xcode ios8 admob ios-simulator iad

xcode - didFailToReceiveAdWithError no funciona para simuladores de iOS 8



ios8 admob (1)

Mi mediación iAd / AdMob funciona bien con todos los simuladores y dispositivos iOS 7. Sin embargo, el método iOS 8 didFailToReceiveAdWithError no funciona para ningún simulador, pero funciona para dispositivos iOS 8. El problema es que no tengo un dispositivo iPhone 6/6 + para probar. Así que cuento con el simulador de iOS 8.

-(void)bannerViewDidLoadAd:(ADBannerView *)banner{ [UIView beginAnimations:nil context:NULL]; iAd.frame=CGRectOffset (iAd.frame 0, -667); [UIView commitAnimations]; [UIView beginAnimations:nil context:NULL]; iAd.frame=CGRectOffset (iAd.frame 0, 0); [UIView commitAnimations]; } -(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error{ [UIView beginAnimations:nil context:NULL]; iAd.frame=CGRectOffset (iAd.frame 0, -740); [UIView commitAnimations]; [UIView beginAnimations:nil context:NULL]; AdMob.frame=CGRectOffset (iAd.frame 0, -667); [UIView commitAnimations]; }

Ni siquiera sé si las coordenadas didFailToReceive son correctas ya que no tengo forma de probar. No entiendo por quéFailToReceiveAdWithError nunca se llama solo para simuladores de iOS 8. ¿Es este un error del simulador de iOS 8 o hay algo que pueda hacer para solucionar este problema?

// ignorar ^^

-(AppDelegate *)appdelegate{ return (AppDelegate *) [[UIApplication sharedApplication] delegate]; } -(void)viewWillAppear:(BOOL)animated{ //iAD _iAdView= [[self appdelegate] iAdView]; _iAdView.delegate=self; screenBounds = [[UIScreen mainScreen] bounds]; [_iAdView setFrame:CGRectMake(0, 0, _iAdView.bounds.size.width, _iAdView.bounds.size.height)]; _iAdView.center = CGPointMake(screenBounds.size.width / 2, screenBounds.origin.y + (_iAdView.bounds.size.height / 2)); [self.view addSubview:_iAdView]; //ADMOB _adMobView= [[self appdelegate] adMobView]; _adMobView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeSmartBannerPortrait]; _adMobView.adUnitID = @"My-Unit-ID"; _adMobView.rootViewController = self; GADRequest *request =[GADRequest request]; request.testDevices = @[ @"Test-Number" ]; [_adMobView loadRequest:request]; [_adMobView setFrame:CGRectMake(0, 0, _adMobView.bounds.size.width, _adMobView.bounds.size.height)]; _adMobView.center = CGPointMake(screenBounds.size.width / 2, screenBounds.size.height - (_adMobView.bounds.size.height / 2)); [self.view addSubview:_adMobView]; } -(void)viewWillDisappear:(BOOL)animated{ //Whether I remove this or not, nothing changes //iAD _iAdView.delegate = nil; _iAdView=nil; _iAdView.alpha=0.0; //ADMOB _adMobView.delegate=nil; _adMobView=nil; _adMobView.alpha=0.0; } -(void)bannerViewDidLoadAd:(ADBannerView *)banner{ NSLog(@"iAd received"); _iAdView.alpha=1.0; _adMobView.alpha = 0.0; [UIView commitAnimations]; } -(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error{ NSLog(@"iAd failed, AdMob received"); _iAdView.alpha=0.0; _adMobView.alpha=1.0; [UIView commitAnimations]; }


Esto es todo lo que necesita para implementar banners de iAd y AdMob. Favorece iAd y muestra un banner de AdMob si nuestra aplicación no recibe un anuncio de iAd. He visto muchas preguntas relacionadas con esto en las últimas semanas, así que literalmente he comentado todo lo que puedo para ayudar a todos a comprender qué está sucediendo exactamente aquí.

// Import iAd and AdMob in your header file #import "ViewController.h" // Enter YOUR ad id you receive from AdMob here #define BANNER_UNIT_ID @"yourAdMobBannerID" @interface ViewController () @end @implementation ViewController { //We will put these here so we can access them globally GADBannerView *adMobView; ADBannerView *iAdView; CGRect screenBounds; } - (void)viewDidLoad { [super viewDidLoad]; // Get device screen size // For example, screenBounds on an iPhone 6 will look like this // screenBounds.origin.x == 0 // screenBounds.origin.y == 0 // screenBounds.size.width == 375 // screenBounds.size.height == 667 screenBounds = [[UIScreen mainScreen] bounds]; // Setup iAd view // Create the AdBannerView iAdView = [[ADBannerView alloc] initWithFrame:CGRectZero]; // Set its delegate iAdView.delegate=self; // This sets the frame origin at (0,0) which would be the top left of the device screen // iAdView.bounds.size.width and iAdView.bounds.size.height sets the size of the AdBannerView [iAdView setFrame:CGRectMake(0, 0, iAdView.bounds.size.width, iAdView.bounds.size.height)]; // This will take the center of our AdBannerView and move it to a point (x,y) // We want our AdBannerView.center in the center of the device screen // So lets get the width of our screen and divide it by 2. We do this with screenBounds.size.width / 2 // We also want our AdBannerView to be at the bottom of the screen // So lets get the height of our screen with screenBounds.size.height // Remember were talking about the center of our AdBannerView here so if we just set it to that // Half of our AdBannerView''s height will be cut off by the bottom of the screen // So lets subtract half of our AdBannerView''s height to fix that with iAdView.bounds.size.height / 2 iAdView.center = CGPointMake(screenBounds.size.width / 2, screenBounds.size.height - (iAdView.bounds.size.height / 2)); // Add it to our view [self.view addSubview:iAdView]; // Our AdBannerView is now at the bottom of our devices screen // But it takes a second to receive an ad from iAd''s network so lets make it transparent for now iAdView.alpha = 0.0; // Setup AdMob view // Create the GADBannerView adMobView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner]; // Use the BANNER_UNIT_ID we defined earlier adMobView.adUnitID = BANNER_UNIT_ID; adMobView.rootViewController = self; [adMobView loadRequest:[GADRequest request]]; // This sets the frame origin at (0,0) which would be the top left of the device screen // adMobView.bounds.size.width and adMobView.bounds.size.height sets the size of the GADBannerView [adMobView setFrame:CGRectMake(0, 0, adMobView.bounds.size.width, adMobView.bounds.size.height)]; // This will take the center of our GADBannerView and move it to a point (x,y) // We want our GADBannerView.center in the center of the device screen // So lets get the width of our screen and divide it by 2. We do this with screenBounds.size.width / 2 // We also want our GADBannerView to be at the bottom of the screen // So lets get the height of our screen with screenBounds.size.height // Remember were talking about the center of our GADBannerView here so if we just set it to that // Half of our GADBannerView''s height will be cut off by the bottom of the screen // So lets subtract half of our GADBannerView''s height to fix that with adMobView.bounds.size.height / 2 adMobView.center = CGPointMake(screenBounds.size.width / 2, screenBounds.size.height - (adMobView.bounds.size.height / 2)); // Add it to our view [self.view addSubview:adMobView]; // We don''t have to set the alpha of GADBannerView to 0.0 because it is automatically transparent if no ad is available } //iAd methods -(void)bannerViewDidLoadAd:(ADBannerView *)banner { NSLog(@"iAd received ad"); // We received an ad from iAd so lets show it // We will animate the transition of its alpha from 0.0 to 1.0 // Also lets animate our GADBannerView from 1.0 to 0.0 to hide it [UIView beginAnimations:nil context:NULL]; iAdView.alpha = 1.0; adMobView.alpha = 0.0; [UIView commitAnimations]; } -(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error { NSLog(@"iAd failed"); // We failed to receive an ad from iAd so lets hide it // We will animate the transition of its alpha from 1.0 to 0.0 // Also lets animate our GADBannerView from 0.0 to 1.0 to show it // AdMob has near a 100% fill rate so the chances of there being an ad are almost certain [UIView beginAnimations:nil context:NULL]; iAdView.alpha = 0.0; adMobView.alpha = 1.0; [UIView commitAnimations]; }

Para tener los anuncios en la parte superior de la pantalla, necesitamos cambiar los CGPoints que estamos asignando a los centros de visualización de anuncios.

// This will take the center of our AdBannerView and move it to a point (x,y) // We want our AdBannerView.center in the center of the device screen // So lets get the width of our screen and divide it by 2. We do this with screenBounds.size.width / 2 // We also want our AdBannerView to be at the top of the screen // So lets get the origin of our screen with screenBounds.origin.y // Remember were talking about the center of our AdBannerView here so if we just set it to that // Half of our AdBannerView''s height will be cut off by the top of the screen // So lets add half of our AdBannerView''s height to fix that with iAdView.bounds.size.height / 2 iAdView.center = CGPointMake(screenBounds.size.width / 2, screenBounds.origin.y + (iAdView.bounds.size.height / 2)); // This will take the center of our GADBannerView and move it to a point (x,y) // We want our GADBannerView.center in the center of the device screen // So lets get the width of our screen and divide it by 2. We do this with screenBounds.size.width / 2 // We also want our GADBannerView to be at the top of the screen // So lets get the origin of our screen with screenBounds.origin.y // Remember were talking about the center of our GADBannerView here so if we just set it to that // Half of our GADBannerView''s height will be cut off by the top of the screen // So lets add half of our GADBannerView''s height to fix that with adMobView.bounds.size.height / 2 adMobView.center = CGPointMake(screenBounds.size.width / 2, screenBounds.origin.y + (adMobView.bounds.size.height / 2));