ios - guardar - teclado gif iphone
¿Cómo cargar una imagen GIF en Swift? (5)
Cargar imagen GIF Swift:
# 1: Copie el archivo rápido de este enlace :
# 2: Cargar imagen GIF usando Nombre
let jeremyGif = UIImage.gifImageWithName("funny")
let imageView = UIImageView(image: jeremyGif)
imageView.frame = CGRect(x: 20.0, y: 50.0, width: self.view.frame.size.width - 40, height: 150.0)
view.addSubview(imageView)
# 3: cargar imagen GIF usando datos
let imageData = try? Data(contentsOf: Bundle.main.url(forResource: "play", withExtension: "gif")!)
let advTimeGif = UIImage.gifImageWithData(imageData!)
let imageView2 = UIImageView(image: advTimeGif)
imageView2.frame = CGRect(x: 20.0, y: 220.0, width:
self.view.frame.size.width - 40, height: 150.0)
view.addSubview(imageView2)
# 4: Cargar imagen GIF usando URL
let gifURL : String = "http://www.gifbin.com/bin/4802swswsw04.gif"
let imageURL = UIImage.gifImageWithURL(gifURL)
let imageView3 = UIImageView(image: imageURL)
imageView3.frame = CGRect(x: 20.0, y: 390.0, width: self.view.frame.size.width - 40, height: 150.0)
view.addSubview(imageView3)
Descargar el código de demostración
SALIDA
iPhone 8 / iOS 11 / xCode 9
Tengo una cadena con una URL de banner GIF que necesito poner en la aplicación.
Mi código:
func showAdd(){
Request.get("http://www.kyst.no/api/?apiMode=advertisement&lang=no", { (error: NSError?, data: NSData, text: NSString?) -> () in
let jsonResult: Dictionary = NSJSONSerialization.JSONObjectWithData(data, options: NSJSONReadingOptions.MutableContainers, error: nil) as Dictionary<String, AnyObject>
var banner : NSString = jsonResult["advertisement"]!["banner"] as NSString
self.addViewImage.image = UIImage.animatedImageNamed(banner, duration: 1)
})
}
Pero nada pasa. Por favor ayuda.
Esto es trabajo para mí
Podfile:
platform :ios, ''9.0''
use_frameworks!
target ''<Your Target Name>'' do
pod ''SwiftGifOrigin'', ''~> 1.7.0''
end
Uso:
// An animated UIImage
let jeremyGif = UIImage.gif(name: "jeremy")
// A UIImageView with async loading
let imageView = UIImageView()
imageView.loadGif(name: "jeremy")
// A UIImageView with async loading from asset catalog(from iOS9)
let imageView = UIImageView()
imageView.loadGif(asset: "jeremy")
Para obtener más información, siga este enlace: https://github.com/swiftgif/SwiftGif
Extensión simple para gifs locales. Obtiene todas las imágenes del gif y lo agrega a la imagen.
extension UIImageView {
static func fromGif(frame: CGRect, resourceName: String) -> UIImageView? {
guard let path = Bundle.main.path(forResource: resourceName, ofType: "gif") else {
print("Gif does not exist at that path")
return nil
}
let url = URL(fileURLWithPath: path)
guard let gifData = try? Data(contentsOf: url),
let source = CGImageSourceCreateWithData(gifData as CFData, nil) else { return nil }
var images = [UIImage]()
let imageCount = CGImageSourceGetCount(source)
for i in 0 ..< imageCount {
if let image = CGImageSourceCreateImageAtIndex(source, i, nil) {
images.append(UIImage(cgImage: image))
}
}
let gifImageView = UIImageView(frame: frame)
gifImageView.animationImages = images
return gifImageView
}
}
Usar:
guard let confettiImageView = UIImageView.fromGif(frame: view.frame, resourceName: "confetti") else { return }
view.addSubview(confettiImageView)
confettiImageView.startAnimating()
Personalizaciones de repetición y duración con las API UIImageView.
confettiImageView.animationDuration = 3
confettiImageView.animationRepeatCount = 1
Primero instale un pod: -
pod ''SwiftGifOrigin''
e importar en tu clase
import SwiftGifOrigin
luego escriba este código en el método viewDidiload
yourImageView.image = UIImage.gif(name: "imageName")
Nota: - por favor no incluya la extensión del archivo en el nombre del archivo gif. Ex:-
//Don''t Do this
yourImageView.image = UIImage.gif(name: "imageName.gif")
Ver fuente: https://github.com/swiftgif/SwiftGif
//
// iOSDevCenters+GIF.swift
// GIF-Swift
//
// Created by iOSDevCenters on 11/12/15.
// Copyright © 2016 iOSDevCenters. All rights reserved.
//
import UIKit
import ImageIO
extension UIImage {
public class func gifImageWithData(data: NSData) -> UIImage? {
guard let source = CGImageSourceCreateWithData(data, nil) else {
print("image doesn''t exist")
return nil
}
return UIImage.animatedImageWithSource(source: source)
}
public class func gifImageWithURL(gifUrl:String) -> UIImage? {
guard let bundleURL = NSURL(string: gifUrl)
else {
print("image named /"/(gifUrl)/" doesn''t exist")
return nil
}
guard let imageData = NSData(contentsOf: bundleURL as URL) else {
print("image named /"/(gifUrl)/" into NSData")
return nil
}
return gifImageWithData(data: imageData)
}
public class func gifImageWithName(name: String) -> UIImage? {
guard let bundleURL = Bundle.main
.url(forResource: name, withExtension: "gif") else {
print("SwiftGif: This image named /"/(name)/" does not exist")
return nil
}
guard let imageData = NSData(contentsOf: bundleURL) else {
print("SwiftGif: Cannot turn image named /"/(name)/" into NSData")
return nil
}
return gifImageWithData(data: imageData)
}
class func delayForImageAtIndex(index: Int, source: CGImageSource!) -> Double {
var delay = 0.1
let cfProperties = CGImageSourceCopyPropertiesAtIndex(source, index, nil)
let gifProperties: CFDictionary = unsafeBitCast(CFDictionaryGetValue(cfProperties, Unmanaged.passUnretained(kCGImagePropertyGIFDictionary).toOpaque()), to: CFDictionary.self)
var delayObject: AnyObject = unsafeBitCast(CFDictionaryGetValue(gifProperties, Unmanaged.passUnretained(kCGImagePropertyGIFUnclampedDelayTime).toOpaque()), to: AnyObject.self)
if delayObject.doubleValue == 0 {
delayObject = unsafeBitCast(CFDictionaryGetValue(gifProperties, Unmanaged.passUnretained(kCGImagePropertyGIFDelayTime).toOpaque()), to: AnyObject.self)
}
delay = delayObject as! Double
if delay < 0.1 {
delay = 0.1
}
return delay
}
class func gcdForPair(a: Int?, _ b: Int?) -> Int {
var a = a
var b = b
if b == nil || a == nil {
if b != nil {
return b!
} else if a != nil {
return a!
} else {
return 0
}
}
if a! < b! {
let c = a!
a = b!
b = c
}
var rest: Int
while true {
rest = a! % b!
if rest == 0 {
return b!
} else {
a = b!
b = rest
}
}
}
class func gcdForArray(array: Array<Int>) -> Int {
if array.isEmpty {
return 1
}
var gcd = array[0]
for val in array {
gcd = UIImage.gcdForPair(a: val, gcd)
}
return gcd
}
class func animatedImageWithSource(source: CGImageSource) -> UIImage? {
let count = CGImageSourceGetCount(source)
var images = [CGImage]()
var delays = [Int]()
for i in 0..<count {
if let image = CGImageSourceCreateImageAtIndex(source, i, nil) {
images.append(image)
}
let delaySeconds = UIImage.delayForImageAtIndex(index: Int(i), source: source)
delays.append(Int(delaySeconds * 1000.0)) // Seconds to ms
}
let duration: Int = {
var sum = 0
for val: Int in delays {
sum += val
}
return sum
}()
let gcd = gcdForArray(array: delays)
var frames = [UIImage]()
var frame: UIImage
var frameCount: Int
for i in 0..<count {
frame = UIImage(cgImage: images[Int(i)])
frameCount = Int(delays[Int(i)] / gcd)
for _ in 0..<frameCount {
frames.append(frame)
}
}
let animation = UIImage.animatedImage(with: frames, duration: Double(duration) / 1000.0)
return animation
}
}
Aquí está el archivo actualizado para Swift 3