with parameter funcion from ejecutar desde codebehind c# windows winforms user-controls modal-dialog

c# - parameter - Javascript Like Modal Window para WinForms



ejecutar funcion javascript desde codebehind c# (1)

¿Alguien conoce un buen control de Ventana Modal como los que se usan en Javascript pero disponible para WinForms (C #) con el fondo transparente y todo eso?

Ejemplo en Javascript http://okonet.ru/projects/modalbox/

Algo como

ModalCoolForm f = new ModalCoolForm(); f.ShowDialog(this);


Aquí hay un formulario personalizado que hará lo que quieras ... alterar a tu gusto:

public partial class ModalLoadingUI : Form { #region Constants private readonly Color BackgroundFadeColor = Color.FromArgb(50, Color.Black); #endregion #region Constructors public ModalLoadingUI() { InitializeComponent(); } #endregion #region Properties /// <summary> /// Gets or Sets the main form that will be used as a background canvas for the loading form. /// </summary> public Form BackgroundForm { get; set; } /// <summary> /// Gets or Sets the text to displayed as the progress text. /// </summary> public string Title { get { return label1.Text; } set { label1.Text = value; } } /// <summary> /// Gets or Sets the value of the progress bar. /// </summary> public int? Progress { get { if (progressBar1.Style == ProgressBarStyle.Marquee) { return null; } else { return progressBar1.Value; } } set { if (value == null) { progressBar1.Style = ProgressBarStyle.Marquee; progressBar1.Value = 100; label2.Visible = false; } else { progressBar1.Style = ProgressBarStyle.Continuous; progressBar1.Value = value.Value; label2.Text = string.Format("{0}%", value); label2.Visible = true; } } } /// <summary> /// Gets or Sets a value to indicate if the background form should be faded out. /// </summary> public bool UseFadedBackground { get; set; } /// <summary> /// Gets or Sets a value to indicate if the splash box is to be displayed. /// </summary> public bool UseSplashBox { get { return picShadow.Visible; } set { if (value == true) { picShadow.Visible = true; panel1.Visible = true; } else { picShadow.Visible = false; panel1.Visible = false; } } } #endregion #region Base Events private void ModalLoadingUI_Load(object sender, EventArgs e) { if (this.BackgroundForm != null) { this.Location = this.BackgroundForm.Location; } } private void ModalLoadingUI_VisibleChanged(object sender, EventArgs e) { if (this.Visible == true) { if (this.BackgroundForm != null) { this.Location = this.BackgroundForm.Location; } } if (System.Diagnostics.Debugger.IsAttached == true) { this.TopMost = false; } else { this.TopMost = true; } } private void ModalLoadingUI_Shown(object sender, EventArgs e) { } #endregion #region Public Methods /// <summary> /// Paints the background form as the background of this form, if one is defined. /// </summary> public void CaptureBackgroundForm() { if (this.InvokeRequired) { this.BeginInvoke(new MethodInvoker(CaptureBackgroundForm)); return; } if (this.BackgroundForm == null) { return; } var bmpScreenshot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format32bppArgb); Graphics g = Graphics.FromImage(bmpScreenshot); try { // COPY BACKGROUND int x = this.BackgroundForm.Left; int y = this.BackgroundForm.Top; var size = this.BackgroundForm.Size; g.CopyFromScreen(x, y, 0, 0, size, CopyPixelOperation.SourceCopy); // FADE IF DESIRED if (this.UseFadedBackground == true) { var rect = new Rectangle(0, 0, size.Width, size.Height); g.FillRectangle(new SolidBrush(BackgroundFadeColor), rect); } // PAINT SPLASH BOX SHADOW IF DESIRED if(this.UseSplashBox == true) { PaintPanelShadow(g); } } catch (Exception e) { g.Clear(Color.White); } this.BackgroundImage = bmpScreenshot; } /// <summary> /// Paints a shadow around the panel, if one is defined. /// </summary> /// <param name="g">The graphics object to paint into</param> private void PaintPanelShadow(Graphics g) { var shadowImage = picShadow.Image; var x = panel1.Left + (panel1.Width / 2) - (shadowImage.Width / 2); var y = panel1.Top + (panel1.Height / 2) - (shadowImage.Height / 2); g.DrawImage(shadowImage, x, y, shadowImage.Width, shadowImage.Height); } #endregion }