))
timeObserver = avPlayer.addPeriodicTimeObserver(forInterval: interval, queue: DispatchQueue.main, using: { elapsedTime in
self.updateSlider(elapsedTime: elapsedTime)
})
}
func updateSlider(elapsedTime: CMTime) {
let playerDuration = playerItemDuration()
if CMTIME_IS_INVALID(playerDuration) {
seekSlider.minimumValue = 0.0
return
}
let duration = Float(CMTimeGetSeconds(playerDuration))
if duration.isFinite && duration > 0 {
seekSlider.minimumValue = 0.0
seekSlider.maximumValue = duration
let time = Float(CMTimeGetSeconds(elapsedTime))
seekSlider.setValue(time, animated: true)
}
}
private func playerItemDuration() -> CMTime {
let thePlayerItem = avPlayer.currentItem
if thePlayerItem?.status == .readyToPlay {
return thePlayerItem!.duration
}
return kCMTimeInvalid
}
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
avPlayer.removeTimeObserver(timeObserver!)
}
Gracias a iOSPawan por el código! Simplifiqué el código a las líneas necesarias. Esto podría ser más claro para entender el concepto. Básicamente lo he implementado así y funciona bien.
Antes de comenzar el video:
__weak NSObject *weakSelf = self;
[_player addPeriodicTimeObserverForInterval:CMTimeMakeWithSeconds(1.0 / 60.0, NSEC_PER_SEC)
queue:NULL
usingBlock:^(CMTime time){
[weakSelf updateProgressBar];
}];
[_player play];
Entonces necesitas tener un método para actualizar tu barra de progreso:
- (void)updateProgressBar
{
double duration = CMTimeGetSeconds(_playerItem.duration);
double time = CMTimeGetSeconds(_player.currentTime);
_progressView.progress = (CGFloat) (time / duration);
}
Por favor, use el siguiente código que es del código de ejemplo de Apple "AVPlayerDemo".
double interval = .1f;
CMTime playerDuration = [self playerItemDuration]; // return player duration.
if (CMTIME_IS_INVALID(playerDuration))
{
return;
}
double duration = CMTimeGetSeconds(playerDuration);
if (isfinite(duration))
{
CGFloat width = CGRectGetWidth([yourSlider bounds]);
interval = 0.5f * duration / width;
}
/* Update the scrubber during normal playback. */
timeObserver = [[player addPeriodicTimeObserverForInterval:CMTimeMakeWithSeconds(interval, NSEC_PER_SEC)
queue:NULL
usingBlock:
^(CMTime time)
{
[self syncScrubber];
}] retain];
- (CMTime)playerItemDuration
{
AVPlayerItem *thePlayerItem = [player currentItem];
if (thePlayerItem.status == AVPlayerItemStatusReadyToPlay)
{
return([playerItem duration]);
}
return(kCMTimeInvalid);
}
Y en el método syncScrubber, actualice el valor UISlider o UIProgressBar.
- (void)syncScrubber
{
CMTime playerDuration = [self playerItemDuration];
if (CMTIME_IS_INVALID(playerDuration))
{
yourSlider.minimumValue = 0.0;
return;
}
double duration = CMTimeGetSeconds(playerDuration);
if (isfinite(duration) && (duration > 0))
{
float minValue = [ yourSlider minimumValue];
float maxValue = [ yourSlider maximumValue];
double time = CMTimeGetSeconds([player currentTime]);
[yourSlider setValue:(maxValue - minValue) * time / duration + minValue];
}
}
Respuesta rápida para progresar:
private func addPeriodicTimeObserver() {
// Invoke callback every half second
let interval = CMTime(seconds: 0.5,
preferredTimescale: CMTimeScale(NSEC_PER_SEC))
// Queue on which to invoke the callback
let mainQueue = DispatchQueue.main
// Add time observer
self.playerController?.player?.addPeriodicTimeObserver(forInterval: interval, queue: mainQueue) { [weak self] time in
let currentSeconds = CMTimeGetSeconds(time)
guard let duration = self?.playerController?.player?.currentItem?.duration else { return }
let totalSeconds = CMTimeGetSeconds(duration)
let progress: Float = Float(currentSeconds/totalSeconds)
print(progress)
}
}
Tomé las respuestas de iOSPawan y Raphael y luego me adapté a mis necesidades. Así que tengo música y UIProgressView que siempre está en bucle y cuando vas a la siguiente pantalla y vuelves, la canción y la barra continuaron donde estaban.
Código:
@interface YourClassViewController (){
NSObject * periodicPlayerTimeObserverHandle;
}
@property (nonatomic, strong) AVPlayer *player;
@property (nonatomic, strong) UIProgressView *progressView;
-(void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
if(_player != nil && ![self isPlaying])
{
[self musicPlay];
}
}
-(void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
if (_player != nil) {
[self stopPlaying];
}
}
// ----------
// PLAYER
// ----------
-(BOOL) isPlaying
{
return ([_player rate] > 0);
}
-(void) musicPlay
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(playerItemDidReachEnd:)
name:AVPlayerItemDidPlayToEndTimeNotification
object:[_player currentItem]];
__weak typeof(self) weakSelf = self;
periodicPlayerTimeObserverHandle = [_player addPeriodicTimeObserverForInterval:CMTimeMakeWithSeconds(1.0 / 60.0, NSEC_PER_SEC)
queue:NULL
usingBlock:^(CMTime time){
[weakSelf updateProgressBar];
}];
[_player play];
}
-(void) stopPlaying
{
@try {
if(periodicPlayerTimeObserverHandle != nil)
{
[_player removeTimeObserver:periodicPlayerTimeObserverHandle];
periodicPlayerTimeObserverHandle = nil;
}
[[NSNotificationCenter defaultCenter] removeObserver:self name:AVPlayerItemDidPlayToEndTimeNotification object:nil];
[_player pause];
}
@catch (NSException * __unused exception) {}
}
-(void) playPreviewSong:(NSURL *) previewSongURL
{
[self configureAVPlayerAndPlay:previewSongURL];
}
-(void) configureAVPlayerAndPlay: (NSURL*) url {
if(_player)
[self stopPlaying];
AVAsset *audioFileAsset = [AVURLAsset URLAssetWithURL:url options:nil];
AVPlayerItem *playerItem = [AVPlayerItem playerItemWithAsset:audioFileAsset];
_player = [AVPlayer playerWithPlayerItem:playerItem];
[_player addObserver:self forKeyPath:@"status" options:0 context:nil];
CRLPerformBlockOnMainThreadAfterDelay(^{
NSError *loadErr;
if([audioFileAsset statusOfValueForKey:@"playable" error:&loadErr] == AVKeyValueStatusLoading)
{
[audioFileAsset cancelLoading];
[self stopPlaying];
[self showNetworkError:NSLocalizedString(@"Could not play file",nil)];
}
}, NETWORK_REQUEST_TIMEOUT);
}
- (void)updateProgressBar
{
double currentTime = CMTimeGetSeconds(_player.currentTime);
if(currentTime <= 0.05){
[_progressView setProgress:(float)(0.0) animated:NO];
return;
}
if (isfinite(currentTime) && (currentTime > 0))
{
float maxValue = CMTimeGetSeconds(_player.currentItem.asset.duration);
[_progressView setProgress:(float)(currentTime/maxValue) animated:YES];
}
}
-(void) showNetworkError:(NSString*)errorMessage
{
UIAlertController *alert = [UIAlertController alertControllerWithTitle:NSLocalizedString(@"No connection", nil) message:errorMessage preferredStyle:UIAlertControllerStyleAlert];
[alert addAction:[UIAlertAction actionWithTitle:NSLocalizedString(@"OK", nil) style:UIAlertActionStyleCancel handler:^(UIAlertAction *action) {
// do nothing
}]];
[self presentViewController:alert animated:YES completion:nil];
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
if (object == _player && [keyPath isEqualToString:@"status"]) {
if (_player.status == AVPlayerStatusFailed) {
[self showNetworkError:NSLocalizedString(@"Could not play file", nil)];
} else if (_player.status == AVPlayerStatusReadyToPlay) {
NSLog(@"AVPlayerStatusReadyToPlay");
[TLAppAudioAccess setAudioAccess:TLAppAudioAccessType_Playback];
[self musicPlay];
} else if (_player.status == AVPlayerItemStatusUnknown) {
NSLog(@"AVPlayerItemStatusUnknown");
}
}
}
- (void)playerItemDidReachEnd:(NSNotification *)notification {
if ([notification.object isEqual:self.player.currentItem])
{
[self.player seekToTime:kCMTimeZero];
[self.player play];
}
}
-(void) dealloc{
@try {
[_player removeObserver:self forKeyPath:@"status"];
}
@catch (NSException * __unused exception) {}
[self stopPlaying];
_player = nil;
}
para la línea de tiempo hago esto
-(void)changeSliderValue {
double duration = CMTimeGetSeconds(self.player.currentItem.duration);
[lengthSlider setMaximumValue:(float)duration];
lengthSlider.value = CMTimeGetSeconds([self.player currentTime]);
int seconds = lengthSlider.value,minutes = seconds/60,hours = minutes/60;
int secondsRemain = lengthSlider.maximumValue - seconds,minutesRemain = secondsRemain/60,hoursRemain = minutesRemain/60;
seconds = seconds-minutes*60;
minutes = minutes-hours*60;
secondsRemain = secondsRemain - minutesRemain*60;
minutesRemain = minutesRemain - hoursRemain*60;
NSString *hourStr,*minuteStr,*secondStr,*hourStrRemain,*minuteStrRemain,*secondStrRemain;
hourStr = hours > 9 ? [NSString stringWithFormat:@"%d",hours] : [NSString stringWithFormat:@"0%d",hours];
minuteStr = minutes > 9 ? [NSString stringWithFormat:@"%d",minutes] : [NSString stringWithFormat:@"0%d",minutes];
secondStr = seconds > 9 ? [NSString stringWithFormat:@"%d",seconds] : [NSString stringWithFormat:@"0%d",seconds];
hourStrRemain = hoursRemain > 9 ? [NSString stringWithFormat:@"%d",hoursRemain] : [NSString stringWithFormat:@"0%d",hoursRemain];
minuteStrRemain = minutesRemain > 9 ? [NSString stringWithFormat:@"%d",minutesRemain] : [NSString stringWithFormat:@"0%d",minutesRemain];
secondStrRemain = secondsRemain > 9 ? [NSString stringWithFormat:@"%d",secondsRemain] : [NSString stringWithFormat:@"0%d",secondsRemain];
timePlayed.text = [NSString stringWithFormat:@"%@:%@:%@",hourStr,minuteStr,secondStr];
timeRemain.text = [NSString stringWithFormat:@"-%@:%@:%@",hourStrRemain,minuteStrRemain,secondStrRemain];
E Importar CoreMedia Framework.
lengthSlider is UISlider
let progressView = UIProgressView(progressViewStyle: UIProgressViewStyle.Bar)
self.view.addSubview(progressView)
progressView.constrainHeight("/(1.0/UIScreen.mainScreen().scale)")
progressView.alignLeading("", trailing: "", toView: self.view)
progressView.alignBottomEdgeWithView(self.view, predicate: "")
player.addPeriodicTimeObserverForInterval(CMTimeMakeWithSeconds(1/30.0, Int32(NSEC_PER_SEC)), queue: nil) { time in
let duration = CMTimeGetSeconds(playerItem.duration)
progressView.progress = Float((CMTimeGetSeconds(time) / duration))
}