tipo teclado tamaño puedo para letra escribir descargar cambiar aumentar aplicacion objective-c ios xcode uiview uiviewcontroller

objective c - tamaño - Mueve UIView cuando aparece el teclado en iOS



teclado iphone 7 (17)

La respuesta de theDuncs me pareció muy útil y debajo puedes encontrar mi propia versión (refactorizada):

Cambios principales

  1. Ahora obteniendo el tamaño del teclado de forma dinámica , en lugar de valores de codificación difíciles
  2. Extrajo la animación de UIView en su propio método para evitar el código duplicado
  3. Duración permitida para pasar al método, en lugar de ser codificada

- (void)viewWillAppear:(BOOL)animated { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil]; } - (void)viewWillDisappear:(BOOL)animated { [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil]; [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil]; }

- (void)keyboardWillShow:(NSNotification *)notification { CGSize keyboardSize = [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size; float newVerticalPosition = -keyboardSize.height; [self moveFrameToVerticalPosition:newVerticalPosition forDuration:0.3f]; } - (void)keyboardWillHide:(NSNotification *)notification { [self moveFrameToVerticalPosition:0.0f forDuration:0.3f]; } - (void)moveFrameToVerticalPosition:(float)position forDuration:(float)duration { CGRect frame = self.view.frame; frame.origin.y = position; [UIView animateWithDuration:duration animations:^{ self.view.frame = frame; }]; }

Tengo una UIView, no está dentro de UIScrollView. Me gustaría mover mi Vista cuando aparezca el teclado. Antes de intentar usar esta solución: ¿Cómo puedo hacer que un UITextField se mueva hacia arriba cuando el teclado está presente? .

Funcionaba bien Pero después de insertar los datos en los campos de texto, me lleva a otra vista, y cuando regreso a esta página, solo está saltando, y no podía ver mis campos de texto. ¿Hay alguna solución mejor para este problema?


¿Eres amante de SWIFT?

Aqui tienes. Sin embargo, he usado este código con UIView. Debería poder hacer esos ajustes para scrollview.

func addKeyboardNotifications() { NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow(notification:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide(notification:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil) } func keyboardWillShow(notification: NSNotification) { if let keyboardSize = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue { let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double // if using constraints // bottomViewBottomSpaceConstraint.constant = keyboardSize.height self.view.frame.origin.y -= keyboardSize.height UIView.animate(withDuration: duration) { self.view.layoutIfNeeded() } } } func keyboardWillHide(notification: NSNotification) { let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double //if using constraint // bottomViewBottomSpaceConstraint.constant = 0 self.view.frame.origin.y = 0 UIView.animate(withDuration: duration) { self.view.layoutIfNeeded() } }

No olvides eliminar las notificaciones en el lugar correcto.

func removeKeyboardNotifications() { NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillShow, object: nil) NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillHide, object: nil) }


Acabo de crear un controlador de teclado ligero para seguir el marco del teclado.

Uso:

self.keyboardHandler = [EDKeyboardHandler new]; [self.keyboardHandler listenWithBlock:^(KeyboardInfo *model) { //adjust view positions according to keyboard position here }];

y el modelo KeyboardInfo tiene las siguientes propiedades:

typedef enum : NSUInteger { KeyboardStatusDidShow, KeyboardStatusWillShow, KeyboardStatusDidHide, KeyboardStatusWillHide, } KeyboardStatus; @interface KeyboardInfo:NSObject @property (nonatomic,readonly) NSTimeInterval animationDuration; @property (nonatomic,readonly) CGRect keyboardFrame; @property (nonatomic,readonly) NSInteger animationCurve; @property (nonatomic,readonly) KeyboardStatus status; @end

revise el proyecto GitHub para obtener detalles e integración con cocoaPods.


Basado en la respuesta de Dunc, pero escrito en Swift con Autolayout.

@IBOutlet weak var bottomConstraint: NSLayoutConstraint! // connect the bottom of the view you want to move to the bottom layout guide override func viewWillAppear(animated: Bool) { super.viewWillAppear(animated) NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ConversationViewController.keyboardWillShow(_:)), name: UIKeyboardWillShowNotification, object: nil) NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ConversationViewController.keyboardWillHide(_:)), name: UIKeyboardWillHideNotification, object: nil) } override func viewWillDisappear(animated: Bool) { NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillShowNotification, object: nil) NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillHideNotification, object: nil) super.viewWillDisappear(animated) } // MARK: - Keyboard events func keyboardWillShow(notification: NSNotification) { if let userInfo = notification.userInfo, keyboardFrame = userInfo[UIKeyboardFrameBeginUserInfoKey] { let keyboardSize = keyboardFrame.CGRectValue().size self.bottomConstraint.constant = keyboardSize.height UIView.animateWithDuration(0.3) { self.view.layoutIfNeeded() } } } func keyboardWillHide(notification: NSNotification) { self.bottomConstraint.constant = 0 UIView.animateWithDuration(0.3) { self.view.layoutIfNeeded() } }


Basado en la solución de Daniel Krom. Esta es la versión en swift 3.0 . Funciona muy bien con AutoLayout , y mueve toda la vista cuando aparece el teclado.

extension UIView { func bindToKeyboard(){ NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillChange), name: NSNotification.Name.UIKeyboardWillChangeFrame, object: nil) } func unbindFromKeyboard(){ NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillChangeFrame, object: nil) } @objc func keyboardWillChange(notification: NSNotification) { guard let userInfo = notification.userInfo else { return } let duration = userInfo[UIKeyboardAnimationDurationUserInfoKey] as! Double let curve = userInfo[UIKeyboardAnimationCurveUserInfoKey] as! UInt let curFrame = (userInfo[UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue let targetFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue let deltaY = targetFrame.origin.y - curFrame.origin.y UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: { self.frame.origin.y += deltaY }) } }

Cómo usarlo: bindToKeyboard función viewDidLoad en viewDidLoad como:

override func viewDidLoad() { super.viewDidLoad() view.bindToKeyboard() }

Y agrega la función unbindFromKeyboard en deinit:

deinit { view.unbindFromKeyboard() }


Declare un delegado, asigne su campo de texto al delegado y luego incluya estos métodos.

Suponiendo que tiene un formulario de inicio de sesión con campos de texto de correo electrónico y contraseña, este código se ajustará perfectamente:

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self.emailTextField resignFirstResponder]; [self.passwordTextField resignFirstResponder]; } - (BOOL)textFieldShouldReturn:(UITextField *)textField { if (self.emailTextField == textField) { [self.passwordTextField becomeFirstResponder]; } else { [self.emailTextField resignFirstResponder]; [self.passwordTextField resignFirstResponder]; } return NO; } - (void)viewWillAppear:(BOOL)animated { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil]; } - (void)viewWillDisappear:(BOOL)animated { [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil]; [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil]; } #pragma mark - keyboard movements - (void)keyboardWillShow:(NSNotification *)notification { CGSize keyboardSize = [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size; [UIView animateWithDuration:0.3 animations:^{ CGRect f = self.view.frame; f.origin.y = -0.5f * keyboardSize.height; self.view.frame = f; }]; } -(void)keyboardWillHide:(NSNotification *)notification { [UIView animateWithDuration:0.3 animations:^{ CGRect f = self.view.frame; f.origin.y = 0.0f; self.view.frame = f; }]; }


En caso de que alguien esté buscando una solución en Swift , incluya esto en su código:

override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow(notification:)), name: .UIKeyboardWillShow, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide(notification:)), name: .UIKeyboardWillHide, object: nil) } override func viewWillDisappear(_ animated: Bool) { super.viewWillDisappear(animated) NotificationCenter.default.removeObserver(self, name: .UIKeyboardWillShow, object: nil) NotificationCenter.default.removeObserver(self, name: .UIKeyboardWillHide, object: nil) } @objc func keyboardWillShow(notification: Notification) { if let userInfo = notification.userInfo { if let keyboardSize = (userInfo[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue { UIView.animate(withDuration: 0.3) { var alteredFrame = self.view.frame alteredFrame.origin.y = -keyboardSize.height self.view.frame = alteredFrame } } } } @objc func keyboardWillHide(notification: Notification) { UIView.animate(withDuration: 0.3) { var alteredFrame = self.view.frame alteredFrame.origin.y = 0.0 self.view.frame = alteredFrame } }


Enlazar una vista al teclado también es una opción (ver GIF en la parte inferior de la respuesta)

Swift 4

Use una extensión: (No se probó por completo)

extension UIView{ func bindToKeyboard(){ NotificationCenter.default.addObserver(self, selector: #selector(UIView.keyboardWillChange(notification:)), name: Notification.Name.UIKeyboardWillChangeFrame, object: nil) } func unbindToKeyboard(){ NotificationCenter.default.removeObserver(self, name: Notification.Name.UIKeyboardWillChangeFrame, object: nil) } @objc func keyboardWillChange(notification: Notification) { let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double let curve = notification.userInfo![UIKeyboardAnimationCurveUserInfoKey] as! UInt let curFrame = (notification.userInfo![UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue let targetFrame = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue let deltaY = targetFrame.origin.y - curFrame.origin.y UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: { self.frame.origin.y+=deltaY },completion: nil) } }

Swift 2 + 3

Use una extensión:

extension UIView{ func bindToKeyboard(){ NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(UIView.keyboardWillChange(_:)), name: UIKeyboardWillChangeFrameNotification, object: nil) } func keyboardWillChange(notification: NSNotification) { let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double let curve = notification.userInfo![UIKeyboardAnimationCurveUserInfoKey] as! UInt let curFrame = (notification.userInfo![UIKeyboardFrameBeginUserInfoKey] as! NSValue).CGRectValue() let targetFrame = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue() let deltaY = targetFrame.origin.y - curFrame.origin.y UIView.animateKeyframesWithDuration(duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: { self.frame.origin.y+=deltaY },completion: nil) } }

Uso:

// view did load... textField.bindToKeyboard()

...

// view unload textField.unbindToKeyboard()

resultado:

importante
No te olvides de quitar al observador cuando la vista está descargando


Escribí una pequeña categoría en UIView que maneja el desplazamiento temporal de las cosas sin necesidad de envolver todo en UIScrollView . Mi uso del verbo "desplazarse" aquí quizás no sea el ideal, porque podría hacer pensar que hay una vista de desplazamiento involucrada, y no hay - estamos simplemente animando la posición de una UIView (o subclase UIView ).

Hay un montón de números mágicos incrustados en este que son apropiados para mi forma y diseño que pueden no ser apropiados para el tuyo, por lo que recomiendo ajustarlo para que se ajuste a tus necesidades específicas.

UIView + FormScroll.h:

#import <Foundation/Foundation.h> @interface UIView (FormScroll) -(void)scrollToY:(float)y; -(void)scrollToView:(UIView *)view; -(void)scrollElement:(UIView *)view toPoint:(float)y; @end

UIView + FormScroll.m:

#import "UIView+FormScroll.h" @implementation UIView (FormScroll) -(void)scrollToY:(float)y { [UIView beginAnimations:@"registerScroll" context:NULL]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.4]; self.transform = CGAffineTransformMakeTranslation(0, y); [UIView commitAnimations]; } -(void)scrollToView:(UIView *)view { CGRect theFrame = view.frame; float y = theFrame.origin.y - 15; y -= (y/1.7); [self scrollToY:-y]; } -(void)scrollElement:(UIView *)view toPoint:(float)y { CGRect theFrame = view.frame; float orig_y = theFrame.origin.y; float diff = y - orig_y; if (diff < 0) { [self scrollToY:diff]; } else { [self scrollToY:0]; } } @end

Importe eso en su UIViewController, y luego puede hacerlo

- (void)textFieldDidBeginEditing:(UITextField *)textField { [self.view scrollToView:textField]; } -(void) textFieldDidEndEditing:(UITextField *)textField { [self.view scrollToY:0]; [textField resignFirstResponder]; }

...o lo que sea. Esa categoría te brinda tres maneras bastante buenas de ajustar la posición de una vista.


Implementé un controlador personalizado que calcula dinámicamente el tamaño del teclado, desplazando textFields cuando aparece y desaparece, incluso durante la rotación del dispositivo. Funciona con todos los dispositivos iOS. Simplemente hereda el controlador para tener lo que necesita. Puede encontrarlo con todas las instrucciones en el siguiente enlace: https://github.com/mikthebig/ios-textfield-scroll



Prueba este:

[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector (keyboardDidShow:) name: UIKeyboardDidShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector (keyboardDidHide:) name: UIKeyboardDidHideNotification object:nil]; -(void) keyboardDidShow: (NSNotification *)notif { CGSize keyboardSize = [[[notif userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size; UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, keyboardSize.height+[self getTableView].tableFooterView.frame.size.height, 0.0); [self getTableView].contentInset = contentInsets; [self getTableView].scrollIndicatorInsets = contentInsets; CGRect rect = self.frame; rect.size.height -= keyboardSize.height; if (!CGRectContainsPoint(rect, self.frame.origin)) { CGPoint scrollPoint = CGPointMake(0.0, self.frame.origin.y - (keyboardSize.height - self.frame.size.height)); [[self getTableView] setContentOffset:scrollPoint animated:YES]; } } -(void) keyboardDidHide: (NSNotification *)notif { UIEdgeInsets contentInsets = UIEdgeInsetsZero; [self getTableView].contentInset = contentInsets; [self getTableView].scrollIndicatorInsets = contentInsets; }


Se puede hacer de manera fácil y automática si ese campo de textfield está en la celda de una tabla (incluso cuando table.scrollable = NO ).

TEN EN CUENTA que: la posición y el tamaño de la mesa deben ser razonables. p.ej:

  • si la posición y de la tabla es 100 contada desde la parte inferior de la vista, entonces el teclado de 300 alturas se superpondrá a toda la tabla.
  • si la height = 10 la tabla height = 10 , y el textfield de textfield en ella debe desplazarse hacia arriba 100 cuando aparece el teclado para ser visible, entonces ese campo de texto estará fuera del límite de la tabla.

Solución simple sin agregar notificación de observador

-(void)setViewMovedUp:(BOOL)movedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; // if you want to slide up the view CGRect rect = self.view.frame; if (movedUp) { // 1. move the view''s origin up so that the text field that will be hidden come above the keyboard // 2. increase the size of the view so that the area behind the keyboard is covered up. rect.origin.y -= kOFFSET_FOR_KEYBOARD; rect.size.height += kOFFSET_FOR_KEYBOARD; } else { // revert back to the normal state. rect.origin.y += kOFFSET_FOR_KEYBOARD; rect.size.height -= kOFFSET_FOR_KEYBOARD; } self.view.frame = rect; [UIView commitAnimations]; } -(void)textFieldDidEndEditing:(UITextField *)sender { if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:NO]; } } -(void)textFieldDidBeginEditing:(UITextField *)sender { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } }

Dónde

#define kOFFSET_FOR_KEYBOARD 80.0


Use el siguiente código para mostrar y ocultar el teclado

//Declare a delegate, assign your textField to the delegate and then include these methods -(BOOL)textFieldShouldBeginEditing:(UITextField *)textField { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardDidShow:) name:UIKeyboardDidShowNotification object:nil]; return YES; } - (BOOL)textFieldShouldEndEditing:(UITextField *)textField { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardDidHide:) name:UIKeyboardDidHideNotification object:nil]; [self.view endEditing:YES]; return YES; } - (void)keyboardDidShow:(NSNotification *)notification { // Assign new frame to your view [self.view setFrame:CGRectMake(0,-110,320,460)]; //here taken -110 for example i.e. your view will be scrolled to -110. change its value according to your requirement. } -(void)keyboardDidHide:(NSNotification *)notification { [self.view setFrame:CGRectMake(0,0,320,460)]; }


Swift 4

NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillChange), name: .UIKeyboardWillChangeFrame, object: nil) @objc func keyboardWillChange(notification: NSNotification) { let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double let curve = notification.userInfo![UIKeyboardAnimationCurveUserInfoKey] as! UInt let curFrame = (notification.userInfo![UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue let targetFrame = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue let deltaY = targetFrame.origin.y - curFrame.origin.y UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: { self.YourView.frame.origin.y+=deltaY },completion: nil) }


- (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil]; [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil]; } #pragma mark - keyboard movements - (void)keyboardWillShow:(NSNotification *)notification { CGSize keyboardSize = [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size; [UIView animateWithDuration:0.3 animations:^{ CGRect f = self.view.frame; f.origin.y = -keyboardSize.height; self.view.frame = f; }]; } -(void)keyboardWillHide:(NSNotification *)notification { [UIView animateWithDuration:0.3 animations:^{ CGRect f = self.view.frame; f.origin.y = 0.0f; self.view.frame = f; }]; }